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# -*- coding: utf-8 -*-
import pygame
from api.GameState import CGameState
from api.Label import CLabel
from api.Game import CGame
from api.Sprite2 import CSprite
from SelectAreaState import CSelectAreaState
import api.Image as Image
from gettext import gettext as _
class CSelectCharacterState(CGameState):
mBackground = None
def init(self):
CGameState.__init__(self)
self.mPartida = None
self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
CGame().setBackground(self.mBackground)
border = Image.loadImage('assets/images/selectPartida/border.png')
self.mElisa = CSprite()
#ancho = 216 -> 1200 - 216 - juan.X = 834
self.mElisa.setXY(684, 250)
elisa = Image.loadImage('assets/images/selectArea/T-elisa.png')
self.mElisa.setImage(elisa)
CGame().addChild(self.mElisa)
self.mBorderElisa = CSprite()
self.mBorderElisa.setXY(674, 240)
self.mBorderElisa.setImage(border)
self.mElisaIs = False
self.mJuan = CSprite()
self.mJuan.setXY(300, 250)
juan = Image.loadImage('assets/images/selectArea/T-juan.png')
self.mJuan.setImage(juan)
CGame().addChild(self.mJuan)
self.mBorderJuan = CSprite()
self.mBorderJuan.setXY(290, 240)
self.mBorderJuan.setImage(border)
self.mJuanIs = False
mes = _('Selecciona tu personaje')
self.mMessage = CLabel()
self.mMessage.bgColor = (255, 125, 50)
self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
self.mMessage.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
self.mMessage.set_center((600, 150))
self.mMessage.set_size((400, 40))
self.mMessage.set_text(unicode(mes, 'UTF-8'))
CGame().addChild(self.mMessage)
def setPartida(self, aPartida):
self.mPartida = aPartida
def update(self):
#print "menu update"
CGameState.update(self)
if self.mJuan.clicked():
print "clicked Juan"
CGame().setCharacter(self.mPartida, 'Juan')
ms = CSelectAreaState()
CGame().setState(ms)
ms.setPartida(self.mPartida)
return
elif self.mElisa.clicked():
print "clicked Elisa"
CGame().setCharacter(self.mPartida, 'Elisa')
ms = CSelectAreaState()
CGame().setState(ms)
ms.setPartida(self.mPartida)
return
if self.mJuan.mouseOver():
if not(self.mJuanIs):
self.mJuanIs = True
CGame().addChild(self.mBorderJuan)
return
else:
if self.mJuanIs:
self.mJuanIs = False
CGame().removeChild(self.mBorderJuan)
return
if self.mElisa.mouseOver():
if not(self.mElisaIs):
self.mElisaIs = True
CGame().addChild(self.mBorderElisa)
return
else:
if self.mElisaIs:
self.mElisaIs = False
CGame().removeChild(self.mBorderElisa)
return
def destroy(self):
CGameState.destroy(self)
CGame().removeChild(self.mElisa)
CGame().removeChild(self.mBorderElisa)
self.mElisa.destroy()
self.mElisa = None
CGame().removeChild(self.mJuan)
CGame().removeChild(self.mBorderJuan)
self.mJuan.destroy()
self.mJuan = None
CGame().removeChild(self.mMessage)
self.mMessage = None
self.mBackground = None
print "CMenuState destroy"
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