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# -*- coding: utf-8 -*-
import pygame
import MenuState
import api.GameState
from api.GameState import CGameState
from api.MultiLabel import CMultiLabel
from api.Label import CLabel
import api.Game
from api.Game import CGame
from api.Button import CButton
from api.Sprite2 import CSprite
from SelectCharacterState import CSelectCharacterState
import api.Image as Image
from gettext import gettext as _
class CSelectPartidaState(CGameState):
mBackground = None
def init(self):
CGameState.__init__(self)
self.mBackground = Image.loadImage('assets/images/selectPartida/background.png', False)
CGame().setBackground(self.mBackground)
recuadro = Image.loadImage('assets/images/selectPartida/recuadro.png')
self.mPartida1 = CSprite()
self.mPartida1.setXY(100, 240)
self.mPartida1.setImage(recuadro)
CGame().addChild(self.mPartida1)
border = Image.loadImage('assets/images/selectPartida/recuadro-interno.png')
self.mBorderPartida1 = CSprite()
self.mBorderPartida1.setXY(100, 240)
self.mBorderPartida1.setImage(border)
self.mPartida1Is = False
self.mPartida2 = CSprite()
self.mPartida2.setXY(450, 240)
self.mPartida2.setImage(recuadro)
CGame().addChild(self.mPartida2)
self.mBorderPartida2 = CSprite()
self.mBorderPartida2.setXY(450, 240)
self.mBorderPartida2.setImage(border)
self.mPartida2Is = False
self.mPartida3 = CSprite()
self.mPartida3.setXY(800, 240)
self.mPartida3.setImage(recuadro)
CGame().addChild(self.mPartida3)
self.mBorderPartida3 = CSprite()
self.mBorderPartida3.setXY(800, 240)
self.mBorderPartida3.setImage(border)
self.mPartida3Is = False
mes = _('Selecciona una partida')
self.mMessage = CLabel()
self.mMessage.bgColor = (255, 125, 50)
self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
self.mMessage.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
self.mMessage.set_center((600, 150))
self.mMessage.set_size((400, 40))
self.mMessage.set_text(unicode(mes, 'UTF-8'))
CGame().addChild(self.mMessage)
def update(self):
#print "menu update"
CGameState.update(self)
if self.mPartida1.clicked():
print "partida 1"
ch = CSelectCharacterState()
CGame().setState(ch)
return
elif self.mPartida2.clicked():
print "partida 2"
ch = CSelectCharacterState()
CGame().setState(ch)
return
elif self.mPartida3.clicked():
print "partida 3"
ch = CSelectCharacterState()
CGame().setState(ch)
return
if self.mPartida1.mouseOver():
if not(self.mPartida1Is):
self.mPartida1Is = True
CGame().addChild(self.mBorderPartida1)
return
else:
if self.mPartida1Is:
self.mPartida1Is = False
CGame().removeChild(self.mBorderPartida1)
return
if self.mPartida2.mouseOver():
if not(self.mPartida2Is):
self.mPartida2Is = True
CGame().addChild(self.mBorderPartida2)
return
else:
if self.mPartida2Is:
self.mPartida2Is = False
CGame().removeChild(self.mBorderPartida2)
return
if self.mPartida3.mouseOver():
if not(self.mPartida3Is):
self.mPartida3Is = True
CGame().addChild(self.mBorderPartida3)
return
else:
if self.mPartida3Is:
self.mPartida3Is = False
CGame().removeChild(self.mBorderPartida3)
return
def destroy(self):
CGameState.destroy(self)
CGame().removeChild(self.mMessage)
self.mMessage = None
CGame().removeChild(self.mPartida1)
self.mPartida1 = None
CGame().removeChild(self.mBorderPartida1)
self.mBorderPartida1 = None
CGame().removeChild(self.mPartida2)
self.mPartida2 = None
CGame().removeChild(self.mBorderPartida2)
self.mBorderPartida2 = None
CGame().removeChild(self.mPartida3)
self.mPartida3 = None
CGame().removeChild(self.mBorderPartida3)
self.mBorderPartida3 = None
self.mBackground = None
print "CMenuState destroy"
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