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# -*- coding: utf-8 -*-
import pygame
from api.GameState import CGameState
from api.Game import CGame
from api.Button import CButton
from CreditsState import CCreditsState
from HelpState import CHelpState
import api.Image as Image
from game.SelectPartidaState import CSelectPartidaState
from gettext import gettext as _
OVER_COLOR = (255, 0, 0)
NORMAL_COLOR = (255, 125, 50)
class CMenuState(CGameState):
def init(self):
CGameState.__init__(self)
self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
CGame().setBackground(self.mBackground)
self.mButtonPlay = CButton()
self.mButtonPlay.bgColor = NORMAL_COLOR
self.mButtonPlay.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonPlay.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
self.mButtonPlay.center = (600, 370)
self.mButtonPlay.size = (200, 40)
self.mButtonPlay.set_text(unicode(_('Jugar'), 'UTF-8'))
CGame().addChild(self.mButtonPlay)
self.mButtonCredits = CButton()
self.mButtonCredits.bgColor = NORMAL_COLOR
self.mButtonCredits.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonCredits.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
self.mButtonCredits.center = (600, 420)
self.mButtonCredits.size = (200, 40)
self.mButtonCredits.set_text(unicode(_('Créditos'), 'UTF-8'))
CGame().addChild(self.mButtonCredits)
self.mButtonHelp = CButton()
self.mButtonHelp.bgColor = NORMAL_COLOR
self.mButtonHelp.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonHelp.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
self.mButtonHelp.center = (600, 470)
self.mButtonHelp.size = (200, 40)
self.mButtonHelp.set_text(unicode(_('Ayuda'), 'UTF-8'))
CGame().addChild(self.mButtonHelp)
self.mButtonExit = CButton()
self.mButtonExit.bgColor = NORMAL_COLOR
self.mButtonExit.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonExit.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
self.mButtonExit.center = (600, 520)
self.mButtonExit.size = (200, 40)
self.mButtonExit.set_text(unicode(_('Salir'), 'UTF-8'))
CGame().addChild(self.mButtonExit)
def update(self):
#print "menu update"
CGameState.update(self)
if self.mButtonPlay.mouseOver():
self.mButtonPlay.set_bgColor(OVER_COLOR)
else:
self.mButtonPlay.set_bgColor(NORMAL_COLOR)
if self.mButtonCredits.mouseOver():
self.mButtonCredits.set_bgColor(OVER_COLOR)
else:
self.mButtonCredits.set_bgColor(NORMAL_COLOR)
if self.mButtonHelp.mouseOver():
self.mButtonHelp.set_bgColor(OVER_COLOR)
else:
self.mButtonHelp.set_bgColor(NORMAL_COLOR)
if self.mButtonExit.mouseOver():
self.mButtonExit.set_bgColor(OVER_COLOR)
else:
self.mButtonExit.set_bgColor(NORMAL_COLOR)
if self.mButtonCredits.clicked():
#print "clicked credits"
#cs = CHelpState()
cs = CCreditsState()
CGame().setState(cs)
return
elif self.mButtonPlay.clicked():
#print "clicked play"
partida = CSelectPartidaState()
CGame().setState(partida)
return
elif self.mButtonHelp.clicked():
hp = CHelpState()
CGame().setState(hp)
return
elif self.mButtonExit.clicked():
#print 'exit'
CGame().destroy()
exit()
def destroy(self):
CGameState.destroy(self)
CGame().removeChild(self.mButtonCredits)
CGame().removeChild(self.mButtonPlay)
CGame().removeChild(self.mButtonHelp)
CGame().removeChild(self.mButtonExit)
self.mButtonCredits = None
self.mButtonPlay = None
self.mButtonExit = None
self.mButtonExit = None
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