Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/src/game/HallState.py
blob: 4e1df7cabdfb8be018a55d517ce3200295ed58ef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
# -*- coding: utf-8 -*-

import MenuState
from MenuState import *
import api.GameState
from api.GameState import CGameState
import api.MultiLabel
from api.MultiLabel import CMultiLabel
import api.Game
from api.Game import CGame
import api.Button
from api.Button import CButton
import api.Image as CImage

import api.Sprite
from api.Sprite import CSprite

import api.Image as Image

from api.Mouse import *

import api.Math as CMath

import Area1Game1
from Area1Game1 import *

import BoyHall
from BoyHall import *

import pygame

class CHallState(CGameState):

    mBackground = None
    mBackgroundList = []
    mInstructions = None
    #mX = 10
    mButtonBack = None
    
    mCurrentSelectedArea = 0
    
    mArea1 = None
    
    #mFrameDoor0101 = []
    
    AREA1_POLYGON = [(424,90), (764,90), (764, 700), (424,700)]
        
    mPlayer = None    
    
    mtext = None
        
    def init(self):
        CGameState.init(self)
        #self.mInstructions = CMultiLabel()
        #CGame().addChild(self.mInstructions)
        #print self.mX
        
        self.mCurrentSelectedArea = 0
        
        self.mButtonBack = CButton()
        self.mButtonBack.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonBack.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonBack.set_center((100, 100))
        self.mButtonBack.set_size((200, 40))  
        self.mButtonBack.set_text("Volver")    #_('BACK Credits')
        CGame().addChild(self.mButtonBack)
        
        self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-1.png', False))
        self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-2.png', False))
        self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-3.png', False))
        self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-4.png', False))
        self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-5.png', False))
        self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-6.png', False))
        
        CGame().setBackground(self.mBackgroundList[self.mCurrentSelectedArea])
        
        
        self.mDoor = CSprite()
        self.mDoor.setXY(400, 50)
        self.mFrameImageDoor = Image.loadImage('assets/images/hall/A1-puerta-resaltada.png')
        self.mDoor.setImage(self.mFrameImageDoor)
        self.mDoorIs = False
        
        self.mLeftArrow = CSprite()
        self.mLeftArrow.setXY(10, 400)
        self.mImageLeftArrow = Image.loadImage('assets/images/hall/arrow.png')
        self.mLeftArrow.setImage(self.mImageLeftArrow)
        CGame().addChild(self.mLeftArrow)
        
        self.mRightArrow = CSprite()
        self.mRightArrow.setXY(1060, 400)
        self.mImageRightArrow = pygame.transform.flip(self.mImageLeftArrow, True, False)
        self.mRightArrow.setImage(self.mImageRightArrow)
        CGame().addChild(self.mRightArrow)
                
        self.mPlayer = CBoyHall()
        CGame().addChild(self.mPlayer)
        
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
       
        if self.mButtonBack.clicked():
            print "clicked back......"
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        elif self.mLeftArrow.clicked():
            print 'previous game'
            self.mCurrentSelectedArea = self.mCurrentSelectedArea - 1
            if self.mCurrentSelectedArea < 0:
                self.mCurrentSelectedArea = 0
            else:
                CGame().setBackground(self.mBackgroundList[self.mCurrentSelectedArea])
                self.mPlayer.mDestX = 1000
                self.mPlayer.setXY(1400, 500)
            
        elif self.mRightArrow.clicked():
            print 'next game'
            self.mCurrentSelectedArea = self.mCurrentSelectedArea + 1
            if self.mCurrentSelectedArea > 5:
                self.mCurrentSelectedArea = 5
            else:
                CGame().setBackground(self.mBackgroundList[self.mCurrentSelectedArea])
                self.mPlayer.mDestX = 200
                self.mPlayer.setXY(-200, 500)
        
        elif (CMath.pointInsidePolygon(CMouse().getX(), CMouse().getY(), self.AREA1_POLYGON)):
            if not(self.mDoorIs):
                CGame().addChild(self.mDoor)
                self.mDoorIs = True
            if (CMouse().release()):
                if self.mCurrentSelectedArea == 0:
                    a1g1 = CArea1Game1()
                    CGame().setState(a1g1)
                
        else:
            if self.mDoorIs:
                CGame().removeChild(self.mDoor)
                self.mDoorIs = False

        
    def destroy(self):
        #CGame().removeChild(self.mText)
        #self.mText = None
        CGameState.destroy(self)
        CGame().removeChild(self.mButtonBack)
        self.mButtonBack = None
        CGame().removeChild(self.mDoor)
        #self.mDoor.destroy()
        self.mDoor = None
        CGame().removeChild(self.mLeftArrow)
        self.mLeftArrow.destroy()
        self.mLeftArrow = None
        CGame().removeChild(self.mRightArrow)
        self.mRightArrow.destroy()
        self.mRightArrow = None
        CGame().removeChild(self.mPlayer)
        self.mPlayer.destroy()
        self.mPlayer = None
        self.mBackground = None
        
    def doEvents(self, aEvent):
        print aEvent.type