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path: root/Concentrate.py
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import pygame, sys, os
from pygame.locals import *
from eduGames import *
import random

class Concentrate(Game):
       
    def __init__(self, screen, uiMgr, sndMgr, screenMgr, path):
        Game.__init__(self, screen, uiMgr, sndMgr, screenMgr, path)     
        self.currentQuestionIndex = 0               
        self.pairs = None
        self.finished = False
        self.firstSelectedCard = None
        self.secondSelectedCard = None
        self.waitingFrames = 0
        self.solved = 0
        self.cards = []
        self.faceDownImage = ""
        self.soundsDir = "" #set by Games class later        
        self.mustRandom = self.settings["mustRandom"]
        self.xMargin = 0
        self.yMargin = 0
        self.mustRemoveCards = False
        self.background1Path = ""
        self.background2Path = ""
        self.isHelp = False
        self.preFinished = False
        self.successSound = ""
                                
    def readInfo(self):
        self.faceDownImage = os.path.join(self.resourcesDir, "_BackFace.png")
        self.alert = os.path.join(self.soundsDir,"chord.ogg")        
        fileName = os.path.join(self.path, self.settings["infoFile"])
        puzzleFile = open(fileName, "r")        
        fileText = puzzleFile.read()
        puzzleFileReader = Reader(self.resourcesDir, self.soundsDir)
        puzzleFile.close()        
        pairs = puzzleFileReader.read(fileText)
        self.background1Path = puzzleFileReader.background1
        self.background2Path = puzzleFileReader.background2
        self.background = None
        return pairs
              
    def initializeGameData(self):        
        self.pairs = self.readInfo()       
        self.buildCardControls()
        (widthOfCards, heightOfCards) = self.showCardControls()
        if self.background1Path != "" and self.background2Path != "":
            self.background = ImageControl(self, 0, 0,self.background1Path, "", 1)
            difX = self.background.getWidth() - self.settings["cardsPerRow"]*widthOfCards
            difY = self.background.getHeight() - self.settings["cardsPerRow"]*heightOfCards
            xBackground = self.settings["initialX"] - (difX/2)
            yBackground = self.settings["initialY"] - (difY/2)
            self.background.setX(xBackground)
            self.background.setY(yBackground)
            self.background.setLayer(7)
            self.getUiMgr().addControl(self.background)
        self.successSound = os.path.join(self.soundsDir, "bing.ogg")

        
    def buildCardControls(self):
        for pair in self.pairs:
            first = CardControl(self, pair.firstImage, self.faceDownImage)
            second = CardControl(self, pair.secondImage, self.faceDownImage)
            first.pair = pair
            second.pair = pair
            first.type = "card"
            second.type = "card"
            first.setLayer(4)
            second.setLayer(4)
            self.cards.append(first)
            self.cards.append(second)
            
    def showCardControls(self):
        if self.mustRandom:
            random.shuffle(self.cards)
        cardsPerRow = self.settings["cardsPerRow"]
        initialX = self.settings["initialX"] + self.xMargin
        
        x = initialX
        y = self.settings["initialY"] + self.yMargin
        
        counter = 1
        modelCard = None
        for control in self.cards:
            if modelCard is None:
                modelCard = control
            if counter > cardsPerRow and counter%cardsPerRow == 1:
                y = y + (counter%cardsPerRow)*control.getWidth()         
                x = initialX
            control.setX(x)
            control.setY(y)
            self.getUiMgr().addControl(control)          
            x = x + control.getWidth()                
            counter = counter + 1  
        return (modelCard.getWidth(), modelCard.getHeight())      
          
    def on_mouse_button_down(self, clickedControl):
        if clickedControl.type == "card":
            if clickedControl.faceDown:
                if self.firstSelectedCard is None:
                    self.firstSelectedCard = clickedControl
                    self.firstSelectedCard.turn()
                    self.getSoundMgr().addSoundForPlayback(self.firstSelectedCard.pair.audio, True)
                elif self.secondSelectedCard is None:
                    self.secondSelectedCard = clickedControl
                    self.secondSelectedCard.turn()                    
                    self.getSoundMgr().addSoundForPlayback(self.secondSelectedCard.pair.audio, True, True)
    
