Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/pdf/xpdf/TextOutputDev.h
blob: daab3c4ebb93a05f669694d9f17b7b1f02a5d40a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
//========================================================================
//
// TextOutputDev.h
//
// Copyright 1997-2002 Glyph & Cog, LLC
//
//========================================================================

#ifndef TEXTOUTPUTDEV_H
#define TEXTOUTPUTDEV_H

#ifdef __GNUC__
#pragma interface
#endif

#include <stdio.h>
#include "gtypes.h"
#include "GfxFont.h"
#include "OutputDev.h"

class GfxState;
class GString;

//------------------------------------------------------------------------

typedef void (*TextOutputFunc)(void *stream, char *text, int len);

//------------------------------------------------------------------------
// TextString
//------------------------------------------------------------------------

class TextString {
public:

  // Constructor.
  TextString(GfxState *state, double fontSize);

  // Destructor.
  ~TextString();

  // Add a character to the string.
  void addChar(GfxState *state, double x, double y,
	       double dx, double dy, Unicode u);

private:

  double xMin, xMax;		// bounding box x coordinates
  double yMin, yMax;		// bounding box y coordinates
  int col;			// starting column
  Unicode *text;		// the text
  double *xRight;		// right-hand x coord of each char
  int len;			// length of text and xRight
  int size;			// size of text and xRight arrays
  TextString *yxNext;		// next string in y-major order
  TextString *xyNext;		// next string in x-major order

  friend class TextPage;
};

//------------------------------------------------------------------------
// TextPage
//------------------------------------------------------------------------

class TextPage {
public:

  // Constructor.
  TextPage(GBool rawOrderA);

  // Destructor.
  ~TextPage();

  // Update the current font.
  void updateFont(GfxState *state);

  // Begin a new string.
  void beginString(GfxState *state);

  // Add a character to the current string.
  void addChar(GfxState *state, double x, double y,
	       double dx, double dy, Unicode *u, int uLen);

  // End the current string, sorting it into the list of strings.
  void endString();

  // Coalesce strings that look like parts of the same line.
  void coalesce();

  // Find a string.  If <top> is true, starts looking at top of page;
  // otherwise starts looking at <xMin>,<yMin>.  If <bottom> is true,
  // stops looking at bottom of page; otherwise stops looking at
  // <xMax>,<yMax>.  If found, sets the text bounding rectange and
  // returns true; otherwise returns false.
  GBool findText(Unicode *s, int len,
		 GBool top, GBool bottom,
		 double *xMin, double *yMin,
		 double *xMax, double *yMax);

  // Get the text which is inside the specified rectangle.
  GString *getText(double xMin, double yMin,
		   double xMax, double yMax);

  // Dump contents of page to a file.
  void dump(void *outputStream, TextOutputFunc outputFunc);

  // Clear the page.
  void clear();

private:

  GBool rawOrder;		// keep strings in content stream order

  TextString *curStr;		// currently active string
  double fontSize;		// current font size

  TextString *yxStrings;	// strings in y-major order
  TextString *xyStrings;	// strings in x-major order
  TextString *yxCur1, *yxCur2;	// cursors for yxStrings list

  int nest;			// current nesting level (for Type 3 fonts)
};

//------------------------------------------------------------------------
// TextOutputDev
//------------------------------------------------------------------------

class TextOutputDev: public OutputDev {
public:

  // Open a text output file.  If <fileName> is NULL, no file is
  // written (this is useful, e.g., for searching text).  If
  // <rawOrder> is true, the text is kept in content stream order.
  TextOutputDev(char *fileName, GBool rawOrderA, GBool append);

  // Create a TextOutputDev which will write to a generic stream.  If
  // <rawOrder> is true, the text is kept in content stream order.
  TextOutputDev(TextOutputFunc func, void *stream, GBool rawOrderA);

  // Destructor.
  virtual ~TextOutputDev();

  // Check if file was successfully created.
  virtual GBool isOk() { return ok; }

  //---- get info about output device

  // Does this device use upside-down coordinates?
  // (Upside-down means (0,0) is the top left corner of the page.)
  virtual GBool upsideDown() { return gTrue; }

  // Does this device use drawChar() or drawString()?
  virtual GBool useDrawChar() { return gTrue; }

  // Does this device use beginType3Char/endType3Char?  Otherwise,
  // text in Type 3 fonts will be drawn with drawChar/drawString.
  virtual GBool interpretType3Chars() { return gFalse; }

  // Does this device need non-text content?
  virtual GBool needNonText() { return gFalse; }

  //----- initialization and control

  // Start a page.
  virtual void startPage(int pageNum, GfxState *state);

  // End a page.
  virtual void endPage();

  //----- update text state
  virtual void updateFont(GfxState *state);

  //----- text drawing
  virtual void beginString(GfxState *state, GString *s);
  virtual void endString(GfxState *state);
  virtual void drawChar(GfxState *state, double x, double y,
			double dx, double dy,
			double originX, double originY,
			CharCode c, Unicode *u, int uLen);

  //----- special access

  // Find a string.  If <top> is true, starts looking at top of page;
  // otherwise starts looking at <xMin>,<yMin>.  If <bottom> is true,
  // stops looking at bottom of page; otherwise stops looking at
  // <xMax>,<yMax>.  If found, sets the text bounding rectange and
  // returns true; otherwise returns false.
  GBool findText(Unicode *s, int len,
		 GBool top, GBool bottom,
		 double *xMin, double *yMin,
		 double *xMax, double *yMax);

private:

  TextOutputFunc outputFunc;	// output function
  void *outputStream;		// output stream
  GBool needClose;		// need to close the output file?
				//   (only if outputStream is a FILE*)
  TextPage *text;		// text for the current page
  GBool rawOrder;		// keep text in content stream order
  GBool ok;			// set up ok?
};

#endif