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import pygame, sys, os
from pygame.locals import *
from eduGames import *
from pygame.font import *
class MultipleChoice(Game):
(INITIAL, WAITING, GOOD_CHOICE, BAD_CHOICE, END) = (0,1,2,3,4)
def __init__(self, screen, uiMgr, sndMgr, screenMgr, path):
Game.__init__(self, screen, uiMgr, sndMgr, screenMgr, path)
self.currentQuestionIndex = 0
self.questions = None
self.finished = False
self.hoveredOnControl = None
self.state = MultipleChoice.INITIAL
self.soundIcon = None
self.soundsDir = "" #set later by Games class
self.xMargin = 0
self.yMargin = 0
self.isHelp = False
self.masterResourcesDir = None
self.successSound = ""
def readInfo(self):
self.alert = os.path.join(self.soundsDir,"chord.ogg")
fileName = os.path.join(self.path, self.settings["infoFile"])
puzzleFile = open(fileName, "r")
fileText = puzzleFile.read()
puzzleFileReader = Reader(self.resourcesDir, self.soundsDir)
puzzleFile.close()
return puzzleFileReader.read(fileText)
def initializeGameData(self):
self.questions = self.readInfo()
self.soundIcon = ImageControl(self, self.settings["soundIconX"] + self.xMargin, self.settings["soundIconY"] + self.yMargin, os.path.join(self.masterResourcesDir, "sound.png"), "", 2)
self.soundIcon.setLayer(5)
self.soundIcon.type = "soundIcon"
self.successSound = os.path.join(self.soundsDir, "bing.ogg")
def showCurrentQuestion(self):
fontPath = os.path.join(self.resourcesDir, "Helvetica LT Condensed Black.ttf")
font = Font(fontPath, 50)
self.getUiMgr().deleteGameControls(self)
self.getUiMgr().addControl(self.soundIcon)
x = self.settings["leftMargin"] + self.xMargin
y = self.settings["topMargin"] + self.yMargin
question = self.questions[self.currentQuestionIndex]
questionControl = ImageControl(self, x, y, question.image, question.audio, 1)
questionControl.setLayer(4)
self.getUiMgr().addControl(questionControl)
x = self.settings["firstOptionX"] + self.xMargin
for option in question.options:
optionControl = AnimatedImageControl(self, x, y, option.image, 3)
optionControl.optionName = option.name
optionControl.type = "option"
optionControl.framesBetweenUpdates = 3
if self.settings.has_key("animationSpeed"):
self.settings["animationSpeed"]
optionControl.pingpong = True
optionControl.setLayer(4)
txt = option.name
xText = optionControl.getX() + optionControl.getWidth() + 30
yText = optionControl.getY() + optionControl.getHeight()/2 - 20
text = Label(self, xText, yText, 20, 10, font, txt, 4)
text.color = (0,0,0)
text.background = None
self.getUiMgr().addControl(text)
self.getUiMgr().addControl(optionControl)
y = y + optionControl.getHeight() + self.settings["spaceBetweenOptions"]
def on_mouse_hover(self, clickedControl):
if not self.hoveredOnControl is None:
self.hoveredOnControl.pause()
self.hoveredOnControl = None
if clickedControl.type == "option":
if not self.hoveredOnControl is clickedControl:
self.hoveredOnControl = clickedControl
self.hoveredOnControl.playAnimation(-1)
if clickedControl == self.soundIcon:
self.soundIcon.setImageDivisionIndex(1)
else:
self.soundIcon.setImageDivisionIndex(0)
def on_mouse_button_down(self, clickedControl):
if self.state == MultipleChoice.WAITING:
if clickedControl.type == "option":
if clickedControl.optionName == self.questions[self.currentQuestionIndex].correctOption:
self.state = MultipleChoice.GOOD_CHOICE
else:
self.state = MultipleChoice.BAD_CHOICE
elif clickedControl is self.soundIcon:
self.getSoundMgr().addSoundForPlayback(self.questions[self.currentQuestionIndex].audio)
def updateState(self):
if not self.state == MultipleChoice.END:
question = self.questions[self.currentQuestionIndex]
if self.state == MultipleChoice.INITIAL:
self.showCurrentQuestion()
self.getSoundMgr().addSoundForPlayback(question.audio, True)
self.state = MultipleChoice.WAITING
if self.state == MultipleChoice.GOOD_CHOICE:
self.currentQuestionIndex += 1
self.getSoundMgr().addSoundForPlayback(self.successSound, False, True)
if self.currentQuestionIndex == len(self.questions):
self.state = MultipleChoice.END
else:
self.state = MultipleChoice.INITIAL
if self.state == MultipleChoice.BAD_CHOICE:
self.getSoundMgr().addSoundForPlayback(self.alert, True)
self.state = MultipleChoice.WAITING
if self.state == MultipleChoice.END:
self.finished = True
if not self.isHelp:
self.saveAsDone()
class Reader:
def __init__(self, resourcesDir, soundsDir):
self.resourcesDir = resourcesDir
self.soundsDir = soundsDir
def read(self, puzzlesDefinition):
(NONE, QUESTION, OPTIONS) = (0,1,2)
lines = puzzlesDefinition.splitlines()
state = NONE
currentQuestion = None
questions = []
for line in lines:
line = line.strip()
if line == "":
continue
if line.startswith("#"):
continue
if line == "question:":
state = QUESTION
continue
if line == "options:":
state = OPTIONS
continue
if state == QUESTION:
questionData = line.split()
currentQuestion = Question(questionData[0], questionData[1], questionData[2], self.resourcesDir, self.soundsDir)
questions.append(currentQuestion)
continue #Next line must be "options"
if state == OPTIONS:
optionData = line.split()
option = Option(optionData[0], optionData[1], self.resourcesDir)
currentQuestion.options.append(option)
return questions
class Option:
def __init__(self, name, image, resourcesDir):
self.name = name
self.image = os.path.join(resourcesDir, image)
class Question:
def __init__(self, image, audio, correctOption, resourcesDir, soundsDir):
self.image = os.path.join(resourcesDir, image)
self.audio = os.path.join(soundsDir, audio)
self.correctOption = correctOption
self.options = []
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