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path: root/GamesHelpers.py
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from eduGames import *
from pygame.font import *
import os

if os.name != "nt":
    try:
        import olpcgames
    except:
        pass
    
class CongratsWindow(ImageControl):
    
    (OPEN, CLOSED) = (0,1)
    
    def __init__(self, game):        
        ImageControl.__init__(self, game, 0, 0, game.makePath("congrats_backg.png"), "", 1)
        self.setX(self.game.settings["screenWidth"]/2 + self.game.xMargin - self.getWidth()/2)
        self.setY(self.game.settings["screenHeight"]/2 + self.game.yMargin - self.getHeight()/2)
        self.__state = CongratsWindow.CLOSED
        self.congratsLabel = None
        self.counter = -1
        self.congratsTexts = (
                         "Congratulations",
                         "Good",
                         "Great",
                         "Correct",
                         "Excellent"                         
                         )
        
    def open(self):
        if not self.__state == CongratsWindow.CLOSED: return                
        self.__state = CongratsWindow.OPEN                
        self.game.getUiMgr().shiftLayers(20)     
        self.game.filter.filterOn()           
        self.game.getUiMgr().addControl(self)
        self.createNextButton()
        self.createCongratsLabel()                      
        
    def close(self):        
        if not self.__state == CongratsWindow.OPEN: return
        self.__state = CongratsWindow.CLOSED        
        self.game.getUiMgr().removeControl(self)
        self.game.getUiMgr().shiftLayers(-20)            
        self.game.filter.filterOff()
        self.game.getUiMgr().removeControl(self.nextButton)
        self.game.getUiMgr().removeControl(self.congratsLabel)
        self.nextButton = None
        
    def createNextButton(self):
        self.nextButton = ImageControl(self.game, 0, 0, self.game.makePath("congrats_btn_next.png"), "", 2)
        self.nextButton.type = "nextButton"
        xNextButton = self.getX() + self.getWidth()/2 - self.nextButton.getWidth()
        yNextButton = self.getY() + self.getHeight() - self.nextButton.getHeight() -20
        self.nextButton.setX(xNextButton)
        self.nextButton.setY(yNextButton)        
        self.game.getUiMgr().addControl(self.nextButton)        
        
    def createCongratsLabel(self):
        font = Font(self.game.makePath("niobbl_.ttf"), 30)
        self.congratsLabel = Label(self.game, 350, 400, 400, 50, font, self.congratsMessage(), 0)
        self.congratsLabel.color = (78,113,16)
        self.congratsLabel.background = None
        self.game.getUiMgr().addControl(self.congratsLabel)          
        
    def isOpen(self):
        return self.__state == CongratsWindow.OPEN
    
    def currentCongratsMessage(self):
        return self.congratsTexts[self.counter%len(self.congratsTexts)] + "!"
    
    def congratsMessage(self):
        self.counter += 1
        return self.congratsTexts[self.counter%len(self.congratsTexts)] + "!"
    
class WelcomeWindow(ImageControl):
    
    (OPEN, CLOSED) = (0,1)
    
    def __init__(self, game):        
        ImageControl.__init__(self, game, 0, 0, game.makePath("Pant_WELCOME.png"), "", 1)
        self.setX(self.game.settings["screenWidth"]/2 + self.game.xMargin - self.getWidth()/2)
        self.setY(self.game.settings["screenHeight"]/2 + self.game.yMargin - self.getHeight()/2)
        self.__state = WelcomeWindow.CLOSED        
        self.counter = -1
        
    def open(self):
        if not self.__state == WelcomeWindow.CLOSED: return                
        self.__state = WelcomeWindow.OPEN                
        self.game.getUiMgr().shiftLayers(20)     
#        self.game.filter.filterOn()           
        self.game.getUiMgr().addControl(self)
        self.createOkButton()        
        
    def close(self):        
        if not self.__state == WelcomeWindow.OPEN: return
        self.__state = WelcomeWindow.CLOSED        
        self.game.getUiMgr().removeControl(self)
        self.game.getUiMgr().shiftLayers(-20)            
#        self.game.filter.filterOff()
        self.game.getUiMgr().removeControl(self.okButton)        
        self.okButton = None
        
