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import pygame
class CLabel(pygame.sprite.Sprite):
""" a basic label
properties:
font: font to use
text: text to display
fgColor: foreground color
bgColor: background color
center: position of label's center
size: (width, height) of label
"""
def __init__(self, fontName = "freesansbold.ttf"):
pygame.sprite.Sprite.__init__(self)
self.font = pygame.font.Font(fontName, 20)
self.text = ""
self.fgColor = ((0x00, 0x00, 0x00))
self.bgColor = ((0xFF, 0xFF, 0xFF))
self.center = (0, 0)
self.size = (0, 0)
def set_center(self, aCenter):
self.center = aCenter
def set_size(self, aSize):
self.size = aSize
self._update_image()
def set_fgColor(self, afgColor):
self.fgColor = afgColor
self._update_image()
def set_bgColor(self, abgColor):
self.bgColor = abgColor
self._update_image()
def set_text(self, aText):
self.text = aText
self._update_image()
def _update_image(self):
self.image = pygame.Surface(self.size)
self.image.fill(self.bgColor)
fontSurface = self.font.render(self.text, True, self.fgColor, self.bgColor)
#center the text
xPos = (self.image.get_width() - fontSurface.get_width())/2
self.image.blit(fontSurface, (xPos, 0))
def update(self):
self.rect = self.image.get_rect()
self.rect.center = self.center
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