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path: root/src/api/MultiLabel.py
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# -*- coding: utf-8 -*-

from Sprite import CSprite
import pygame

class CMultiLabel(CSprite):
    """ accepts a list of strings, creates a multi-line
        label to display text 
        same properties as label except textLines
        is a list of strings. There is no text
        property.
        Set the size manually. Vertical size should be at 
        least 30 pixels per line (with the default font)
    """
    
    def __init__(self):
        CSprite.__init__(self)
        self.text = 'This\nis\nsample\ntext'
        #self.font = pygame.font.Font("freesansbold.ttf", 20)
        #TODO: Esto no debe ir aca. Porque este no anda y el de CSuperSprite si ?
        #pygame.font.init()
        #print "CMultilabel"
        #print pygame.font.get_init()
        self.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.fgColor = ((0x00, 0x00, 0x00))
        self.bgColor = ((0xFF, 0xFF, 0xFF))
        self.center = (0, 0)
        self.size = (300, 150)
        self.createImage()
    
    def setSize(self, x, y):
        self.size = (x, y)
        self.createImage()

    def setText(self, aText):
        self.text = aText
        self.createImage()

    def createImage(self):
        self.image = pygame.Surface(self.size)
        self.image.fill(self.bgColor)
        self.textLines = self.text.split('\n')
        numLines = len(self.textLines)
        vSize = self.image.get_height() / numLines
        
        for lineNum in range(numLines):
            currentLine = self.textLines[lineNum]
            
            fontSurface = self.font.render(currentLine, True, self.fgColor, self.bgColor)
            #center the text
            xPos = (self.image.get_width() - fontSurface.get_width())/2
            yPos = lineNum * vSize
            self.image.blit(fontSurface, (xPos, yPos))
        
        self.rect = self.image.get_rect()
        self.rect.center = self.center
        self.setImage(self.image)

    #def update(self):
        #print "update de multilabel"