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path: root/src/game/SelectPartidaState.py
blob: 949b88c3059a0e705a059207dc9ac458b65d1fbb (plain)
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# -*- coding: utf-8 -*-

import pygame
from api.GameState import CGameState
from api.Label import CLabel
from api.Game import CGame
from api.Sprite2 import CSprite
from api.Globe import Globe
from api.Button import CButton
from api.PartidasMan import Partida
from api.Mouse import CMouse
import api.Math as CMath

from SelectCharacterState import CSelectCharacterState
from SelectAreaState import CSelectAreaState
import MenuState

import api.Image as Image

from gettext import gettext as _

OVER_COLOR = (255, 0, 0)
NORMAL_COLOR = (255, 125, 50)

class CSelectPartidaState(CGameState):

    def init(self):
        CGameState.__init__(self)
        
        self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
        CGame().setBackground(self.mBackground)
        
        self.PARTIDA1_RECT = [(114, 254), (385, 625)]
        self.PARTIDA2_RECT = [(464, 254), (735, 625)]
        self.PARTIDA3_RECT = [(815, 254), (1086, 625)]
        
        self.mOverEnabled = True
        self.mToDel = None
        self.mFlag = 60
        
        self.misEmptyP1 = True
        self.misEmptyP2 = True
        self.misEmptyP3 = True
        
        self.mP1_Stars = []
        self.mP2_Stars = []
        self.mP3_Stars = []
        
        self.mBsetted = False
        self.mNsetted = True
                
        self.mBackImageN = Image.loadImage('assets/images/back.png')
        self.mBackImageB = Image.loadImage('assets/images/back_big.png')
        
        self.mButtonBack = CSprite()
        self.mButtonBack.setRegistrationPointOffset(22, 22)
        self.mButtonBack.setXY(1170, 30)
        self.mButtonBack.setImage(self.mBackImageN)
        CGame().addChild(self.mButtonBack)
        
        delete = Image.loadImage('assets/images/selectPartida/delete.png')
        
        self.mDeletePartida1 = CSprite()
        self.mDeletePartida1.setXY(350, 240)
        self.mDeletePartida1.setImage(delete)
        
        self.mDeletePartida2 = CSprite()
        self.mDeletePartida2.setXY(700, 240)
        self.mDeletePartida2.setImage(delete)
        
        self.mDeletePartida3 = CSprite()
        self.mDeletePartida3.setXY(1050, 240)
        self.mDeletePartida3.setImage(delete)
        
        recuadro = Image.loadImage('assets/images/selectPartida/recuadro.png')
        self.mPartida1 = CSprite()
        self.mPartida1.setXY(114, 254)
        self.mPartida1.setImage(recuadro)
        CGame().addChild(self.mPartida1)
        
        border = Image.loadImage('assets/images/selectPartida/recuadro-interno2.png')
        self.mBorderPartida1 = CSprite()
        self.mBorderPartida1.setXY(100, 240)
        self.mBorderPartida1.setImage(border)
        self.mPartida1Is = False
        
        self.mPartida2 = CSprite()
        self.mPartida2.setXY(464, 254)
        self.mPartida2.setImage(recuadro)
        CGame().addChild(self.mPartida2)
        
        self.mBorderPartida2 = CSprite()
        self.mBorderPartida2.setXY(450, 240)
        self.mBorderPartida2.setImage(border)
        self.mPartida2Is = False
        
        self.mPartida3 = CSprite()
        self.mPartida3.setXY(815, 254)
        self.mPartida3.setImage(recuadro)
        CGame().addChild(self.mPartida3)
        
        self.mBorderPartida3 = CSprite()
        self.mBorderPartida3.setXY(800, 240)
        self.mBorderPartida3.setImage(border)
        self.mPartida3Is = False
                
        mes = _('Selecciona una partida')
        self.mMessage = CLabel()
        self.mMessage.bgColor = NORMAL_COLOR
        self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
        self.mMessage.set_font('DejaVuSans.ttf', 28)
        self.mMessage.set_center((600, 150))
        self.mMessage.set_size((400, 40))
        self.mMessage.set_text(unicode(mes, 'UTF-8'))
        CGame().addChild(self.mMessage)
        