    def createOkButton(self):
        self.okButton = ImageControl(self.game, 0, 0, self.game.makePath("Btn_WELCOME_ok.png"), "", 2)
        self.okButton.type = "okButton"
        xOkButton = self.getX() + self.getWidth()/2 - self.okButton.getWidth() + 50
        yOkButton = self.getY() + self.getHeight() - self.okButton.getHeight() -27
        self.okButton.setX(xOkButton)
        self.okButton.setY(yOkButton)        
        self.game.getUiMgr().addControl(self.okButton)     
                          
    def isOpen(self):
        return self.__state == WelcomeWindow.OPEN        
    
class MessageWindow(SingleColorControlWithBorder):
    
    (OPEN, CLOSED) = (0,1)
    
    def __init__(self, game):
        SingleColorControlWithBorder.__init__(self, game, 0, 0, 0, 0, (255,255,255), 10)
        self.__state = MessageWindow.CLOSED                
        self.nextButton = None
        self.exitButton = None
        self.nextButton = None
        
    def open(self, rect, exitButton = False, nextButton = False):
        if not self.__state == MessageWindow.CLOSED: return
        self.__state = MessageWindow.OPEN                
        self.setX(rect.x)
        self.setY(rect.y)
        self.setWidth(rect.width)
        self.setHeight(rect.height)
        self.game.getUiMgr().shiftLayers(20)     
        self.game.filter.filterOn()           
        self.game.getUiMgr().addControl(self)
        if exitButton:
            self.createExitButton()
        if nextButton:
            self.createNextButton()            
                    
    def close(self):
        if not self.__state == MessageWindow.OPEN: return
        self.__state = MessageWindow.CLOSED        
        self.game.getUiMgr().removeControl(self)
        self.game.getUiMgr().shiftLayers(-20)            
        self.game.filter.filterOff()
        if not self.exitButton is None:
            self.game.getUiMgr().removeControl(self.exitButton)
            self.exitButton = None
        if not self.nextButton is None:
            self.game.getUiMgr().removeControl(self.nextButton)
            self.nextButton = None
        
    def createExitButton(self):            
            self.exitButton = ImageControl(self.game, 0, 0, self.game.makePath("btn_quit.png"), "", 2)
            xExitButton = self.getX() + self.getWidth() - self.exitButton.getWidth() -20
            yExitButton = self.getY() + 20
            self.exitButton.setX(xExitButton)
            self.exitButton.setY(yExitButton)
            self.game.getUiMgr().addControl(self.exitButton)
            
    def createNextButton(self):
        self.nextButton = ImageControl(self.game, 0, 0, self.game.makePath("btn_next.png"), "", 2)
        self.nextButton.type = "nextButton"
        xNextButton = self.getX() + self.getWidth() - self.nextButton.getWidth() -20
        yNextButton = self.getY() + self.getHeight() - self.nextButton.getHeight() -20
        self.nextButton.setX(xNextButton)
        self.nextButton.setY(yNextButton)
        self.game.getUiMgr().addControl(self.nextButton)           
        
    def isOpen(self):
        return self.__state == MessageWindow.OPEN
                                                              
class Menu(Control):    
    
    (CLOSED, OPEN) = (0,1)
    
    def __init__(self, game, mainControl, backgroundControl):
        Control.__init__(self, game, mainControl.getX(), mainControl.getY(), mainControl.getWidth(), mainControl.getHeight(), "")
        
        #mainControl is what you click to open the menu.
        #A submenu is an item of the menu. The item itself is the submenu's mainControl.
        #The background is what's behind the submenus's mainControls. 
        self.mainControl = mainControl        
        self.submenus = []
        self.background = backgroundControl                
        game.getUiMgr().addControl(self.mainControl)
        if not self.background is None:
            game.getUiMgr().addControl(self.background)
            self.background.makeInvisible()
        self.item = None
        self.state = self.CLOSED
        self.stateChanged = True        
        self.type = "menu"
        self.parent = None
        self.hasMemory = True
#        self.openSubmenu = None
        self.memory =[]
        
    def click(self):
        self.revertState()
                
