1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#Copyright (c) 2009, Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
import pygtk
pygtk.require('2.0')
import gtk
import gobject
import os.path
import sprites
#
# class for defining individual cards
#
class Sprite:
def __init__(self, sw, name, x, y, w, h):
# create sprite from svg file
self.spr = sprites.Sprite(sw.sprites, x, y,
self.load_image(sw.path,name,w*sw.scale,h*sw.scale))
def draw_sprite(self, layer=1000):
self.spr.set_layer(layer)
self.spr.draw()
def load_image(self, file, name, w, h):
return gtk.gdk.pixbuf_new_from_file_at_size(os.path.join(file +
name +
'.svg'),
w, h)
|