        mes = unicode(_('Partida %s'), 'UTF-8')
        self.mLabel1 = CLabel()
        #self.mLabel1.bgColor = (255, 125, 50)
        self.mLabel1.bgColor = (218, 224, 152)
        self.mLabel1.fgColor = (0xFF, 0xFF, 0xFF)
        self.mLabel1.set_font('DejaVuSans.ttf', 28)
        self.mLabel1.set_center((250, 300))
        self.mLabel1.set_size((150, 40))
        self.mLabel1.set_text(mes % 1)
        #CGame().addChild(self.mLabel1)
        
        self.mLabel2 = CLabel()
        self.mLabel2.bgColor = (218, 224, 152)
        self.mLabel2.fgColor = (0xFF, 0xFF, 0xFF)
        self.mLabel2.set_font('DejaVuSans.ttf', 28)
        self.mLabel2.set_center((600, 300))
        self.mLabel2.set_size((150, 40))
        self.mLabel2.set_text(mes % 2)
        #CGame().addChild(self.mLabel2)
        
        self.mLabel3 = CLabel()
        self.mLabel3.bgColor = (218, 224, 152)
        self.mLabel3.fgColor = (0xFF, 0xFF, 0xFF)
        self.mLabel3.set_font('DejaVuSans.ttf', 28)
        self.mLabel3.set_center((950, 300))
        self.mLabel3.set_size((150, 40))
        self.mLabel3.set_text(mes % 3)
        #CGame().addChild(self.mLabel3)
        
        juan = Image.loadImage('assets/images/selectPartida/T-juan.png')
        elisa = Image.loadImage('assets/images/selectPartida/T-elisa.png')
        star1 = Image.loadImage('assets/images/hall/star1.png')
        star2 = Image.loadImage('assets/images/hall/star2.png')
        
        mes = unicode(_('Partida vacía'), 'UTF-8')
        self.mEmpty1 = CLabel()
        self.mEmpty1.bgColor = (218, 224, 152)
        self.mEmpty1.fgColor = (0xFF, 0xFF, 0xFF)
        self.mEmpty1.set_font('DejaVuSans.ttf', 28)
        self.mEmpty1.set_center((250, 450))
        self.mEmpty1.set_size((200, 40))
        self.mEmpty1.set_text(mes)
        #CGame().addChild(self.mEmpty1)
        
        self.mEmpty2 = CLabel()
        self.mEmpty2.bgColor = (218, 224, 152)
        self.mEmpty2.fgColor = (0xFF, 0xFF, 0xFF)
        self.mEmpty2.set_font('DejaVuSans.ttf', 28)
        self.mEmpty2.set_center((600, 450))
        self.mEmpty2.set_size((200, 40))
        self.mEmpty2.set_text(mes)
        #CGame().addChild(self.mEmpty2)
        
        self.mEmpty3 = CLabel()
        self.mEmpty3.bgColor = (218, 224, 152)
        self.mEmpty3.fgColor = (0xFF, 0xFF, 0xFF)
        self.mEmpty3.set_font('DejaVuSans.ttf', 28)
        self.mEmpty3.set_center((950, 450))
        self.mEmpty3.set_size((200, 40))
        self.mEmpty3.set_text(mes)
        #CGame().addChild(self.mEmpty3)
        
        self.mChar1 = CSprite()
        self.mChar1.setXY(200, 310)
        
        self.mChar2 = CSprite()
        self.mChar2.setXY(550, 310)
        
        self.mChar3 = CSprite()
        self.mChar3.setXY(900, 310)
        
