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path: root/src/game/MenuState.py
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# -*- coding: utf-8 -*-

import pygame
from api.GameState import CGameState
from api.Game import CGame
from api.Button import CButton
from CreditsState import CCreditsState
#from SelectAreaState import CSelectAreaState
import api.Image as Image
from game.PresentationState import CPresentationState
from game.SelectPartidaState import CSelectPartidaState
from game.Area1Game1 import CArea1Game1
from game.Area1Game3 import CArea1Game3
from game.Area1Game4 import CArea1Game4
from game.Area1Game5 import CArea1Game5
from game.Area1Game6 import CArea1Game6
from game.Area2Game2 import CArea2Game2

from gettext import gettext as _

class CMenuState(CGameState):
    
    mBackground = None
    mInstructions = None
    #mX = 10
    
    mButtonA1G1= None
    mButtonA1G3 = None
    mButtonA1G6 = None
    
    mButtonCredits = None
    mButtonPlay = None
    mButtonHelp = None
    mButtonExit = None   
    
        
    def init(self):
        CGameState.__init__(self)
        
        self.mButtonPresentation = CButton()
        self.mButtonPresentation.bgColor = (0x99, 0x99, 0x66)
        self.mButtonPresentation.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonPresentation.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mButtonPresentation.set_center((200, 100))
        self.mButtonPresentation.set_size((200, 40))
        self.mButtonPresentation.set_text(_('Presentacion'))
        CGame().addChild(self.mButtonPresentation)
        
        self.mButtonPartida = CButton()
        self.mButtonPartida.bgColor = (0x99, 0x99, 0x66)
        self.mButtonPartida.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonPartida.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mButtonPartida.set_center((200, 250))
        self.mButtonPartida.set_size((200, 40))
        self.mButtonPartida.set_text(_('Partida'))
        CGame().addChild(self.mButtonPartida)
        
        self.mButtonCredits = CButton()
        self.mButtonCredits.bgColor = (0x99, 0x99, 0x66)
        self.mButtonCredits.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonCredits.set_center((600, 420))
        self.mButtonCredits.set_size((200, 40))
        self.mButtonCredits.set_text(_('Créditos'))
        CGame().addChild(self.mButtonCredits)
        
        """self.mButtonPlay = CButton()
        self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
        self.mButtonPlay.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonPlay.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mButtonPlay.set_center((600, 50))
        self.mButtonPlay.set_size((200, 40))
        self.mButtonPlay.set_text('Jugar')
        CGame().addChild(self.mButtonPlay)"""
        
        self.mButtonHelp = CButton()
        self.mButtonHelp.bgColor = (0x99, 0x99, 0x66)
        self.mButtonHelp.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
        self.mButtonHelp.set_center((600, 470))
        self.mButtonHelp.set_size((200, 40))
        self.mButtonHelp.set_text(_('Ayuda'))
        CGame().addChild(self.mButtonHelp)
        
        self.mButtonExit = CButton()
        self.mButtonExit.bgColor = (0x99, 0x99, 0x66)
        self.mButtonExit.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
        self.mButtonExit.set_center((600, 520))
        self.mButtonExit.set_size((200, 40))
        self.mButtonExit.set_text(_('Salir'))
        CGame().addChild(self.mButtonExit)

        self.mButtonA1G1 = CButton()
        self.mButtonA1G1.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G1.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonA1G1.set_center((110, 370))
        self.mButtonA1G1.set_size((200, 40))
        self.mButtonA1G1.set_text('A1 - Juego 1')
        CGame().addChild(self.mButtonA1G1)
        
        self.mButtonA1G3 = CButton()
        self.mButtonA1G3.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G3.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonA1G3.set_center((110, 420))
        self.mButtonA1G3.set_size((200, 40))
        self.mButtonA1G3.set_text('A1 - Juego 3')
        CGame().addChild(self.mButtonA1G3)
        
        self.mButtonA1G4 = CButton()
        self.mButtonA1G4.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G4.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonA1G4.set_center((110, 470))
        self.mButtonA1G4.set_size((200, 40))
        self.mButtonA1G4.set_text('A1 - Juego 4')
        CGame().addChild(self.mButtonA1G4)
        