    def __changeSubmenusVisibility(self, visible):
        for menu in self.submenus:
            if visible:
                menu.makeVisible()
            else:
                menu.makeInvisible()
        
    def makeInvisible(self):
        Control.makeInvisible(self)
        self.mainControl.makeInvisible()
        if not self.background is None:
            self.background.makeInvisible()
        self.__changeSubmenusVisibility(False)
            
    def makeVisible(self):
        Control.makeVisible(self)
        self.mainControl.makeVisible()       
                        
    def addSubmenu(self, menu):
        self.submenus.append(menu)        
        menu.makeInvisible()
        
    def open(self):
        self.__setState(self.OPEN)
        
    def close(self):
        self.state = self.CLOSED
        self.stateChanged = True
        
    def __closeSiblings(self):
        if not self.parent is None:
            for sibling in self.parent.submenus:
                if not sibling is self:
                    sibling.close()
                    
    def revertState(self):
        if self.isOpen():
            self.__setState(self.CLOSED)
        else:
            self.__setState(self.OPEN)            
            
    def __setState(self, state):
        if self.state == state: return
        self.state = state
        if self.state == self.OPEN:
            self.__closeSiblings()        
        self.stateChanged = True                
            
    def isOpen(self):
        return self.state == self.OPEN
        
    def isClosed(self):
        return self.state == self.CLOSED
    
    def closeSubmenus(self):
        for submenu in self.submenus:
            submenu.close()            
            submenu.makeInvisible()           
            
    def memorizeState(self):
        self.__getOpenSubmenus(self.memory)
        
    def __getOpenSubmenus(self, list):
        if len(self.submenus) == 0: return
        for submenu in self.submenus:
            if submenu.isOpen():
                list.append(submenu)
                submenu.__getOpenSubmenus(list)
                
    def __restoreMemory(self):
        for menu in self.memory:
            menu.open()         
        self.memory = []
        
    def turnHoverOn(self):
        self.mainControl.textColor = (255, 255, 255)
        self.markChanges()
        
    def turnHoverOff(self):
        self.mainControl.textColor = (0,0,0)
        self.markChanges()
                                          
    def update(self):
        if self.stateChanged:
            if self.isOpen():
                if self.hasMemory and self.parent is None:
                    self.__restoreMemory()
                if not self.background is None:
                    self.background.makeVisible()
                self.__changeSubmenusVisibility(True)                
                self.mainControl.open()          
                self.turnHoverOff()                
            else:
                if self.hasMemory and self.parent is None:
                    self.memorizeState()
                if not self.background is None:
                    self.background.makeInvisible()              
                self.closeSubmenus()
                self.mainControl.close()
            for m in self.submenus: #I actually don't like this, but I think I have no choice.
                m.update()            
        self.stateChanged = False
        
                
class Archiver(ImageControl):
    
    (CLOSED, HOVERED_ON, OPEN) = (0,1,2)
    
    def click(self):
        pass
    
    def __init__(self, game, x, y, directory = ""):
        if directory == "":        
            path = os.path.join(game.settings["resourcesDir"], "btn_archivero.png")
        else:
            path = os.path.join(directory, "btn_archivero.png")
        ImageControl.__init__(self, game, x, y, path, "", 3)
        self.state = self.CLOSED
        self.previousState = self.CLOSED
        self.changed = True
        
    def setState(self, state):
        pass
        
    def hover(self):
        self.__changeState(self.HOVERED_ON)        
            
    def open(self):
        self.__changeState(self.OPEN)
        
    def closeCompletely(self):
        self.__changeState(self.CLOSED)
        
    def close(self): #This is "close" in the sense of the menu.
        if self.isOpen():
            if self.previousState == self.HOVERED_ON or self.previousState == self.CLOSED:
                self.restorePreviousState()
            
        
    def __changeState(self, newState):
        if self.state == newState: return
        self.previousState = self.state
        self.state = newState        
        self.changed = True
        
    def isOpen(self):
        return self.state == self.OPEN
    
    def isUnderMouseHover(self):
        return self.state == self.HOVERED_ON
    
    def update(self):
        ImageControl.update(self)
        if self.changed:
            self.setImageDivisionIndex(self.state)
        self.changed = False      
        
    def restorePreviousState(self):
        self.__changeState(self.previousState)    
                                                                                                                                                                                     
