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//========================================================================
//
// SplashState.h
//
//========================================================================
#ifndef SPLASHSTATE_H
#define SPLASHSTATE_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
class SplashPattern;
class SplashScreen;
class SplashClip;
//------------------------------------------------------------------------
// line cap values
//------------------------------------------------------------------------
#define splashLineCapButt 0
#define splashLineCapRound 1
#define splashLineCapProjecting 2
//------------------------------------------------------------------------
// line join values
//------------------------------------------------------------------------
#define splashLineJoinMiter 0
#define splashLineJoinRound 1
#define splashLineJoinBevel 2
//------------------------------------------------------------------------
// SplashState
//------------------------------------------------------------------------
class SplashState {
public:
// Create a new state object, initialized with default settings.
SplashState(int width, int height);
// Copy a state object.
SplashState *copy() { return new SplashState(this); }
~SplashState();
// Set the stroke pattern. This does not copy <strokePatternA>.
void setStrokePattern(SplashPattern *strokePatternA);
// Set the fill pattern. This does not copy <fillPatternA>.
void setFillPattern(SplashPattern *fillPatternA);
// Set the screen. This does not copy <screenA>.
void setScreen(SplashScreen *screenA);
// Set the line dash pattern. This copies the <lineDashA> array.
void setLineDash(SplashCoord *lineDashA, int lineDashLengthA,
SplashCoord lineDashPhaseA);
private:
SplashState(SplashState *state);
SplashPattern *strokePattern;
SplashPattern *fillPattern;
SplashScreen *screen;
SplashCoord lineWidth;
int lineCap;
int lineJoin;
SplashCoord miterLimit;
SplashCoord flatness;
SplashCoord *lineDash;
int lineDashLength;
SplashCoord lineDashPhase;
SplashClip *clip;
SplashState *next; // used by Splash class
friend class Splash;
};
#endif
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