        ##########################################################
        
        par = CGame().getPartida(1)
        if (par == None) or par.isEmpty():
            CGame().addChild(self.mEmpty1)
        else:
            self.misEmptyP1 = False
            CGame().addChild(self.mLabel1)
            CGame().addChild(self.mDeletePartida1, 1)
            if par.getCharacter() == 'Juan':
                self.mChar1.setImage(juan)
            else:
                self.mChar1.setImage(elisa)
            CGame().addChild(self.mChar1)
            #gets the area 1 levels
            a1 = par.getArea(1)
            for i in range(6):
                s = CSprite()
                if a1[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(150 + 30 * i, 510)
                self.mP1_Stars.append(s)
                CGame().addChild(s)
            #gets the area 2 levels
            a2 = par.getArea(2) 
            for i in range(6):
                s = CSprite()
                if a2[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(150 + 30 * i, 540)
                self.mP1_Stars.append(s)
                CGame().addChild(s)
            #gets the area 3 levels
            a3 = par.getArea(3) 
            for i in range(6):
                s = CSprite()
                if a3[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(150 + 30 * i, 570)
                self.mP1_Stars.append(s)
                CGame().addChild(s)

        ##########################################################
        par = CGame().getPartida(2)
        if (par == None) or par.isEmpty():
            CGame().addChild(self.mEmpty2)
        else:
            self.misEmptyP2 = False
            CGame().addChild(self.mLabel2)
            CGame().addChild(self.mDeletePartida2, 1)
            if par.getCharacter() == 'Juan':
                self.mChar2.setImage(juan)
            else:
                self.mChar2.setImage(elisa)
            CGame().addChild(self.mChar2)
            #gets the area 1 levels
            a1 = par.getArea(1)
            for i in range(6):
                s = CSprite()
                if a1[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(500 + 30 * i, 510)
                self.mP2_Stars.append(s)
                CGame().addChild(s)
            #gets the area 2 levels
            a2 = par.getArea(2) 
            for i in range(6):
                s = CSprite()
                if a2[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(500 + 30 * i, 540)
                self.mP2_Stars.append(s)
                CGame().addChild(s)
            #gets the area 3 levels
            a3 = par.getArea(3) 
            for i in range(6):
                s = CSprite()
                if a3[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(500 + 30 * i, 570)
                self.mP2_Stars.append(s)
                CGame().addChild(s)

        ##########################################################
        par = CGame().getPartida(3)
        if (par == None) or par.isEmpty():
            CGame().addChild(self.mEmpty3)
        else:
            self.misEmptyP3 = False
            CGame().addChild(self.mLabel3)
            CGame().addChild(self.mDeletePartida3, 1)
            if par.getCharacter() == 'Juan':
                self.mChar3.setImage(juan)
            else:
                self.mChar3.setImage(elisa)
            CGame().addChild(self.mChar3)
            #gets the area 1 levels
            a1 = par.getArea(1)
            for i in range(6):
                s = CSprite()
                if a1[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(850 + 30 * i, 510)
                self.mP3_Stars.append(s)
                CGame().addChild(s)
            #gets the area 2 levels
            a2 = par.getArea(2) 
            for i in range(6):
                s = CSprite()
                if a2[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(850 + 30 * i, 540)
                self.mP3_Stars.append(s)
                CGame().addChild(s)
            #gets the area 3 levels
            a3 = par.getArea(3) 
            for i in range(6):
                s = CSprite()
                if a3[i] == 0:
                    s.setImage(star1)
                else:
                    s.setImage(star2)
                s.setXY(850 + 30 * i, 570)
                self.mP3_Stars.append(s)
                CGame().addChild(s)
                
          
        alphasurface = pygame.Surface((1200,900))
        alphasurface.convert()
        alphasurface.fill((100,100,100))
        alphasurface.set_alpha(200)

        self.mAlpha = CSprite()
        self.mAlpha.setXY(0, 0)
        self.mAlpha.setImage(alphasurface)
        
        msg = _('¿Estás seguro que deseas\neliminar la partida?')
        self.mDialog = Globe((350, 130), text=unicode(msg, 'UTF-8'), pico=None)
        self.mDialog.set_center((600, 300))
        