    def updateState(self):
        if self.waitingFrames <= 0:
            if not self.firstSelectedCard is None and not self.secondSelectedCard is None:
                if self.firstSelectedCard.pair == self.secondSelectedCard.pair:
                    self.solved += 1
                    self.mustRemoveCards = True
                    self.waitingFrames = self.settings["waitingFrames"]     
                    self.getSoundMgr().addSoundForPlayback(self.successSound, False, True)               
                else:
                    self.waitingFrames = self.settings["waitingFrames"]       
        else:
            self.waitingFrames = self.waitingFrames - 1
            if self.waitingFrames == 0:
                if self.solved == len(self.pairs):                    
                    if not self.background is None:
                        self.getUiMgr().removeControl(self.background)
                        self.background = ImageControl(self, self.background.getX(), self.background.getY(),self.background2Path, "", 1)
                        self.getUiMgr().addControl(self.background)
                        if not self.preFinished:       
                            if self.settings.has_key("waitingFramesOnEnd"):  
                                self.waitingFrames = self.settings["waitingFramesOnEnd"]
                            else:
                                self.waitingFrames = self.settings["waitingFrames"] 
                            self.preFinished = True
                            self.getSoundMgr().addSoundForPlayback(os.path.join(self.soundsDir, "Twinkle.ogg"))                            
                        else:
                            self.finished = True
                    if not self.isHelp:      
                        self.saveAsDone()                    
                    return
                elif self.mustRemoveCards:
                    self.getUiMgr().removeControl(self.firstSelectedCard)
                    self.getUiMgr().removeControl(self.secondSelectedCard)
                    self.firstSelectedCard = None
                    self.secondSelectedCard = None
                    self.mustRemoveCards = False
                else:
                    self.firstSelectedCard.turn()
                    self.secondSelectedCard.turn()
                    self.firstSelectedCard = None
                    self.secondSelectedCard = None                                        
                    
class Reader: 
        
    def __init__(self, resourcesDir, soundsDir):        
        self.resourcesDir = resourcesDir      
        self.soundsDir = soundsDir
        self.background1 = ""
        self.background2 = ""                       
   
    def read(self, puzzlesDefinition):                
        lines = puzzlesDefinition.splitlines()        
        currentPair = None
        pairs = []
        
        for line in lines:
            line = line.strip()
            if line == "":        
                continue
            elif line.startswith("#"):            
                continue
            elif line.startswith("BACKGROUND:"):
                lineParts = line.split(":")
                self.background1 = os.path.join(self.resourcesDir, lineParts[1])
                self.background2 = os.path.join(self.resourcesDir, lineParts[2])
            else:
                data = line.split()          
                pair = Pair(data[0], data[1], data[2], data[3], self.resourcesDir, self.soundsDir)
                pairs.append(pair)              
        return pairs
    
class Pair:
    def __init__(self, firstImage, secondImage, audio, text, resourcesDir, soundsDir):        
        self.firstImage = os.path.join(resourcesDir, firstImage)
        self.secondImage = os.path.join(resourcesDir,secondImage)
        self.audio = os.path.join(soundsDir,audio)
        self.text = text
        
class CardControl(Control):

    def __init__(self, game, faceUpImage, faceDownImage):       
        Control.__init__(self, game, 0, 0, 0, 0, "", 0)
        self.faceUpImage = Image(faceUpImage)            
        self.faceDownImage = Image(faceDownImage)
        self.image = self.faceDownImage
        self.faceDown = True
        self.changedState = False 
        self.setWidth(self.image.getWidth())
        self.setHeight(self.image.getHeight())        
        
    def show(self, surface):
        self.image.show(surface, (self.getX(),self.getY()))      
                                   
    def update(self):
        Control.update(self)       
        if not self.changedState:
            return
        if self.faceDown:
            self.image = self.faceDownImage
        else:
            self.image = self.faceUpImage
        self.changedState = False
              
                                    
    def turn(self):
        if self.faceDown:
            self.faceDown = False
        else:
            self.faceDown = True
        self.changedState = True
        self.markChanges()