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path: root/src/game/HallState.py
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# -*- coding: utf-8 -*-

import MenuState
from MenuState import *
import api.GameState
from api.GameState import CGameState
import api.MultiLabel
from api.MultiLabel import CMultiLabel
import api.Game
from api.Game import CGame
import api.Button
from api.Button import CButton
import api.Image as CImage

import api.Sprite
from api.Sprite import CSprite

import api.Image as Image

from api.Mouse import *

import api.Math as CMath

import Area1Game1
from Area1Game1 import *

import BoyHall
from BoyHall import *

import pygame

class CHallState(CGameState):

    mBackground = None    
    mInstructions = None
    #mX = 10
    mButtonBack = None
    
    mCurrentSelectedArea = 0
    
    mArea1 = None
    
    mFrameDoor0101 = []
    
    AREA1_POLYGON = [(402,94), (961,94), (961,631), (402,631)]
        
    mPlayer = None    
    
    mtext = None
        
    def init(self):
        CGameState.init(self)
        #self.mInstructions = CMultiLabel()
        #CGame().addChild(self.mInstructions)
        #print self.mX
        
        self.mCurrentSelectedArea = 0
        
        self.mButtonBack = CButton()
        self.mButtonBack.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonBack.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonBack.set_center((100, 100))
        self.mButtonBack.set_size((200, 40))  
        self.mButtonBack.set_text("Volver")    #_('BACK Credits')
        CGame().addChild(self.mButtonBack)
        
        self.mBackground = CImage.loadImage('assets/images/hall/A1-Pasillo-1.png', False)
        CGame().setBackground(self.mBackground)
        
        
        self.mDoor = CSprite()
        self.mDoor.setXY(400, 50)
        self.mFrameImageDoor = Image.loadImage('assets/images/hall/A1-puerta-resaltada.png', True)
        self.mDoor.setImage(self.mFrameImageDoor)
        self.mDoorIs = False
                
        self.mPlayer = CBoyHall()
        CGame().addChild(self.mPlayer)
        
        """self.mText = CMultiLabel()
        self.mText.textLines = [
            "dlkjfkljflk dslkdsj dsl",
            "lkjdkldjdslk dslkdjd ",
            "sadsakjd salkdjsa.",
            "",
            "dsalkjd ksajdlksjd lsk"
            "dskldsjfkjd f d."]
        
        self.mText.size = (400, 300)
        self.mText.fgColor = (0xFF, 0xFF, 0xFF)
        self.mText.bgColor = (0, 0, 0)
        self.mText.center = (320, 200)
        self.mText.createImage()
        CGame().addChild(self.mText)"""
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
       
        if self.mButtonBack.clicked():
            print "clicked back......"
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        if (CMath.pointInsidePolygon(CMouse().getX(), CMouse().getY(), self.AREA1_POLYGON)):
            if not(self.mDoorIs):
                CGame().addChild(self.mDoor)
                self.mDoorIs = True
            if (CMouse().release()):
                a1g1 = CArea1Game1()
                CGame().setState(a1g1)
        else:
            if self.mDoorIs:
                CGame().removeChild(self.mDoor)
                self.mDoorIs = False

        
    def destroy(self):
        #CGame().removeChild(self.mText)
        #self.mText = None
        CGameState.destroy(self)
        CGame().removeChild(self.mButtonBack)
        self.mButtonBack = None
        CGame().removeChild(self.mDoor)
        #self.mDoor.destroy()
        self.mDoor = None
        CGame().removeChild(self.mPlayer)
        self.mPlayer.destroy()
        self.mPlayer = None
        self.mBackground = None
        
    def doEvents(self, aEvent):
        print aEvent.type