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from eduGames import *
from GamesHelpers import *
import os
class MouseAction:
def __init__(self, command):
self.type = command[0].upper()
if self.type == "MOVE":
x = int(command[1])
y = int(command[2])
self.params = (x,y)
elif self.type == "WAIT":
self.params = int(command[1])
class MousePointer(ImageControl):
(WAITING, MOVING, MOUSE_BUTTON_DOWN, WAITINGMOVES) = (0,1,2,3)
def __init__(self, game, path):
mousePointerImagePath = os.path.split(path)[0]
mousePointerImagePath = os.path.join(mousePointerImagePath, "mousePointer.png")
x = game.getScreen().get_width()//2
y = game.getScreen().get_height()//2
ImageControl.__init__(self, game, x, y, mousePointerImagePath, "", 2)
self.persistent = True
def isClickable(self):
return False
class DemoEvent:
def __init__(self, type, params):
self.type = type
self.params = params
class DemoPlayer:
def __init__(self, path, gameEngine):
self.gameEngine = gameEngine
self.mousePointer = MousePointer(self.gameEngine, path)
self.mousePointer.setX(self.mousePointer.getX() + self.gameEngine.xMargin)
self.mousePointer.setY(self.mousePointer.getY() + self.gameEngine.yMargin)
self.eventQueue = []
self.path = path
filepath = os.path.join(path, "demoscript.txt")
self.demoIsProcessing = False
self.actionsQueue = []
self.loadQueue(filepath)
self.currentAction = None
self.timer = 0
self.finished = False
self.gameEngine.getUiMgr().addControl(self.mousePointer)
self.mousePointer.type = "fakeMouse"
def constructPath(self, slashedPath):
dirs = slashedPath.split("/")
index = 0
for d in dirs:
if index == 0:
curDir = os.path.abspath(os.path.curdir)
else:
curDir = dirs[index - 1]
dirs[index] = os.path.join(curDir, dirs[index])
index += 1
return dirs[index - 1]
def initializeGameData(self):
if self.gameEngine.settings.has_key("resourcesDir"):
self.gameEngine.resourcesDir = self.constructPath(self.gameEngine.settings["resourcesDir"])
if self.gameEngine.settings.has_key("soundsDir"):
self.gameEngine.soundsDir = self.constructPath(self.gameEngine.settings["soundsDir"])
self.gameEngine.initializeGameData()
def loadQueue(self, filepath):
self.actionsQueue = []
file = open(filepath, "r")
text = file.readlines()
for line in text:
if line.strip() <> "":
command = line.split()
self.actionsQueue.append(MouseAction(command))
def advanceQueue(self):
if not len(self.actionsQueue) == 0:
action = self.actionsQueue.pop(0)
if action.type == "MOVE":
target = (action.params[0] + self.gameEngine.xMargin, action.params[1] + self.gameEngine.yMargin)
self.mousePointer.startMovement(target, 7, LINEAR)
self.currentAction = action
if action.type == "MOUSE_BUTTON_DOWN":
resourcesPath = os.path.split(self.path)[0]
clickPath = os.path.join(resourcesPath, "click.wav")
self.gameEngine.getSoundMgr().playSoundImmediately(clickPath)
self.eventQueue.append(DemoEvent("MOUSE_BUTTON_DOWN", (self.mousePointer.getX(), self.mousePointer.getY())))
if action.type == "MOUSE_BUTTON_UP":
self.eventQueue.append(DemoEvent("MOUSE_BUTTON_UP", (self.mousePointer.getX(), self.mousePointer.getY())))
if action.type == "WAITMOVS":
self.currentAction = action
if action.type == "WAIT":
self.currentAction = action
self.timer = action.params
if self.mousePointer.isMoving():
self.eventQueue.append(DemoEvent("MOUSEMOTION", (self.mousePointer.getX(), self.mousePointer.getY())))
def updateState(self):
self.gameEngine.updateState()
if self.currentAction == None:
self.advanceQueue()
else:
mousePointerMoving = self.mousePointer.isMoving()
if mousePointerMoving:
