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# -*- coding: utf-8 -*-
import pygame
class CMouse(object):
mInstance = None
mInitialized = False
mPressed = False
#mPressedLeastThanOneFrame = False
mPrevPressed = False
def __new__(self, *args, **kargs):
if (self.mInstance is None):
self.mInstance = object.__new__(self, *args, **kargs)
self.init(self.mInstance)
#else:
# print "Warning: CMouse(): You are not allowed to instantiate it more than once."
return self.mInstance
def inst(self):
return self.mInstance
def init(self):
if (self.mInitialized):
return
self.mInitialized = True
self.mPressed = False
#self.mPressedLeastThanOneFrame = False
self.mPrevPressed = False
def getPos(self):
return pygame.mouse.get_pos()
def getX(self):
return pygame.mouse.get_pos()[0]
def getY(self):
return pygame.mouse.get_pos()[1]
def pressed(self):
return self.mPressed
def firstPress(self):
return (self.mPressed and not self.mPrevPressed)
def release(self):
return (not(self.mPressed) and self.mPrevPressed)
def update(self):
#print("mouse update")
#print("x=" + str(self.getX()))
#print("y=" + str(self.getY()))
self.mPrevPressed = self.mPressed;
pp = pygame.mouse.get_pressed()
self.mPressed = (pp[0] == 1 and pp[1] == 0 and pp[2] == 0)
def destroy(self):
self.mInstance = None
print "destroy"
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