                              
class DirectoryTreeNode:   
            
    def __init__(self, path, name = "", level = 1):
        self.children = []
        self.parent = None
        self.path = path
        self.name = path        
        self.level = level
        self.isDir = False
        self.menu = None
        
        self.__numberOfActivities = -1
        self.__finishedActivities = 0
        
        if name != "": self.name = name        
        if os.path.isdir(path):    
            self.isDir = True
            children = [c for c in os.listdir(path) if os.path.isdir(os.path.join(path, c))]
            children.sort()             
                
            for ch in children:
                if not ch == "sounds" and not ch == "images":            
                    childDirName = os.path.split(path)[1]
                    child = DirectoryTreeNode(os.path.join(path, ch), ch, level + 1)
                    child.parent = self
                    self.children.append(child)             
                        
    def getGameEngineName(self):
        return self.name[1:]
    
    def getActivityTypeName(self):
        engineName = self.getGameEngineName().upper()
        if engineName == "SORT":
            return "Sort"
        if engineName == "PAINT":
            return "Paint"
        if engineName == "COLORPAINT":
            return "Paint"
        if engineName == "MATCH":
            return "Match"
        if engineName == "DRAGNDROP" or engineName == "DRAG":
            return "Drag"
        if engineName == "MULTIPLEC" or engineName == "YESANDNO":
            return "Yes and No"
        if engineName == "CONCENTRATE" or engineName == "CONCENTRATION":
            return "Concentration"

    def getNumberOfActivities(self):
        if self.__numberOfActivities == -1:
            self.__numberOfActivities = 0
            if self.level == 4: #belongs to the level of activities                                      
                self.__numberOfActivities = 1
            else:
                for c in self.children:
                    self.__numberOfActivities += c.getNumberOfActivities()                       
        return self.__numberOfActivities
    
    def isFinished(self):
        #PRECONDITION: this node (self) must have level 4
        ret = False
        dataFilePath = self.getDataFilePath()
        dataFile = open(dataFilePath, "r")
        dataFileText = dataFile.readlines()
        for line in dataFileText:
            line = line.strip()
            if line == "finished = 1":
                ret = True            
        dataFile.close()
        return ret
 
    
    def getNumberOfFinishedActivities(self):        
        self.__finishedActivities = 0
        try:
            if self.level == 4:                        
                dataFilePath = self.getDataFilePath()
                dataFile = open(dataFilePath, "r")
                dataFileText = dataFile.readlines()
                for line in dataFileText:
                    line = line.strip()
                    if line == "finished = 1":
                        self.__finishedActivities += 1
                    dataFile.close()
            else:
                for c in self.children:
                    self.__finishedActivities += c.getNumberOfFinishedActivities()     
            return self.__finishedActivities
        except:            
            return 0
        
    def isFirstActivityOfUnit(self):
        if self.level == 4: #is activity
            unit = self.parent
            index = unit.children.index(self)
            if index == 0:
                return True
            else:
                return False
            
    def getUnit(self):
        if self.level == 4: #is activity
            unit = self.parent
            return unit
  
    def getNextActivity(self):
        if self.level == 4:
            unit = self.parent            
            index = unit.children.index(self)
            indexNextActivity = (index + 1)%len(unit.children)
            if indexNextActivity > 0:
                return unit.children[indexNextActivity]
            else:
                return unit.getNextActivity()
        if self.level == 3: #unit
            level = self.parent
            index = level.children.index(self)
            indexNextUnit = (index + 1)%len(level.children)
            if indexNextUnit > 0:
                nextUnit = level.children[indexNextUnit]
                if len(nextUnit.children) > 0:
                    return nextUnit.children[0]
                else:
                    return nextUnit.getNextActivity()
            else:
                return level.getNextActivity()
        if self.level == 2: #level
            root = self.parent
            index = root.children.index(self)
            indexNextLevel = (index +1)%len(root.children)
            if indexNextLevel > 0:
                nextLevel = root.children[indexNextLevel]
                if len(nextLevel.children) > 0:
                    firstUnit = nextLevel.children[0]
                    if len(firstUnit.children) > 0:
                        return firstUnit.children[0]
                    else:
                        return firstUnit.getNextActivity()
                else:
                    return nextLevel.getNextActivity()
            else:
                return None  
                                      
