blob: bf0e0c85745b6f8117b842515a4d4e2b1cbc0e9f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
# -*- coding: utf-8 -*-
import pygame
class CMouse(object):
mInstance = None
mInitialized = False
mPressed = False
#mPressedLeastThanOneFrame = False
mPrevPressed = False
def __new__(self, *args, **kargs):
if (self.mInstance is None):
self.mInstance = object.__new__(self, *args, **kargs)
self.init(self.mInstance)
#else:
# print "Warning: CMouse(): You are not allowed to instantiate it more than once."
return self.mInstance
def inst(self):
return self.mInstance
def init(self):
if (self.mInitialized):
return
self.mInitialized = True
self.mPressed = False
#self.mPressedLeastThanOneFrame = False
self.mPrevPressed = False
def getPos(self):
return pygame.mouse.get_pos()
def getX(self):
return pygame.mouse.get_pos()[0]
def getY(self):
return pygame.mouse.get_pos()[1]
def pressed(self):
return self.mPressed
def firstPress(self):
return self.pressed() and not self.mPrevPressed
def release(self):
return not self.pressed() and self.mPrevPressed
def update(self):
#print("mouse update")
#print("x=" + str(self.getX()))
#print("y=" + str(self.getY()))
self.mPrevPressed = self.mPressed;
self.mPressed = (pygame.mouse.get_pressed() == (1, 0, 0))
def destroy(self):
self.mInstance = None
print "destroy"
|