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path: root/src/game/SelectCharacterState.py
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# -*- coding: utf-8 -*-

import pygame
import MenuState
import api.GameState
from api.GameState import CGameState
from api.MultiLabel import CMultiLabel
from api.Label import CLabel
import api.Game
from api.Game import CGame
from api.Button import CButton
from api.Sprite import CSprite

import api.Image as Image

from gettext import gettext as _


class CSelectCharacterState(CGameState):
    
    mBackground = None

    def init(self):
        CGameState.__init__(self)
        
        self.mBackground = Image.loadImage('assets/images/selectPartida/background.png', False)
        CGame().setBackground(self.mBackground)
        
        border = Image.loadImage('assets/images/selectPartida/border.png')
        
        self.mElisa = CSprite()
        #ancho = 216 -> 1200 - 216 - juan.X = 834
        self.mElisa.setXY(684, 250)
        elisa = Image.loadImage('assets/images/selectPartida/T-elisa.png')
        self.mElisa.setImage(elisa)
        CGame().addChild(self.mElisa)
        
        self.mBorderElisa = CSprite()
        self.mBorderElisa.setXY(674, 240)
        self.mBorderElisa.setImage(border)
        self.mElisaIs = False
        
        self.mJuan = CSprite()
        self.mJuan.setXY(300, 250)
        juan = Image.loadImage('assets/images/selectPartida/T-juan.png')
        self.mJuan.setImage(juan)
        CGame().addChild(self.mJuan)
        
        self.mBorderJuan = CSprite()
        self.mBorderJuan.setXY(290, 240)
        self.mBorderJuan.setImage(border)
        self.mJuanIs = False
                
        mes = _('Selecciona tu personaje')
        self.mMessage = CLabel()
        self.mMessage.bgColor = (255, 125, 50)
        self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
        self.mMessage.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mMessage.set_center((600, 150))
        self.mMessage.set_size((400, 40))
        self.mMessage.set_text(unicode(mes, 'UTF-8'))
        CGame().addChild(self.mMessage)
        
       
    def update(self):
        #print "menu update"
        CGameState.update(self)

        if self.mJuan.clicked():
            print "clicked Juan"
            CGame().setCharacter('Juan')
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        elif self.mElisa.clicked():
            print "clicked Elisa"
            CGame().setCharacter('Elisa')
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        if self.mJuan.mouseOver():
            if not(self.mJuanIs):
                self.mJuanIs = True
                CGame().addChild(self.mBorderJuan)
                return
        else:
            if self.mJuanIs:
                self.mJuanIs = False
                CGame().removeChild(self.mBorderJuan)
                return
       
        if self.mElisa.mouseOver():
            if not(self.mElisaIs):
                self.mElisaIs = True
                CGame().addChild(self.mBorderElisa)
                return
        else:
            if self.mElisaIs:
                self.mElisaIs = False
                CGame().removeChild(self.mBorderElisa)
                return

    def destroy(self):
        CGameState.destroy(self)
        CGame().removeChild(self.mElisa)
        CGame().removeChild(self.mBorderElisa)
        self.mElisa.destroy()
        self.mElisa = None
        CGame().removeChild(self.mJuan)
        CGame().removeChild(self.mBorderJuan)
        self.mJuan.destroy()
        self.mJuan = None
        CGame().removeChild(self.mMessage)
        self.mMessage = None
        self.mBackground = None
        print "CMenuState destroy"