    def getPreviousActivity(self):
        if self.level == 4:
            unit = self.parent
            index = unit.children.index(self)
            indexPreviousActivity = index - 1
            if indexPreviousActivity > -1:
                return unit.children[indexPreviousActivity]
            else:
                return unit.getPreviousActivity()
        if self.level == 3:
            level = self.parent
            index = level.children.index(self)
            indexPreviousUnit = index - 1
            if indexPreviousUnit > -1:
                previousUnit = level.children[indexPreviousUnit]
                previousUnitNumChildren = len(previousUnit.children)
                if previousUnitNumChildren > 0:
                    return previousUnit.children[previousUnitNumChildren - 1]
                else:
                    return previousUnit.getPreviousActivity()
            else:
                return level.getPreviousActivity()
        if self.level == 2:
            root = self.parent
            index = root.children.index(self)
            indexPreviousLevel = index - 1
            if indexPreviousLevel > -1:
                previousLevel = root.children[indexPreviousLevel]
                previousLevelNumChildren = len(previousLevel.children)
                if previousLevelNumChildren > 0:
                    lastUnit = previousLevel.children[previousLevelNumChildren - 1]
                    lastUnitNumChildren = len(lastUnit.children)
                    if lastUnitNumChildren > 0:
                        return lastUnit.children[lastUnitNumChildren - 1]
                    else:
                        return lastUnit.getPreviousActivity()
                else:
                    return None
                
    def getDataFilePath(self):
        if os.name == "nt":
            dataFilePath = os.path.join(self.path, "data.txt")
        else:
            unit = self.parent
            level = unit.parent
            root = level.parent
            levelNumber = root.children.index(level) + 1
            unitNumber = level.children.index(unit) + 1
            activityNumber =  unit.children.index(self) + 1
            fileName = "data" + str(levelNumber) + "-" + str(unitNumber) + "-" + str(activityNumber) + ".txt"
            try:
                dataFilePath = os.path.join(olpcgames.util.get_activity_root(), fileName)
            except:
                dataFilePath = os.path.join(self.path, "data.txt")
        return dataFilePath
                                                       
    def resetScore(self):                        
        if self.level == 4:
            dataFilePath = self.getDataFilePath()  
            try:
                dataFile = open(dataFilePath, "r")
                dataFileText = dataFile.read()
                dataFile.close()
            except:
                dataFileText = ""
            dataFileText = dataFileText.replace("finished = 1", "finished = 0")
            dataFile = open(dataFilePath, "w")
            dataFile.write(dataFileText)
            dataFile.close()
        else:
            for c in self.children:
                c.resetScore()                
                                                                                      
class MenuLevelItem(Control):
        
    def __init__(self, game, bodyImagePath, iconPath, iconPosition = (5,2)):
        Control.__init__(self, game)           
        self.buttonBody = ImageControl(game, 0, 0, bodyImagePath, "", 2)
        self.__iconDeltaX = iconPosition[0]
        self.__iconDeltaY = iconPosition[1]
        self.icon = ImageControl(game, self.getX()+self.__iconDeltaX, self.getY()+self.__iconDeltaY, iconPath, "", 1)
        self.setHeight(self.buttonBody.getHeight())
        self.setWidth(self.buttonBody.getWidth())                
        self.text = ""
        self.font = Font(game.makePath("Helvetica LT Condensed Black.ttf"), 15)
        #self.font = Font(game.makePath("niobrg_.ttf"), 15)
        self.textColor = (255,255,255)        
        self.setLayer(1)
        
        self.tick = ImageControl(game, 0, 0, game.makePath("tick.png"), "", 1)
        self.tick.setColorKey((255,255,255))      
        
        self.__ticked = False  
        
    def markAsDone(self):        
        self.__ticked = True
       
    def open(self):
        self.buttonBody.setImageDivisionIndex(1)       
                
    def close(self):
        self.buttonBody.setImageDivisionIndex(0)                
   