        self.mButtonTrue = CButton()
        self.mButtonTrue.set_bgColor(NORMAL_COLOR)
        self.mButtonTrue.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mButtonTrue.set_center((460, 400))
        self.mButtonTrue.set_size((200, 40))
        self.mButtonTrue.set_text(_('Aceptar'))
        
        self.mButtonFalse = CButton()
        self.mButtonFalse.set_bgColor(NORMAL_COLOR)
        self.mButtonFalse.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mButtonFalse.set_center((740, 400))
        self.mButtonFalse.set_size((200, 40))  
        self.mButtonFalse.set_text(_('Cancelar'))

    def addDialog(self):
        CGame().addChild(self.mAlpha, 1)
        self.mOverEnabled = False
        CGame().addChild(self.mDialog, 2)
        CGame().addChild(self.mButtonTrue, 2)
        CGame().addChild(self.mButtonFalse, 2)
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
        
        if self.mButtonBack.mouseOver():
            if not(self.mBsetted):
                self.mBsetted = True
                self.mNsetted = False
                self.mButtonBack.setRegistrationPointOffset(27, 27)
                self.mButtonBack.setImage(self.mBackImageB)
        else:
            if not(self.mNsetted):
                self.mBsetted = False
                self.mNSetted = True
                self.mButtonBack.setRegistrationPointOffset(22, 22)
                self.mButtonBack.setImage(self.mBackImageN)
                
        if self.mButtonBack.clicked():
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        if self.mDeletePartida1.clicked():
            self.mToDel = 1
            self.addDialog()
            return
        
        if self.mDeletePartida2.clicked():
            self.mToDel = 2
            self.addDialog()
            return
        
        if self.mDeletePartida3.clicked():
            self.mToDel = 3
            self.addDialog()
            return

        if self.mOverEnabled:
            self.mFlag = self.mFlag - 1
            if self.mFlag < 0:
                self.mFlag = 0
            if self.mFlag == 0:
                                
                if self.mPartida1.clicked():
                    print "partida 1"
                    if self.misEmptyP1:
                        ch = CSelectCharacterState()
                    else:
                        ch = CSelectAreaState()
                    CGame().setState(ch)
                    ch.setPartida(1)
                    return
                    
                elif self.mPartida2.clicked():
                    print "partida 2"
                    if self.misEmptyP2:
                        ch = CSelectCharacterState()
                    else:
                        ch = CSelectAreaState()
                    CGame().setState(ch)
                    ch.setPartida(2)
                    return
                
                elif self.mPartida3.clicked():
                    print "partida 3"
                    if self.misEmptyP3:
                        ch = CSelectCharacterState()
                    else:
                        ch = CSelectAreaState()
                    CGame().setState(ch)
                    ch.setPartida(3)
                    return
                
            x = CMouse().getX()
            y = CMouse().getY()
            
            if (CMath.pointInsideRectangle(x,y,self.PARTIDA1_RECT)):
                if not(self.mPartida1Is):
                    self.mPartida1Is = True
                    CGame().addChild(self.mBorderPartida1)
                    return
            else:
                if self.mPartida1Is:
                    self.mPartida1Is = False
                    CGame().removeChild(self.mBorderPartida1)
                    return
                
            if (CMath.pointInsideRectangle(x,y,self.PARTIDA2_RECT)):
                if not(self.mPartida2Is):
                    self.mPartida2Is = True
                    CGame().addChild(self.mBorderPartida2)
                    return
            else:
                if self.mPartida2Is:
                    self.mPartida2Is = False
                    CGame().removeChild(self.mBorderPartida2)
                    return
            
            if (CMath.pointInsideRectangle(x,y,self.PARTIDA3_RECT)):
                if not(self.mPartida3Is):
                    self.mPartida3Is = True
                    CGame().addChild(self.mBorderPartida3)
                    return
            else:
                if self.mPartida3Is:
                    self.mPartida3Is = False
                    CGame().removeChild(self.mBorderPartida3)
                    return
        
