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import pygame, sys, os
from pygame.locals import *
from eduGames import *
import random
class Paint(Game):
(INITIAL, WAITING, BAD_CHOICE, GOOD_CHOICE, WAITING_PAINT, PAINTING, END) = (0,1,2,3,4,5, 6)
def __init__(self, screen, uiMgr, sndMgr, screenMgr, path):
Game.__init__(self, screen, uiMgr, sndMgr, screenMgr, path)
self.finished = False
self.puzzleElements = None
self.paintBoxes = None
self.currentElementIndex = 0
self.state = Paint.INITIAL
self.puzzleElementControls = None
self.selectedColor = ""
self.soundIcon = None
self.soundsDir = "" #set later by the Games class
self.xMargin = 0
self.yMargin = 0
self.masterResourcesDir = None
self.brush = None
self.fakeMouse = None
self.isHelp = False
self.onNavigationPortion = False
self.xStartBrushZone = 0
self.yStartBrushZone = 0
self.xEndBrushZone = 1030 + self.xMargin
self.yEndBrushZone = 0
def getCurrentPuzzleElement(self):
return self.puzzleElements[self.currentElementIndex]
def getCurrentPuzzleElementControl(self):
return self.puzzleElements[self.currentElementIndex].control
def pause(self):
self.getUiMgr().removeControl(self.brush)
pygame.mouse.set_visible(True)
def unPause(self):
self.getUiMgr().addControl(self.brush)
pygame.mouse.set_visible(False)
def initializeGameData(self):
self.brush = Brush(self, "")
self.alert = os.path.join(self.soundsDir, "chord.ogg")
self.ding = os.path.join(self.soundsDir, "ding.ogg")
(self.puzzleElements, self.paintBoxes, backgroundPath, backgroundX, backgroundY) = self.readInfo()
self.showElements()
self.showPaintBoxes()
if backgroundPath != "":
self.showBackgroundImage(backgroundPath, backgroundX, backgroundY)
fakeMouse = [c for c in self.getUiMgr().controls if c.type == "fakeMouse"]
self.fakeMouse = None
if not len(fakeMouse) == 0:
self.fakeMouse = fakeMouse[0]
self.brush.trackControl(self.fakeMouse)
self.fakeMouse.setLayer(20)
self.getUiMgr().addControl(self.brush)
if not self.isHelp:
pygame.mouse.set_visible(False)
def showBackgroundImage(self, backgroundPath, x, y):
path = os.path.join(self.resourcesDir, backgroundPath)
ic = ImageControl(self, x, y, path, "", 1)
ic.setLayer(9)
self.getUiMgr().addControl(ic)
def getShuffledElements(self):
shuffledElements = []
for element in self.puzzleElements:
shuffledElements.append(element)
random.shuffle(shuffledElements)
return shuffledElements
def showElements(self):
shuffledElements = self.getShuffledElements()
x = self.settings["xFirstElement"] + self.xMargin
y = self.settings["yFirstElement"] + self.yMargin
distanceBetweenElements = -1
if self.settings.has_key("distanceBetweenElements"):
distanceBetweenElements = self.settings["distanceBetweenElements"]
self.puzzleElementControls = []
counter = 1
for element in shuffledElements:
if counter > self.settings["elementsPerRow"] and counter % self.settings["elementsPerRow"] == 1:
xLastRow = self.settings["xFirstElementLastRow"] + self.xMargin
x = xLastRow
y = y + self.settings["spaceBetweenRows"]
if element.x > -1:
x = element.x
y = element.y
ic = ImageControl(self, x, y, os.path.join(self.resourcesDir, element.image),
"", element.getNumberOfStates())
ic.setLayer(6)
ic.type = "drawing"
ic.setAsUnclickable()
element.control = ic
if distanceBetweenElements > -1:
x += distanceBetweenElements
else:
x += ic.getWidth()
