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path: root/src/game/MenuState.py
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# -*- coding: utf-8 -*-

import pygame

import api.GameState
from api.GameState import CGameState
import api.MultiLabel
from api.MultiLabel import CMultiLabel
import api.Game
from api.Game import CGame
import api.Button
from api.Button import CButton
import game.CreditsState
from CreditsState import *
import api.Image as Image

import game.Area1Game1
from game.Area1Game1 import CArea1Game1

import game.Area1Game3
from game.Area1Game3 import CArea1Game3

import game.Area1Game7
from game.Area1Game7 import CArea1Game7

from gettext import gettext as _

class CMenuState(CGameState):
    
    mBackground = None
    mInstructions = None
    #mX = 10
    mButtonA1G1= None
    mButtonA1G3 = None
    
    mButtonCredits = None
    mButtonPlay = None
    mButtonHelp = None
    mButtonExit = None   
    
    #def __init__(self):
    #    '''
    #    Constructor
    #    '''
        
    def init(self):
        CGameState.__init__(self)
        #self.mInstructions = CMultiLabel()
        #CGame().addChild(self.mInstructions)
        #print self.mX
        
        self.mButtonCredits = CButton()
        self.mButtonCredits.bgColor = (0x99, 0x99, 0x66)
        self.mButtonCredits.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonCredits.set_center((600, 420))
        self.mButtonCredits.set_size((200, 40))
        self.mButtonCredits.set_text('Créditos')
        CGame().addChild(self.mButtonCredits)
        
        self.mButtonPlay = CButton()
        self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
        self.mButtonPlay.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonPlay.font = pygame.font.Font('assets/fonts/fipps.ttf', 28)
        self.mButtonPlay.set_center((600, 50))
        self.mButtonPlay.set_size((200, 40))
        self.mButtonPlay.set_text('Jugar')
        CGame().addChild(self.mButtonPlay)
        
        self.mButtonHelp = CButton()
        self.mButtonHelp.bgColor = (0x99, 0x99, 0x66)
        self.mButtonHelp.font = pygame.font.Font('assets/fonts/fipps.ttf', 32)
        self.mButtonHelp.set_center((600, 470))
        self.mButtonHelp.set_size((200, 40))
        self.mButtonHelp.set_text('Ayuda')
        CGame().addChild(self.mButtonHelp)
        
        self.mButtonExit = CButton()
        self.mButtonExit.bgColor = (0x99, 0x99, 0x66)
        self.mButtonExit.font = pygame.font.Font('assets/fonts/fipps.ttf', 32)
        self.mButtonExit.set_center((600, 520))
        self.mButtonExit.set_size((200, 40))
        self.mButtonExit.set_text('Salir')
        CGame().addChild(self.mButtonExit)

        self.mButtonA1G1 = CButton()
        #TODO: Create a function to create image.
        self.mButtonA1G1.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G1.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonA1G1.set_center((110, 420))
        self.mButtonA1G1.set_size((200, 40))
        self.mButtonA1G1.set_text('A1 - Juego 1')
        CGame().addChild(self.mButtonA1G1)
        
        self.mButtonA1G3 = CButton()
        self.mButtonA1G3.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G3.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonA1G3.set_center((110, 470))
        self.mButtonA1G3.set_size((200, 40))
        self.mButtonA1G3.set_text('A1 - Juego 3')
        CGame().addChild(self.mButtonA1G3)
        
        self.mButtonA1G7 = CButton()
        self.mButtonA1G7.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G7.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonA1G7.set_center((110, 520))
        self.mButtonA1G7.set_size((200, 40))
        self.mButtonA1G7.set_text('A1 - Juego 7')
        CGame().addChild(self.mButtonA1G7)
        
        self.mBackground = Image.loadImage('assets/images/back_menu.png', False)
        CGame().setBackground(self.mBackground)
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
        
        if self.mButtonCredits.clicked():
            print "clicked credits"
            #cs = CHelpState()
            credits = CCreditsState()
            CGame().setState(credits)
        
        elif self.mButtonPlay.clicked():
            print "clicked play"
        #    game = CLevelState()
        #    CGame().setState(game)
                
        elif self.mButtonHelp.clicked():
            print "clicked help"
            #cs = CHelpState()
            help = CCreditsState()
            CGame().setState(help)
            
        elif self.mButtonExit.clicked():
            print 'exit'
            CGame().destroy()
            exit()

        elif self.mButtonA1G1.clicked():
            print "clicked A1G1"
            #cs = CHelpState()
            a1g1 = CArea1Game1()
            CGame().setState(a1g1)
            
        elif self.mButtonA1G3.clicked():
            print "clicked A1G3"
            #cs = CHelpState()
            a1g3 = CArea1Game3()
            CGame().setState(a1g3)
            
        elif self.mButtonA1G7.clicked():
            print "clicked A1G3"
            #cs = CHelpState()
            a1g7 = CArea1Game7()
            CGame().setState(a1g7)
        
    #def render(self):
    #    CGameState.render(self)
    #    print "CMenuState render"
        
    def destroy(self):
        CGameState.destroy(self)
        #self.mInstructions.destroy()
        self.mInstructions = None
        CGame().removeChild(self.mButtonCredits)
        CGame().removeChild(self.mButtonPlay)
        CGame().removeChild(self.mButtonHelp)
        CGame().removeChild(self.mButtonExit)
        CGame().removeChild(self.mButtonA1G1)
        CGame().removeChild(self.mButtonA1G3)
        CGame().removeChild(self.mButtonA1G7)
        #self.mButtonPlay.destroy()
        self.mButtonCredits = None
        self.mButtonPlay = None
        self.mButtonExit = None
        self.mButtonExit = None
        self.mButtonA1G1 = None
        self.mButtonA1G3 = None
        self.mButtonA1G7 = None
        self.mBackground = None
        print "CMenuState destroy"
        
    def doEvents(self, aEvent):
        print aEvent.type