self.eventQueue.append(DemoEvent("MOUSEMOTION", (self.mousePointer.getX(), self.mousePointer.getY())))
if self.currentAction.type == "WAIT":
self.timer = self.timer - 1
if self.timer == 0:
self.currentAction = None
elif self.currentAction.type == "MOVE":
if not mousePointerMoving:
self.currentAction = None
elif self.currentAction.type == "WAITMOVS":
if not self.somethingMoves():
self.currentAction = None
self.processEvents()
def somethingMoves(self):
for control in self.gameEngine.getUiMgr().controls:
if control.isMoving() and not control is self.mousePointer:
return True
return False
def on_mouse_button_up(self, clickedControl):
if self.demoIsProcessing:
self.gameEngine.on_mouse_button_up(clickedControl)
def on_mouse_button_down(self, clickedControl):
if self.demoIsProcessing:
self.gameEngine.on_mouse_button_down(clickedControl)
def on_mouse_hover(self, clickedControl):
#print clickedControl
if self.demoIsProcessing:
self.gameEngine.on_mouse_hover(clickedControl)
def processEvents(self):
self.demoIsProcessing = True
if self.gameEngine.getSoundMgr().thereAreSoundsPlayingSynchronously():
#pygame.mouse.set_cursor(*pygame.cursors.diamond)
pass
else:
if len(self.eventQueue) > 0:
event = self.eventQueue.pop(0)
control = self.getAffectedControl()
if event.type == "MOUSE_BUTTON_UP":
if not control is None:
self.on_mouse_button_up(control)
if event.type == "MOUSE_BUTTON_DOWN":
if not control is None:
self.on_mouse_button_down(control)
if event.type == "MOUSEMOTION":
if not control is None:
self.on_mouse_hover(control)
self.demoIsProcessing = False
def getAffectedControl(self):
xMouse = self.mousePointer.getX()
yMouse = self.mousePointer.getY()
for control in self.gameEngine.getUiMgr().controls:
if control.isClickable():
if control.collidesWithMousePosition(xMouse, yMouse):
return control
class MainHelp(Game):
def __init__(self, screenSurface, uiMgr, soundMgr, screenMgr, path):
Game.__init__(self, screenSurface, uiMgr, soundMgr, screenMgr, path)
self.xMargin = 0
self.yMargin = 0
self.realGame = None
self.level2MenuItems = 0
self.level3MenuItems = 0
self.level4MenuItems = 0
def initializeGameData(self):
self.filebox = Archiver(self, self.settings["rootIconX"], self.settings["rootIconY"], self.masterResourcesDir)
self.filebox.setLayer(1)
#self.menu = Control(self, self.filebox.getX(), self.filebox.getY(), self.filebox.getWidth(), self.filebox.getHeight(),"", 0)
diffX = self.filebox.getX() - self.realGame.filebox.getX()
diffY = self.filebox.getY() - self.realGame.filebox.getY()
self.menu = self.realGame.buildMenu(self.realGame.root, diffX, diffY, self)
self.menu.mainControl = self.filebox
self.menu.setX(self.filebox.getX())
self.menu.setY(self.filebox.getY())
self.menu.setLayer(0)
self.getUiMgr().addControl(self.filebox)
self.hoveredOnControl = None
#self.getUiMgr().addControl(self.menu)
def on_mouse_hover(self, clickedControl):
if clickedControl is self.menu:
if not self.filebox.isOpen():
self.filebox.hover()
elif clickedControl.type == "menu":
if not self.hoveredOnControl is None:
self.hoveredOnControl.turnHoverOff()
if not clickedControl.isOpen():
self.hoveredOnControl = clickedControl
self.hoveredOnControl.turnHoverOn()
else:
if not self.filebox.isOpen():
self.filebox.closeCompletely()
def on_mouse_button_down(self, clickedControl):
if clickedControl.type == "menu":
if len(clickedControl.submenus) > 0:
clickedControl.click()
def makePath(self, fileName):
return self.realGame.makePath(fileName)
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