blob: 9e3944286af8a66e3a82bbc2e04b2f577b8f1476 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
# -*- coding: utf-8 -*-
import pygame
class CMouse(object):
mInstance = None
mPressed = False
mPrevPressed = False
def __new__(cls, *args, **kargs):
if (cls.mInstance is None):
cls.mInstance = object.__new__(cls, *args, **kargs)
cls.init(cls.mInstance)
return cls.mInstance
def inst(self):
return self.mInstance
def init(self):
self.mScale = 1
self.mPressed = False
self.mPrevPressed = False
self.getPos = self._getPosN
self.getX = self._getXN
self.getY = self._getYN
def set_scale(self, aScale):
self.mScale = aScale
if self.mScale == 1:
self.getPos = self._getPosN
self.getX = self._getXN
self.getY = self._getYN
else:
self.getPos = self._getPosS
self.getX = self._getXS
self.getY = self._getYS
def _getPosN(self):
return pygame.mouse.get_pos()
def _getXN(self):
return pygame.mouse.get_pos()[0]
def _getYN(self):
return pygame.mouse.get_pos()[1]
def _getPosS(self):
x, y = pygame.mouse.get_pos()
return ( int(x / self.mScale) , int(y / self.mScale) )
def _getXS(self):
return int(pygame.mouse.get_pos()[0] / self.mScale)
def _getYS(self):
return int(pygame.mouse.get_pos()[1] / self.mScale)
def pressed(self):
return self.mPressed
def firstPress(self):
return (self.mPressed and not self.mPrevPressed)
def release(self):
return (not(self.mPressed) and self.mPrevPressed)
def update(self):
self.mPrevPressed = self.mPressed
pp = pygame.mouse.get_pressed()
self.mPressed = (pp[0] == 1 and pp[1] == 0 and pp[2] == 0)
def destroy(self):
self.mInstance = None
|