        self.mButtonA1G5 = CButton()
        self.mButtonA1G5.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G5.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonA1G5.set_center((110, 520))
        self.mButtonA1G5.set_size((200, 40))
        self.mButtonA1G5.set_text('A1 - Juego 5')
        CGame().addChild(self.mButtonA1G5)
        
        self.mButtonA1G6 = CButton()
        self.mButtonA1G6.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA1G6.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonA1G6.set_center((110, 570))
        self.mButtonA1G6.set_size((200, 40))
        self.mButtonA1G6.set_text('A1 - Juego 6')
        CGame().addChild(self.mButtonA1G6)
        
        self.mButtonA2G2 = CButton()
        self.mButtonA2G2.bgColor = (0x99, 0x99, 0x66)
        self.mButtonA2G2.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonA2G2.set_center((110, 620))
        self.mButtonA2G2.set_size((200, 40))
        self.mButtonA2G2.set_text('A2 - Juego 2')
        CGame().addChild(self.mButtonA2G2)
        
        self.mBackground = Image.loadImage('assets/images/back_menu.png', False)
        CGame().setBackground(self.mBackground)
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
        
        if self.mButtonCredits.clicked():
            print "clicked credits"
            #cs = CHelpState()
            cs = CCreditsState()
            CGame().setState(cs)
            return
        
            """elif self.mButtonPlay.clicked():
            print "clicked play"
            selectArea = CSelectAreaState()
            CGame().setState(selectArea)
            return"""

        elif self.mButtonPresentation.clicked():
            print "clicked presentation"
            presentation = CPresentationState()
            CGame().setState(presentation)
            return
        
        elif self.mButtonPartida.clicked():
            print "clicked partida"
            partida = CSelectPartidaState()
            CGame().setState(partida)
            return
                
        elif self.mButtonHelp.clicked():
            print "clicked help"
            #cs = CHelpState()
            hp = CCreditsState()
            CGame().setState(hp)
            return
            
        elif self.mButtonExit.clicked():
            print 'exit'
            CGame().destroy()
            exit()

        elif self.mButtonA1G1.clicked():
            print "clicked A1G1"
            #cs = CHelpState()
            a1g1 = CArea1Game1()
            CGame().setState(a1g1)
            return
            
        elif self.mButtonA1G3.clicked():
            print "clicked A1G3"
            #cs = CHelpState()
            a1g3 = CArea1Game3()
            CGame().setState(a1g3)
            return
        
        elif self.mButtonA1G4.clicked():
            print "clicked A1G3"
            #cs = CHelpState()
            a1g4 = CArea1Game4()
            CGame().setState(a1g4)
            return
        
        elif self.mButtonA1G5.clicked():
            print "clicked A1G5"
            #cs = CHelpState()
            a1g5 = CArea1Game5()
            CGame().setState(a1g5)
            return
            
        elif self.mButtonA1G6.clicked():
            print "clicked A1G6"
            #cs = CHelpState()
            a1g6 = CArea1Game6()
            CGame().setState(a1g6)
            return
        
        elif self.mButtonA2G2.clicked():
            print "clicked A2G2"
            #cs = CHelpState()
            a2g2 = CArea2Game2()
            CGame().setState(a2g2)
            return

    def destroy(self):
        CGameState.destroy(self)
        #self.mInstructions.destroy()
        self.mInstructions = None
        CGame().removeChild(self.mButtonCredits)
        #CGame().removeChild(self.mButtonPlay)
        CGame().removeChild(self.mButtonPresentation)
        CGame().removeChild(self.mButtonPartida)
        CGame().removeChild(self.mButtonHelp)
        CGame().removeChild(self.mButtonExit)
        CGame().removeChild(self.mButtonA1G1)
        CGame().removeChild(self.mButtonA1G3)
        CGame().removeChild(self.mButtonA1G4)
        CGame().removeChild(self.mButtonA1G5)
        CGame().removeChild(self.mButtonA1G6)
        CGame().removeChild(self.mButtonA2G2)
        #self.mButtonPlay.destroy()
        self.mButtonCredits = None
        #self.mButtonPlay = None
        self.mButtonExit = None
        self.mButtonExit = None
        self.mButtonA1G1 = None
        self.mButtonA1G3 = None
        self.mButtonA1G4 = None
        self.mButtonA1G5 = None
        self.mButtonA1G6 = None
        self.mButtonA2G2 = None
        self.mBackground = None
        print "CMenuState destroy"