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# -*- coding: utf-8 -*-
import MenuState
from api.GameState import CGameState
from api.Game import CGame
from api.Sprite2 import CSprite
import api.Image as Image
from api.Mouse import CMouse
class CPresentationState(CGameState):
def init(self):
CGameState.__init__(self)
self.mactive = False
self.mCount = 0
self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
CGame().setBackground(self.mBackground)
self.mElisa = CSprite()
#ancho = 216 -> 1200 - 216 - juan.X = 834
self.mElisa.setXY(834, 300)
elisa = Image.loadImage('assets/images/selectArea/T-elisa.png')
self.mElisa.setImage(elisa)
CGame().addChild(self.mElisa)
self.mJuan = CSprite()
self.mJuan.setXY(150, 300)
juan = Image.loadImage('assets/images/selectArea/T-juan.png')
self.mJuan.setImage(juan)
CGame().addChild(self.mJuan)
self.mTitle = CSprite()
#ancho = 447 -> (1200 - 447 ) / 2 = 376
self.mTitle.setXY(376, 450)
self.mImageTitle = Image.loadImage('assets/images/selectArea/T-rotulo.png')
self.mTitle.setImage(self.mImageTitle)
CGame().addChild(self.mTitle)
def update(self):
#print "menu update"
CGameState.update(self)
self.mCount = self.mCount + 1
if self.mCount > 150:
#print "time ends"
ms = MenuState.CMenuState()
CGame().setState(ms)
return
if CMouse().firstPress():
self.mactive = True
if self.mactive == True:
if CMouse().release():
self.mactive = False
#print "click"
ms = MenuState.CMenuState()
CGame().setState(ms)
return
def destroy(self):
CGameState.destroy(self)
CGame().removeChild(self.mElisa)
self.mElisa.destroy()
self.mElisa = None
CGame().removeChild(self.mJuan)
self.mJuan.destroy()
self.mJuan = None
CGame().removeChild(self.mTitle)
self.mTitle.destroy()
self.mTitle = None
self.mBackground = None
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