self.getUiMgr().addControl(ic)
self.puzzleElementControls.append(ic)
counter += 1
def showPaintBoxes(self):
x = self.settings["paintBoxesX"] + self.xMargin
y = self.settings["paintBoxesY"] + self.yMargin
watercolor = ImageControl(self, x, y, os.path.join(self.masterResourcesDir, "_acuarelas.png"))
watercolor.setLayer(5)
self.soundIcon = GrowsAndShrinksAnimatedControl(self, self.settings["soundIconX"] + self.xMargin, self.settings["soundIconY"] + self.yMargin, os.path.join(self.masterResourcesDir, "sound.png"), "", 2)
self.soundIcon.setLayer(5)
self.soundIcon.type = "soundIcon"
self.getUiMgr().addControl(watercolor)
self.getUiMgr().addControl(self.soundIcon)
x = self.settings["paintBoxesX"] + self.xMargin + 75
y = self.settings["paintBoxesY"] + self.yMargin + 25
for element in self.paintBoxes:
ic = Control(self, x, y, 50, 50)
ic.color = element
ic.setLayer(4)
ic.type = "paint"
x += 7 + ic.getWidth()
self.getUiMgr().addControl(ic)
self.yEndBrushZone = watercolor.getY() + watercolor.getHeight()
def readInfo(self):
fileName = os.path.join(self.path, self.settings["infoFile"])
file = open(fileName, "r")
fileText = file.read()
reader = ScreensReader()
file.close()
return reader.read(fileText)
def on_mouse_hover(self, clickedControl):
if clickedControl == self.soundIcon:
self.soundIcon.setImageDivisionIndex(1)
self.onNavigationPortion = True
else:
if self.soundIcon.getImageDivisionIndex() == 1: #might improve performance.
self.soundIcon.setImageDivisionIndex(0)
mousePos = pygame.mouse.get_pos()
mousePosX = mousePos[0]
mousePosY = mousePos[1]
if mousePosX < self.xStartBrushZone or mousePosY < self.yStartBrushZone or mousePosX > self.xEndBrushZone or mousePosY > self.yEndBrushZone:
self.onNavigationPortion = True
else:
self.onNavigationPortion = False
try:
if self.onNavigationPortion:
if self.brush.isVisible():
self.brush.makeInvisible()
else:
if not self.brush.isVisible():
self.brush.makeVisible()
except:
pass
def on_mouse_button_down(self, clickedControl):
if self.state == Paint.WAITING:
if clickedControl.type == "paint":
self.selectedColor = clickedControl.color
elif clickedControl == self.soundIcon:
self.state = Paint.INITIAL
if self.state == Paint.WAITING_PAINT:
if clickedControl.type == "drawing" and clickedControl is self.getCurrentPuzzleElementControl():
self.state = Paint.PAINTING
self.playSoundSequentially(self.ding)
else:
self.playSound(self.alert)
def paintCurrentElement(self):
self.getCurrentPuzzleElementControl().setImageDivisionIndex(self.getCurrentPuzzleElement().getCurrentIndex()+1)
def playSoundSequentially(self, sound):
self.getSoundMgr().addSoundForPlayback(sound, False, True)
def playSound(self, sound):
self.getSoundMgr().addSoundForPlayback(sound)
def updateState(self):
mouseVisible = self.isHelp or self.isPaused or self.onNavigationPortion
pygame.mouse.set_visible(mouseVisible)
if self.state == Paint.INITIAL:
soundPath = os.path.join(self.soundsDir, self.getCurrentPuzzleElement().currentAudio())
self.getSoundMgr().addSoundForPlayback(soundPath)
self.soundIcon.delay = 15
self.soundIcon.playAnimation()
self.soundIcon.stopAnimation()
self.state = Paint.WAITING
currentControl = self.getCurrentPuzzleElementControl()
currentControl.setAsClickable()
return
if self.state == Paint.WAITING: #Actually two states: with and without a selected color.
