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-rw-r--r--pdf/xpdf/SplashOutputDev.h196
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diff --git a/pdf/xpdf/SplashOutputDev.h b/pdf/xpdf/SplashOutputDev.h
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--- a/pdf/xpdf/SplashOutputDev.h
+++ /dev/null
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-//========================================================================
-//
-// SplashOutputDev.h
-//
-// Copyright 2003 Glyph & Cog, LLC
-//
-//========================================================================
-
-#ifndef SPLASHOUTPUTDEV_H
-#define SPLASHOUTPUTDEV_H
-
-#include <aconf.h>
-
-#ifdef USE_GCC_PRAGMAS
-#pragma interface
-#endif
-
-#include "gtypes.h"
-#include "SplashTypes.h"
-#include "xpdfconfig.h"
-#include "OutputDev.h"
-
-class GfxState;
-class GfxPath;
-class Gfx8BitFont;
-class SplashBitmap;
-class Splash;
-class SplashPath;
-class SplashPattern;
-class SplashFontEngine;
-class SplashFont;
-class T3FontCache;
-class XRef;
-struct T3FontCacheTag;
-struct T3GlyphStack;
-struct GfxRGB;
-
-//------------------------------------------------------------------------
-
-// number of Type 3 fonts to cache
-#define splashOutT3FontCacheSize 8
-
-//------------------------------------------------------------------------
-// SplashOutputDev
-//------------------------------------------------------------------------
-
-class SplashOutputDev: public OutputDev {
-public:
-
- // Constructor.
- SplashOutputDev(SplashColorMode colorModeA, GBool reverseVideoA,
- SplashColor paperColorA);
-
- // Destructor.
- virtual ~SplashOutputDev();
-
- //----- get info about output device
-
- // Does this device use upside-down coordinates?
- // (Upside-down means (0,0) is the top left corner of the page.)
- virtual GBool upsideDown() { return gTrue; }
-
- // Does this device use drawChar() or drawString()?
- virtual GBool useDrawChar() { return gTrue; }
-
- // Does this device use beginType3Char/endType3Char? Otherwise,
- // text in Type 3 fonts will be drawn with drawChar/drawString.
- virtual GBool interpretType3Chars() { return gTrue; }
-
- //----- initialization and control
-
- // Start a page.
- virtual void startPage(int pageNum, GfxState *state);
-
- // End a page.
- virtual void endPage();
-
- //----- link borders
- virtual void drawLink(Link *link, Catalog *catalog);
-
- //----- save/restore graphics state
- virtual void saveState(GfxState *state);
- virtual void restoreState(GfxState *state);
-
- //----- update graphics state
- virtual void updateAll(GfxState *state);
- virtual void updateCTM(GfxState *state, double m11, double m12,
- double m21, double m22, double m31, double m32);
- virtual void updateLineDash(GfxState *state);
- virtual void updateFlatness(GfxState *state);
- virtual void updateLineJoin(GfxState *state);
- virtual void updateLineCap(GfxState *state);
- virtual void updateMiterLimit(GfxState *state);
- virtual void updateLineWidth(GfxState *state);
- virtual void updateFillColor(GfxState *state);
- virtual void updateStrokeColor(GfxState *state);
-
- //----- update text state
- virtual void updateFont(GfxState *state);
-
- //----- path painting
- virtual void stroke(GfxState *state);
- virtual void fill(GfxState *state);
- virtual void eoFill(GfxState *state);
-
- //----- path clipping
- virtual void clip(GfxState *state);
- virtual void eoClip(GfxState *state);
-
- //----- text drawing
- virtual void drawChar(GfxState *state, double x, double y,
- double dx, double dy,
- double originX, double originY,
- CharCode code, Unicode *u, int uLen);
- virtual GBool beginType3Char(GfxState *state, double x, double y,
- double dx, double dy,
- CharCode code, Unicode *u, int uLen);
- virtual void endType3Char(GfxState *state);
- virtual void endTextObject(GfxState *state);
-
- //----- image drawing
- virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
- int width, int height, GBool invert,
- GBool inlineImg);
- virtual void drawImage(GfxState *state, Object *ref, Stream *str,
- int width, int height, GfxImageColorMap *colorMap,
- int *maskColors, GBool inlineImg);
-
- //----- Type 3 font operators
- virtual void type3D0(GfxState *state, double wx, double wy);
- virtual void type3D1(GfxState *state, double wx, double wy,
- double llx, double lly, double urx, double ury);
-
- //----- special access
-
- // Called to indicate that a new PDF document has been loaded.
- void startDoc(XRef *xrefA);
-
- GBool isReverseVideo() { return reverseVideo; }
-
- // Get the bitmap and its size.
- SplashBitmap *getBitmap() { return bitmap; }
- int getBitmapWidth();
- int getBitmapHeight();
-
- // Get the Splash object.
- Splash *getSplash() { return splash; }
-
- // XOR a rectangular region in the bitmap with <pattern>. <pattern>
- // is passed to Splash::setFillPattern, so it should not be used
- // after calling this function.
- void xorRectangle(int x0, int y0, int x1, int y1, SplashPattern *pattern);
-
- // Set the Splash fill color.
- void setFillColor(int r, int g, int b);
-
- // Get a font object for a Base-14 font, using the Latin-1 encoding.
- SplashFont *getFont(GString *name, double *mat);
-
- void setUnderlayCbk(void (*cbk)(void *data), void *data)
- { underlayCbk = cbk; underlayCbkData = data; }
-
-private:
-
- SplashPattern *getColor(double gray, GfxRGB *rgb);
- SplashPath *convertPath(GfxState *state, GfxPath *path);
- void drawType3Glyph(T3FontCache *t3Font,
- T3FontCacheTag *tag, Guchar *data,
- double x, double y);
- static GBool imageMaskSrc(void *data, SplashMono1 *pixel);
- static GBool imageSrc(void *data, SplashColor *pixel, Guchar *alpha);
-
- SplashColorMode colorMode;
- GBool reverseVideo; // reverse video mode
- SplashColor paperColor; // paper color
-
- XRef *xref; // xref table for current document
-
- SplashBitmap *bitmap;
- Splash *splash;
- SplashFontEngine *fontEngine;
-
- T3FontCache * // Type 3 font cache
- t3FontCache[splashOutT3FontCacheSize];
- int nT3Fonts; // number of valid entries in t3FontCache
- T3GlyphStack *t3GlyphStack; // Type 3 glyph context stack
-
- SplashFont *font; // current font
- GBool needFontUpdate; // set when the font needs to be updated
- SplashPath *textClipPath; // clipping path built with text object
-
- void (*underlayCbk)(void *data);
- void *underlayCbkData;
-};
-
-#endif