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# -*- coding: utf-8 -*-
import pygame
from api.GameState import CGameState
from api.Game import CGame
from api.Button import CButton
from CreditsState import CCreditsState
#from SelectAreaState import CSelectAreaState
import api.Image as Image
from game.PresentationState import CPresentationState
from game.SelectPartidaState import CSelectPartidaState
from game.Area1Game1 import CArea1Game1
from game.Area1Game3 import CArea1Game3
from game.Area1Game4 import CArea1Game4
from game.Area1Game5 import CArea1Game5
from game.Area1Game6 import CArea1Game6
from game.Area2Game2 import CArea2Game2
from gettext import gettext as _
class CMenuState(CGameState):
mBackground = None
mInstructions = None
#mX = 10
mButtonA1G1= None
mButtonA1G3 = None
mButtonA1G6 = None
mButtonCredits = None
mButtonPlay = None
mButtonHelp = None
mButtonExit = None
def init(self):
CGameState.__init__(self)
self.mButtonPresentation = CButton()
self.mButtonPresentation.bgColor = (0x99, 0x99, 0x66)
self.mButtonPresentation.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonPresentation.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
self.mButtonPresentation.set_center((200, 100))
self.mButtonPresentation.set_size((200, 40))
self.mButtonPresentation.set_text(_('Presentacion'))
CGame().addChild(self.mButtonPresentation)
self.mButtonPartida = CButton()
self.mButtonPartida.bgColor = (0x99, 0x99, 0x66)
self.mButtonPartida.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonPartida.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
self.mButtonPartida.set_center((200, 250))
self.mButtonPartida.set_size((200, 40))
self.mButtonPartida.set_text(_('Partida'))
CGame().addChild(self.mButtonPartida)
self.mButtonCredits = CButton()
self.mButtonCredits.bgColor = (0x99, 0x99, 0x66)
self.mButtonCredits.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonCredits.set_center((600, 420))
self.mButtonCredits.set_size((200, 40))
self.mButtonCredits.set_text(_('Créditos'))
CGame().addChild(self.mButtonCredits)
"""self.mButtonPlay = CButton()
self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
self.mButtonPlay.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonPlay.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
self.mButtonPlay.set_center((600, 50))
self.mButtonPlay.set_size((200, 40))
self.mButtonPlay.set_text('Jugar')
CGame().addChild(self.mButtonPlay)"""
self.mButtonHelp = CButton()
self.mButtonHelp.bgColor = (0x99, 0x99, 0x66)
self.mButtonHelp.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
self.mButtonHelp.set_center((600, 470))
self.mButtonHelp.set_size((200, 40))
self.mButtonHelp.set_text(_('Ayuda'))
CGame().addChild(self.mButtonHelp)
self.mButtonExit = CButton()
self.mButtonExit.bgColor = (0x99, 0x99, 0x66)
self.mButtonExit.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
self.mButtonExit.set_center((600, 520))
self.mButtonExit.set_size((200, 40))
self.mButtonExit.set_text(_('Salir'))
CGame().addChild(self.mButtonExit)
self.mButtonA1G1 = CButton()
self.mButtonA1G1.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G1.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonA1G1.set_center((110, 370))
self.mButtonA1G1.set_size((200, 40))
self.mButtonA1G1.set_text('A1 - Juego 1')
CGame().addChild(self.mButtonA1G1)
self.mButtonA1G3 = CButton()
self.mButtonA1G3.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G3.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonA1G3.set_center((110, 420))
self.mButtonA1G3.set_size((200, 40))
self.mButtonA1G3.set_text('A1 - Juego 3')
CGame().addChild(self.mButtonA1G3)
self.mButtonA1G4 = CButton()