    def setX(self, newX):
        Control.setX(self, newX)
        self.buttonBody.setX(newX)        
        self.icon.setX(newX + self.__iconDeltaX)
        self.tick.setX(newX + 120)
        
    def setY(self, newY):
        Control.setY(self, newY)
        self.buttonBody.setY(newY)        
        self.icon.setY(newY + self.__iconDeltaY)
        self.tick.setY(newY + 3)                 
                        
    def show(self, surface):
        dirtyRect = self.game.getDirtyRect()
        myRect = self.getRect()
        if dirtyRect.colliderect(myRect):
            self.buttonBody.show(surface)
            self.icon.show(surface)
            if self.__ticked:
                self.tick.show(surface)
            if self.text != "":
                textRect = Rect(self.getX()+ self.__iconDeltaX + self.icon.getWidth(),
                self.getY() + self.getHeight()/3, self.getWidth() - self.icon.getWidth()-self.__iconDeltaX,
                self.getHeight()/3)
                text = self.font.render(self.text, True, self.textColor)          
                surface.blit(text, textRect)    
                
class HeadUpDisplay():
    def __init__(self, game):
        self.game = game
        self.xMargin = game.xMargin
        self.yMargin = game.yMargin
        self.levelMarker = None
        self.cabezalBase = None        
        self.actTypeNameLabel = None
        self.unitNameLabel = None
        self.unitMarker = None
    
    def show(self, levelNumber, unitName, activityTypeName):
        self.showLevelNumber(levelNumber)
        self.showCabezalBase()
        self.showActTypeName(activityTypeName)
        self.showUnitName(unitName)
        self.showUnitMarker()
        
    def makePath(self, fileName):
        return self.game.makePath(fileName)

    def showLevelNumber(self, levelNumber):        
        fileName = "lvl_marker_" + str(levelNumber) + ".png"
        self.levelMarker = ImageControl(self.game, 50 + self.xMargin, 50 + self.yMargin, self.makePath(fileName), "", 1)
        self.levelMarker.setLayer(7)
        self.game.getUiMgr().addControl(self.levelMarker)
        
    def hide(self):
        self.game.getUiMgr().removeControl(self.levelMarker)
        self.game.getUiMgr().removeControl(self.cabezalBase)
        self.game.getUiMgr().removeControl(self.actTypeNameLabel)
        self.game.getUiMgr().removeControl(self.unitNameLabel)
        self.game.getUiMgr().removeControl(self.unitMarker)
        
    def showCabezalBase(self):
        self.cabezalBase = ImageControl(self.game, 70 + self.xMargin, 50 + self.yMargin, self.makePath("cabezal_base.png"), "", 1)
        self.game.getUiMgr().addControl(self.cabezalBase)
        self.cabezalBase.setLayer(8)
        
    def showUnitName(self, unitName):
        font = Font(self.makePath("niobrg_.ttf"), 30)
        #self.unitNameLabel = Label(self.game, 400, 80, 400, 50, font, unitName.upper(), 5)
        self.unitNameLabel = Label(self.game, self.game.settings["unitNameLabelX"], 
                                   self.game.settings["unitNameLabelY"], 400, 50, font, unitName.upper(), 5)
        self.unitNameLabel.background = None
        self.game.getUiMgr().addControl(self.unitNameLabel)
        
    def showActTypeName(self, actTypeName):
        font = Font(self.makePath("niobbl_.ttf"), 30)
        #self.actTypeNameLabel = Label(self.game, 720, 80, 400, 50, font, actTypeName.upper(), 5)
        self.actTypeNameLabel = Label(self.game, self.game.settings["actTypeNameX"], 
                                      self.game.settings["actTypeNameY"], 400, 50, font, actTypeName.upper(), 5)
        self.actTypeNameLabel.color = (0,0,0)
        self.actTypeNameLabel.background = None
        self.game.getUiMgr().addControl(self.actTypeNameLabel)
        
    def showUnitMarker(self):                   
        unit = self.game.currentNode.parent        
        fileName = os.path.join(unit.path, "unitMarker.png")
        self.unitMarker = ImageControl(self.game, 550 + self.xMargin, 50 + self.yMargin, fileName, "", 1)
        self.game.getUiMgr().addControl(self.unitMarker)