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path: root/src/game/Area1Game4.py
blob: 1ea901e83b489a55acda94e9ab635409a8c8c8da (plain)
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# -*- coding: utf-8 -*-

import pygame
import random
import MenuState
import api.Image as Image
from api.Game import CGame
from api.GameState import CGameState
from api.Button import CButton
from api.Sprite import CSprite
from api.Label import CLabel
from api.MultiLabel import CMultiLabel
from api.Points import CPoints
from gettext import gettext as _

from assets.data import area1game4_data

STATE_ANSWER = 1
STATE_ANIM = 2
TIME_ANIM = 60

class CArea1Game4(CGameState):
    
    def __init__(self):
        CGameState.__init__(self)
        
        self.mLocalState = STATE_ANSWER
        self.mAnimCounter = 0
        
        self.mBackground = None
        self.mButtonBackA1G4 = None
        self.mCurrentQuestion = 0
        self.mQuestions = []
        self.mButtonList = []
        self.mBad = 0
        self.mGood = 0
        
        self.mPoints = CPoints()
        self.mPoints.setXY(250, 10)
        CGame().addChild(self.mPoints)
    
        for i in range(6):
            t = area1game4_data.ITEMS[i]
            q = (unicode(t[0], 'UTF-8'), unicode(t[1], 'UTF-8'))
            self.mQuestions.append(q)
            button = CButton()
            button.set_bgColor((0x99, 0x99, 0x66))
            button.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 22)
            #button.set_center((110, 650))
            button.set_size((200, 40))  
            button.set_text(q[1])
            self.mButtonList.append(button)
            CGame().addChild(button)

        self.mBackground = Image.loadImage('assets/images/a1g4/a1game4.png', False)
        CGame().setBackground(self.mBackground)
        
        self.mBook = CSprite()
        self.mBook.setXY(300, 100)
        self.mBook.loadImage('assets/images/a1g4/A1G4-libro.png')
        CGame().addChild(self.mBook)
        
        self.mGoodSprite = CSprite()
        self.mGoodSprite.setXY(300, 100)
        self.mGoodSprite.loadImage('assets/images/a1g4/good.png')
        
        self.mBadSprite = CSprite()
        self.mBadSprite.setXY(300, 100)
        self.mBadSprite.loadImage('assets/images/a1g4/bad.png')
        
        self.mButtonBackA1G4 = CButton()
        self.mButtonBackA1G4.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonBackA1G4.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonBackA1G4.set_center((110, 650))
        self.mButtonBackA1G4.set_size((200, 40))  
        self.mButtonBackA1G4.set_text(_('Volver'))
        CGame().addChild(self.mButtonBackA1G4)
        
        self.mButtonList[0].set_center((350, 550))
        self.mButtonList[1].set_center((600, 550))
        self.mButtonList[2].set_center((850, 550))
        self.mButtonList[3].set_center((350, 600))
        self.mButtonList[4].set_center((600, 600))
        self.mButtonList[5].set_center((850, 600))

        self.mQuestionsL = range(6)
        random.shuffle(self.mQuestionsL)
        
        self.mLabelQuestion = CMultiLabel(transparent=True)
        self.mLabelQuestion.set_center((600, 250))
        self.mLabelQuestion.set_size((400, 100))
        self.mLabelQuestion.set_text(self.mQuestions[self.mQuestionsL[self.mCurrentQuestion]][0])
        CGame().addChild(self.mLabelQuestion)
        
    def update(self):

        CGameState.update(self)
        
        if self.mButtonBackA1G4.clicked():
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        if self.mLocalState == STATE_ANSWER:
            answer = -1
            for i in range(6):
                b = self.mButtonList[i]
                if b.clicked():
                    answer = i
                    break
           
            if not(answer == -1):
                n = -1
                if self.mCurrentQuestion < 6:
                    n = self.mQuestionsL[self.mCurrentQuestion]
                    if (answer == n):
                        b = self.mButtonList[answer]
                        b.mclicked = False
                        CGame().removeChild(b)
                        self.mGood = self.mGood + 1
                        self.mPoints.set_goods(self.mGood)
                        CGame().addChild(self.mGoodSprite)
                    else:
                        self.mBad = self.mBad + 1
                        self.mPoints.set_bads(self.mBad)
                        CGame().addChild(self.mBadSprite)
                    self.mLocalState = STATE_ANIM
                    self.mCurrentQuestion = self.mCurrentQuestion + 1
                    if not(self.mCurrentQuestion == 6):
                        self.mLabelQuestion.set_text(self.mQuestions[self.mQuestionsL[self.mCurrentQuestion]][0])
                    else:
                        CGame().removeChild(self.mLabelQuestion)
                        print 'ultima'
                else:
                    print 'fin preguntas'
        else:
            self.mAnimCounter = self.mAnimCounter + 1
            if self.mAnimCounter > TIME_ANIM:
                self.mAnimCounter = 0
                CGame().removeChild(self.mGoodSprite)
                CGame().removeChild(self.mBadSprite)
                self.mLocalState = STATE_ANSWER
        
        
    def destroy(self):
        CGameState.destroy(self)

        CGame().removeChild(self.mButtonBackA1G4)
        CGame().removeChild(self.mLabelQuestion)
        CGame().removeChild(self.mPoints)
        CGame().removeChild(self.mBook)
        self.mButtonBackA1G4 = None
        self.mBackground = None
        self.mLabelDefinition = None
        self.mBook = None
        for i in range(6):
            b = self.mButtonList[i]
            CGame().removeChild(b)
            b = None

        print "CArea1Game4 destroy"