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import Sort
from eduGames import *
import os
class MouseAction:
def __init__(self, command):
self.type = command[0].upper()
if self.type == "MOVE":
x = int(command[1])
y = int(command[2])
self.params = (x,y)
elif self.type == "WAIT":
self.params = int(command[1])
class MousePointer(ImageControl):
(WAITING, MOVING, MOUSE_BUTTON_DOWN, WAITINGMOVES) = (0,1,2,3)
def __init__(self, game, path):
mousePointerImagePath = os.path.split(path)[0]
mousePointerImagePath = os.path.join(mousePointerImagePath, "mousePointer.png")
x = game.getScreen().get_width()//2
y = game.getScreen().get_height()//2
ImageControl.__init__(self, game, x, y, mousePointerImagePath, "", 1)
def isClickable(self):
return False
class DemoEvent:
def __init__(self, type, params):
self.type = type
self.params = params
class DemoPlayer(Sort.Sort):
def __init__(self, screen, uiMgr, sndMgr, screenMgr, path):
Sort.Sort.__init__(self, screen, uiMgr, sndMgr, screenMgr, path)
self.mousePointer = MousePointer(self, path)
self.eventQueue = []
filepath = os.path.join(path, "demoscript.txt")
self.demoIsProcessing = False
self.actionsQueue = []
self.loadQueue(filepath)
self.currentAction = None
self.timer = 0
def loadQueue(self, filepath):
self.actionsQueue = []
file = open(filepath, "r")
text = file.readlines()
for line in text:
if line.strip() <> "":
command = line.split()
self.actionsQueue.append(MouseAction(command))
def showCurrentScreen(self):
Sort.Sort.showCurrentScreen(self)
self.getUiMgr().addControl(self.mousePointer)
def advanceQueue(self):
if not len(self.actionsQueue) == 0:
action = self.actionsQueue.pop(0)
if action.type == "MOVE":
target = action.params
self.mousePointer.startMovement(target, 7, LINEAR)
self.currentAction = action
self.eventQueue.append(DemoEvent("MOUSEMOTION", (self.mousePointer.getX(), self.mousePointer.getY())))
if action.type == "MOUSE_BUTTON_DOWN":
self.eventQueue.append(DemoEvent("MOUSE_BUTTON_DOWN", (self.mousePointer.getX(), self.mousePointer.getY())))
if action.type == "WAITMOVS":
self.currentAction = action
if action.type == "WAIT":
self.currentAction = action
self.timer = action.params
else:
self.finished = True
def updateState(self):
Sort.Sort.updateState(self)
if self.currentAction == None:
self.advanceQueue()
else:
mousePointerMoving = self.mousePointer.isMoving()
if mousePointerMoving:
self.eventQueue.append(DemoEvent("MOUSEMOTION", (self.mousePointer.getX(), self.mousePointer.getY())))
if self.currentAction.type == "WAIT":
self.timer = self.timer - 1
if self.timer == 0:
self.currentAction = None
elif self.currentAction.type == "MOVE":
if not mousePointerMoving:
self.currentAction = None
elif self.currentAction.type == "WAITMOVS":
if not self.somethingMoves():
self.currentAction = None
self.processEvents()
def somethingMoves(self):
for control in self.getUiMgr().controls:
if control.isMoving() and not control is self.mousePointer:
return True
return False
def on_mouse_button_up(self, clickedControl):
if self.demoIsProcessing:
Sort.Sort.on_mouse_button_up(self, clickedControl)
def on_mouse_button_down(self, clickedControl):
if self.demoIsProcessing:
Sort.Sort.on_mouse_button_down(self, clickedControl)
def on_mouse_hover(self, clickedControl):
#print clickedControl
if self.demoIsProcessing:
Sort.Sort.on_mouse_hover(self, clickedControl)
def processEvents(self):
self.demoIsProcessing = True
if self.getSoundMgr().thereAreSoundsPlayingSynchronously():
pygame.mouse.set_cursor(*pygame.cursors.diamond)
else:
if len(self.eventQueue) > 0:
event = self.eventQueue.pop(0)
control = self.getAffectedControl()
if event.type == "MOUSE_BUTTON_UP":
if not control is None:
self.on_mouse_button_up(control)
if event.type == "MOUSE_BUTTON_DOWN":
if not control is None:
self.on_mouse_button_down(control)
if event.type == "MOUSEMOTION":
if not control is None:
self.on_mouse_hover(control)
self.demoIsProcessing = False
def getAffectedControl(self):
xMouse = self.mousePointer.getX()
yMouse = self.mousePointer.getY()
for control in self.getUiMgr().controls:
if control.isClickable():
if control.collidesWithMousePosition(xMouse, yMouse):
return control
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