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path: root/src/game/MenuState.py
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# -*- coding: utf-8 -*-

import pygame
from api.GameState import CGameState
from api.Game import CGame
from api.Button import CButton
from CreditsState import CCreditsState
import api.Image as Image
from game.PresentationState import CPresentationState
from game.SelectPartidaState import CSelectPartidaState

from gettext import gettext as _

OVER_COLOR = (255, 0, 0)
NORMAL_COLOR = (255, 125, 50)

class CMenuState(CGameState):
   
        
    def init(self):
        CGameState.__init__(self)
        
        self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
        CGame().setBackground(self.mBackground)
        
        self.mButtonPresentation = CButton()
        self.mButtonPresentation.bgColor = (0x99, 0x99, 0x66)
        self.mButtonPresentation.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonPresentation.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mButtonPresentation.set_center((200, 100))
        self.mButtonPresentation.set_size((200, 40))
        self.mButtonPresentation.set_text(unicode(_('Presentacion'), 'UTF-8'))
        CGame().addChild(self.mButtonPresentation)
        
        self.mButtonPlay = CButton()
        self.mButtonPlay.bgColor = NORMAL_COLOR
        self.mButtonPlay.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonPlay.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
        self.mButtonPlay.set_center((600, 370))
        self.mButtonPlay.set_size((200, 40))
        self.mButtonPlay.set_text(unicode(_('Jugar'), 'UTF-8'))
        CGame().addChild(self.mButtonPlay)
        
        self.mButtonCredits = CButton()
        self.mButtonCredits.bgColor = NORMAL_COLOR
        self.mButtonCredits.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonCredits.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
        self.mButtonCredits.set_center((600, 420))
        self.mButtonCredits.set_size((200, 40))
        self.mButtonCredits.set_text(unicode(_('Créditos'), 'UTF-8'))
        CGame().addChild(self.mButtonCredits)
        
        self.mButtonHelp = CButton()
        self.mButtonHelp.bgColor = NORMAL_COLOR
        self.mButtonHelp.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonHelp.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
        self.mButtonHelp.set_center((600, 470))
        self.mButtonHelp.set_size((200, 40))
        self.mButtonHelp.set_text(unicode(_('Ayuda'), 'UTF-8'))
        CGame().addChild(self.mButtonHelp)
        
        self.mButtonExit = CButton()
        self.mButtonExit.bgColor = NORMAL_COLOR
        self.mButtonExit.fgColor = (0xFF, 0xFF, 0xFF)
        self.mButtonExit.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
        self.mButtonExit.set_center((600, 520))
        self.mButtonExit.set_size((200, 40))
        self.mButtonExit.set_text(unicode(_('Salir'), 'UTF-8'))
        CGame().addChild(self.mButtonExit)
       
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
        
        if self.mButtonPlay.mouseOver():
            self.mButtonPlay.set_bgColor(OVER_COLOR)
        else:
            self.mButtonPlay.set_bgColor(NORMAL_COLOR)
            
        if self.mButtonCredits.mouseOver():
            self.mButtonCredits.set_bgColor(OVER_COLOR)
        else:
            self.mButtonCredits.set_bgColor(NORMAL_COLOR)
            
        if self.mButtonHelp.mouseOver():
            self.mButtonHelp.set_bgColor(OVER_COLOR)
        else:
            self.mButtonHelp.set_bgColor(NORMAL_COLOR)
        
        if self.mButtonExit.mouseOver():
            self.mButtonExit.set_bgColor(OVER_COLOR)
        else:
            self.mButtonExit.set_bgColor(NORMAL_COLOR)
        
        if self.mButtonCredits.clicked():
            print "clicked credits"
            #cs = CHelpState()
            cs = CCreditsState()
            CGame().setState(cs)
            return
        
        elif self.mButtonPresentation.clicked():
            print "clicked presentation"
            presentation = CPresentationState()
            CGame().setState(presentation)
            return
        
        elif self.mButtonPlay.clicked():
            print "clicked play"
            partida = CSelectPartidaState()
            CGame().setState(partida)
            return
                
        elif self.mButtonHelp.clicked():
            print "clicked help"
            #cs = CHelpState()
            hp = CCreditsState()
            CGame().setState(hp)
            return
            
        elif self.mButtonExit.clicked():
            print 'exit'
            CGame().destroy()
            exit()

    def destroy(self):
        CGameState.destroy(self)

        CGame().removeChild(self.mButtonCredits)
        CGame().removeChild(self.mButtonPresentation)
        CGame().removeChild(self.mButtonPlay)
        CGame().removeChild(self.mButtonHelp)
        CGame().removeChild(self.mButtonExit)
        
        self.mButtonCredits = None
        self.mButtonPlay = None
        self.mButtonExit = None
        self.mButtonExit = None