self.mButtonA1G4.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G4.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonA1G4.set_center((110, 470))
self.mButtonA1G4.set_size((200, 40))
self.mButtonA1G4.set_text('A1 - Juego 4')
CGame().addChild(self.mButtonA1G4)
self.mButtonA1G5 = CButton()
self.mButtonA1G5.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G5.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonA1G5.set_center((110, 520))
self.mButtonA1G5.set_size((200, 40))
self.mButtonA1G5.set_text('A1 - Juego 5')
CGame().addChild(self.mButtonA1G5)
self.mButtonA1G6 = CButton()
self.mButtonA1G6.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G6.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonA1G6.set_center((110, 570))
self.mButtonA1G6.set_size((200, 40))
self.mButtonA1G6.set_text('A1 - Juego 6')
CGame().addChild(self.mButtonA1G6)
self.mButtonA2G2 = CButton()
self.mButtonA2G2.bgColor = (0x99, 0x99, 0x66)
self.mButtonA2G2.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonA2G2.set_center((110, 620))
self.mButtonA2G2.set_size((200, 40))
self.mButtonA2G2.set_text('A2 - Juego 2')
CGame().addChild(self.mButtonA2G2)
self.mBackground = Image.loadImage('assets/images/back_menu.png', False)
CGame().setBackground(self.mBackground)
def update(self):
#print "menu update"
CGameState.update(self)
if self.mButtonCredits.clicked():
print "clicked credits"
#cs = CHelpState()
cs = CCreditsState()
CGame().setState(cs)
return
"""elif self.mButtonPlay.clicked():
print "clicked play"
selectArea = CSelectAreaState()
CGame().setState(selectArea)
return"""
elif self.mButtonPresentation.clicked():
print "clicked presentation"
presentation = CPresentationState()
CGame().setState(presentation)
return
elif self.mButtonPartida.clicked():
print "clicked partida"
partida = CSelectPartidaState()
CGame().setState(partida)
return
elif self.mButtonHelp.clicked():
print "clicked help"
#cs = CHelpState()
hp = CCreditsState()
CGame().setState(hp)
return
elif self.mButtonExit.clicked():
print 'exit'
CGame().destroy()
exit()
elif self.mButtonA1G1.clicked():
print "clicked A1G1"
#cs = CHelpState()
a1g1 = CArea1Game1()
CGame().setState(a1g1)
return
elif self.mButtonA1G3.clicked():
print "clicked A1G3"
#cs = CHelpState()
a1g3 = CArea1Game3()
CGame().setState(a1g3)
return
elif self.mButtonA1G4.clicked():
print "clicked A1G3"
#cs = CHelpState()
a1g4 = CArea1Game4()
CGame().setState(a1g4)
return
elif self.mButtonA1G5.clicked():
print "clicked A1G5"
#cs = CHelpState()
a1g5 = CArea1Game5()
CGame().setState(a1g5)
return
elif self.mButtonA1G6.clicked():
print "clicked A1G6"
#cs = CHelpState()
a1g6 = CArea1Game6()
CGame().setState(a1g6)
return
elif self.mButtonA2G2.clicked():
print "clicked A2G2"
#cs = CHelpState()
a2g2 = CArea2Game2()
CGame().setState(a2g2)
return
def destroy(self):
CGameState.destroy(self)
#self.mInstructions.destroy()
self.mInstructions = None
CGame().removeChild(self.mButtonCredits)
#CGame().removeChild(self.mButtonPlay)
CGame().removeChild(self.mButtonPresentation)
CGame().removeChild(self.mButtonPartida)
CGame().removeChild(self.mButtonHelp)
CGame().removeChild(self.mButtonExit)
CGame().removeChild(self.mButtonA1G1)
CGame().removeChild(self.mButtonA1G3)
CGame().removeChild(self.mButtonA1G4)
CGame().removeChild(self.mButtonA1G5)
CGame().removeChild(self.mButtonA1G6)
CGame().removeChild(self.mButtonA2G2)
#self.mButtonPlay.destroy()
self.mButtonCredits = None
#self.mButtonPlay = None
self.mButtonExit = None
self.mButtonExit = None
self.mButtonA1G1 = None
self.mButtonA1G3 = None
self.mButtonA1G4 = None
self.mButtonA1G5 = None
self.mButtonA1G6 = None
self.mButtonA2G2 = None
self.mBackground = None
print "CMenuState destroy"
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