if self.selectedColor != "":
if self.selectedColor == self.getCurrentPuzzleElement().currentColor():
self.state = Paint.GOOD_CHOICE
self.getUiMgr().removeControl(self.brush)
self.brush = Brush(self, self.selectedColor, self.fakeMouse)
self.getUiMgr().addControl(self.brush)
else:
self.state = Paint.BAD_CHOICE
self.selectedColor = ""
return
if self.state == Paint.BAD_CHOICE:
self.playSound(self.alert)
self.state = Paint.WAITING
return
if self.state == Paint.GOOD_CHOICE:
self.playSound(self.ding)
self.state = Paint.WAITING_PAINT
return
if self.state == Paint.PAINTING:
self.paintCurrentElement()
self.getCurrentPuzzleElement().moveOn()
self.getUiMgr().removeControl(self.brush)
self.brush = Brush(self)
self.brush.trackControl(self.fakeMouse)
self.getUiMgr().addControl(self.brush)
self.state = Paint.INITIAL
if self.getCurrentPuzzleElement().solved():
self.getCurrentPuzzleElementControl().setAsUnclickable()
self.currentElementIndex += 1
if self.currentElementIndex >= len(self.puzzleElements):
self.state = Paint.END
return
if self.state == Paint.END:
self.finished = True
if not self.fakeMouse:
pygame.mouse.set_visible(True)
if not self.isHelp:
self.saveAsDone()
return
def endGame(self):
self.finished = True
if not self.fakeMouse:
pygame.mouse.set_visible(True)
class ScreensReader:
def read(self, text):
lines = text.splitlines()
self.elements = []
self.paintCollection = []
self.backgroundPath = ""
self.backgroundX = 0
self.backgroundY = 0
state = "initial"
for line in lines:
if line.strip() != "" and not line.startswith("#"):
if line.strip() == "paint:":
state = "paint"
continue
if line.strip() == "elements:":
state = "elements"
continue
if line.strip().startswith("background"):
state = "background"
info = line.split(":")[1].strip()
infoPieces = info.split()
self.backgroundPath = infoPieces[0]
self.backgroundX = int(infoPieces[1])
self.backgroundY = int(infoPieces[2])
if state == "paint":
self.paintCollection.append(line.strip())
if state == "elements":
elemData = line.split()
element = PaintPuzzleItem(elemData[0])
counter = 1
while(counter < len(elemData)):
if not elemData[counter].isdigit():
part = PaintPuzzlePart(elemData[counter], elemData[counter+1])
element.parts.append(part)
else:
element.x = int(elemData[counter])
element.y = int(elemData[counter+1])
counter = counter + 2
self.elements.append(element)
return (self.elements, self.paintCollection, self.backgroundPath, self.backgroundX, self.backgroundY)
class PaintPuzzleItem:
def __init__(self, image):
self.image = image
self.parts = []
self.__currentIndex = 0
self.x = -1
self.y = -1
def getNumberOfStates(self):
return len(self.parts) + 1
def getCurrentIndex(self):
return self.__currentIndex
def moveOn(self):
self.__currentIndex = self.__currentIndex + 1
def solved(self):
return self.__currentIndex == len(self.parts)
def currentAudio(self):
return self.parts[self.__currentIndex].audio
def currentColor(self):
return self.parts[self.__currentIndex].color
class PaintPuzzlePart:
def __init__(self, audio, color):
self.audio = audio
self.color = color
class Brush(ImageControl):
def __init__(self, game, color="", controlToTrack=None):
if color == "":
imageFilePath = os.path.join(game.masterResourcesDir, "pincel.png")
else:
imageFilePath = os.path.join(game.masterResourcesDir, "pincel_" + color + ".png")
if controlToTrack is None:
(mouseX, mouseY) = pygame.mouse.get_pos()
else:
(mouseX, mouseY) = (controlToTrack.getX(), controlToTrack.getY())
ImageControl.__init__(self, game, mouseX, mouseY, imageFilePath, "", 1)
self.__controlToTrack = controlToTrack
def update(self):
if self.getLayer() != 0:
self.setLayer(0)
ImageControl.update(self)
if not self.__controlToTrack:
(mouseX, mouseY) = pygame.mouse.get_pos()
else:
mouseX = self.__controlToTrack.getX()
mouseY = self.__controlToTrack.getY()
self.setX(mouseX)
self.setY(mouseY)
def isClickable(self):
return False
def trackControl(self, controlToTrack):
self.__controlToTrack = controlToTrack
def stopTrackingControl(self):
self.__controlToTrack = None
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