        else:
            self.mFlag = self.mFlag + 1
            
            if self.mButtonTrue.mouseOver():
                self.mButtonTrue.set_bgColor(OVER_COLOR)
            else:
                self.mButtonTrue.set_bgColor(NORMAL_COLOR)
                
            if self.mButtonFalse.mouseOver():
                self.mButtonFalse.set_bgColor(OVER_COLOR)
            else:
                self.mButtonFalse.set_bgColor(NORMAL_COLOR)
            
            if self.mButtonTrue.clicked():
                CGame().removeChild(self.mAlpha)
                self.mOverEnabled = True
                CGame().removeChild(self.mDialog)
                CGame().removeChild(self.mButtonTrue)
                CGame().removeChild(self.mButtonFalse)
                p = Partida()
                CGame().setPartida(self.mToDel, p)
                if self.mToDel == 1:
                    CGame().removeChild(self.mChar1)
                    CGame().removeChild(self.mLabel1)
                    CGame().removeChild(self.mDeletePartida1)
                    self.misEmptyP1 = True
                    for e in self.mP1_Stars:
                        CGame().removeChild(e)
                    CGame().addChild(self.mEmpty1)
                elif self.mToDel == 2:
                    CGame().removeChild(self.mChar2)
                    CGame().removeChild(self.mLabel2)
                    CGame().removeChild(self.mDeletePartida2)
                    self.misEmptyP2 = True
                    for e in self.mP2_Stars:
                        CGame().removeChild(e)
                    CGame().addChild(self.mEmpty2)
                elif self.mToDel == 3:
                    CGame().removeChild(self.mChar3)
                    CGame().removeChild(self.mLabel3)
                    CGame().removeChild(self.mDeletePartida3)
                    self.misEmptyP3 = True
                    for e in self.mP3_Stars:
                        CGame().removeChild(e)
                    CGame().addChild(self.mEmpty3)
                self.mFlag = 60
                return
            
            if self.mButtonFalse.clicked():
                CGame().removeChild(self.mAlpha)
                self.mOverEnabled = True
                CGame().removeChild(self.mDialog)
                CGame().removeChild(self.mButtonTrue)
                CGame().removeChild(self.mButtonFalse)
                self.mFlag = 40
                return

    
            
    def destroy(self):
        CGameState.destroy(self)
        
        CGame().removeChild(self.mButtonBack )
        self.mButtonBack = None

        CGame().removeChild(self.mMessage)
        self.mMessage = None
        
        CGame().removeChild(self.mPartida1)
        self.mPartida1 = None
        CGame().removeChild(self.mBorderPartida1)
        self.mBorderPartida1 = None
        CGame().removeChild(self.mLabel1)
        self.mLabel1 = None
        CGame().removeChild(self.mChar1)
        self.mChar1 = None
        CGame().removeChild(self.mEmpty1)
        
        CGame().removeChild(self.mPartida2)
        self.mPartida2 = None
        CGame().removeChild(self.mBorderPartida2)
        self.mBorderPartida2 = None
        CGame().removeChild(self.mLabel2)
        self.mLabel2 = None
        CGame().removeChild(self.mChar2)
        self.mChar2 = None
        CGame().removeChild(self.mEmpty2)
        
        CGame().removeChild(self.mPartida3)
        self.mPartida3 = None
        CGame().removeChild(self.mBorderPartida3)
        self.mBorderPartida3 = None
        CGame().removeChild(self.mLabel3)
        self.mLabel3 = None
        CGame().removeChild(self.mChar3)
        self.mChar3 = None
        CGame().removeChild(self.mEmpty3)
    
        for e in self.mP1_Stars:
            CGame().removeChild(e)
            
        for e in self.mP2_Stars:
            CGame().removeChild(e)
            
        for e in self.mP3_Stars:
            CGame().removeChild(e)
        
        CGame().removeChild(self.mDeletePartida1)
        CGame().removeChild(self.mDeletePartida2)
        CGame().removeChild(self.mDeletePartida3)
        
        self.mBackground = None
        print "CMenuState destroy"