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# -*- coding: utf-8 -*-
import pygame
import MenuState
from api.GameState import CGameState
from api.Game import CGame
from api.Sprite2 import CSprite
from api.MultiLabel import CMultiLabel
import api.Image as Image
from assets.data import credits_data
class CCreditsState(CGameState):
mBackground = None
mInstructions = None
#mX = 10
mButtonBack = None
def init(self):
CGameState.init(self)
self.mBackground = Image.loadImage('assets/images/back_credits.png', False)
CGame().setBackground(self.mBackground)
self.mBsetted = False
self.mNsetted = True
self.mBackImageN = Image.loadImage('assets/images/back.png')
self.mBackImageB = Image.loadImage('assets/images/back_big.png')
self.mButtonBack = CSprite()
self.mButtonBack.setRegistrationPointOffset(22, 22)
self.mButtonBack.setXY(1170, 30)
self.mButtonBack.setImage(self.mBackImageN)
CGame().addChild(self.mButtonBack)
text = ''
for l in credits_data.CREDITS:
text = text + '\n' + unicode(l, 'UTF-8')
self.mCredits = CMultiLabel()
self.mCredits.bgColor = (255, 125, 50)
self.mCredits.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
self.mCredits.set_center((600, 300))
self.mCredits.set_size((600, 400))
self.mCredits.set_text(text)
CGame().addChild(self.mCredits)
def update(self):
#print "menu update"
CGameState.update(self)
if self.mButtonBack.mouseOver():
if not(self.mBsetted):
self.mBsetted = True
self.mNsetted = False
self.mButtonBack.setRegistrationPointOffset(27, 27)
self.mButtonBack.setImage(self.mBackImageB)
else:
if not(self.mNsetted):
self.mBsetted = False
self.mNSetted = True
self.mButtonBack.setRegistrationPointOffset(22, 22)
self.mButtonBack.setImage(self.mBackImageN)
if self.mButtonBack.clicked():
#print "clicked back......"
ms = MenuState.CMenuState()
CGame().setState(ms)
def destroy(self):
CGameState.destroy(self)
CGame().removeChild(self.mButtonBack)
CGame().removeChild(self.mCredits)
self.mButtonBack = None
self.mBackground = None
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