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# -*- coding: utf-8 -*-
import pygame
from api.Label import CLabel
font_path = 'assets/fonts/'
class CMultiLabel(CLabel):
""" accepts a string separate with \n, creates a multi-line
label to display text
same properties as label except textLines
is a list of strings. There is no text
property.
Set the size manually. Vertical size should be at
least 30 pixels per line (with the default font)
"""
def __init__(self, fontName = "DejaVuSans.ttf", transparent=False):
CLabel.__init__(self, fontName, transparent)
self.vSize = 35
def set_vertical(self, aVer=35):
self.vSize = aVer
def _update_image(self):
self.image = pygame.Surface(self.size)
self.image.fill(self.bgColor)
if self.transparent:
self.image.set_colorkey(self.bgColor)
textLines = self.text.split('\n')
numLines = len(textLines)
#self.vSize = self.image.get_height() / numLines
total_text_height = self.vSize * numLines
fix = (self.image.get_height() - total_text_height) / 2
for lineNum in range(numLines):
currentLine = textLines[lineNum]
if self.transparent:
fontSurface = self.font.render(currentLine, True, self.fgColor)
else:
fontSurface = self.font.render(currentLine, True, self.fgColor, self.bgColor)
#center the text
xPos = (self.image.get_width() - fontSurface.get_width())/2
yPos = lineNum * self.vSize + fix
self.image.blit(fontSurface, (xPos, yPos))
self.update()
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