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diff --git a/FileMixAutoReadMe.txt b/FileMixAutoReadMe.txt new file mode 100755 index 0000000..71a982e --- /dev/null +++ b/FileMixAutoReadMe.txt @@ -0,0 +1,160 @@ +FILEMIXAUTO - Sugar Activity/Linux version - Notes +Art Hunkins +abhunkin@uncg.edu +www.arthunkins.com + + +Working with User Soundfiles/Objects + +FILEMIXAUTO is a self-playing, automatic version of the FileMix +activity. FileMixAuto can handle 1-4 mono or stereo soundfiles. The +files can be of any sample rate and a variety of uncompressed +formats including WAV and AIFF; also Ogg/Vorbis, but not MP3. The +Ogg/Vorbis format is only possible when the Sugar version is later +than 0.84; this excludes the original XO-1 and SoaS +(Sugar-on-a-Stick) Strawberry. + +*However*, the ogg vorbis format (which is written by later versions +of the Record activity) *can* be used by SoaS (Strawberry) 0.84 if +libsndfile is updated. This can be done while connected to the +internet by issuing the following commands in the Terminal: + su <Enter> + yum update libsndfile <Enter> +Neither the XO-1.5, nor XO-1 upgraded to Sugar 0.84 require this mod. + +Students are encouraged to create their own soundfiles, especially +to make their own nature soundscapes. (This is the primary intent +behind FileMixAuto. The four short "nature" files included here +are abbreviated versions of those from the author's DUSK AT ST. +FRANCIS SPRINGS [www.arthunkins.com].) Soundscapes can to set to play +from 30 seconds up to 24 hours, and can be shut off whenever desired. +They can be used as background for movement, pantomime, dramatic +productions, meditation/relaxation, or just to create a mood. + +The natural vehicle for soundfile creation is the Record activity. +This activity is fairly simple and straightforward; the only problem +is that many versions of it do not work with various incarnations of +Sugar. The following versions of Record seem to work well or fairly +well: v86 with the XO-1.5 and the XO-1 upgraded to Sugar 0.84; and +v64 with Sugar-on-a-Stick Strawberry (0.84). The XO-1.5 works *best* +with v78 (strangely named the "Grabar" activity). No current Record +versions work correctly with Sugar 0.86 and higher (as of 12/2010). +Please note that Record prior to v74 (except for v61-64) produce ogg +*speex* files; these files are *not* compatible with FileMixAuto. + +Soundfiles must be moved into the folder where this file resides, +and be renamed soundin.1 through soundin.4. Alternatively, and more +practically, however, user sound-files may be loaded from the Journal +(Sugar 0.84 and later). In this case, only wav and ogg/vorbis formats +are allowed. + +More advanced users may wish to record their soundfiles on some other +system, and import their wav or ogg vorbis files into the Journal via +a USB drive. (Display drive contents in Journal view, and drag your +file onto the Journal icon.) + +Otherwise, advanced users can also run the fine Audacity application +to record and edit. (Happily, none of the limitations of the Record +activity apply here.) In the Terminal, connected to the web, enter: + su <Enter> + yum import audacity <Enter> + ... + audacity <Enter> +(you are now running Audacity from the Terminal). + +When you are finished recording and editing (including auditioning the +file in loop mode), "Export" the file in wav or ogg vorbis format, +saving it to a USB drive with appropriate filename. Exit audacity. In +the Journal, display the contents of your USB drive, and drag your +newly-recorded file onto the Journal icon. It is now ready for +FileMixAuto. + + +The (Random) Controls + +A number of controls, all of which are set prior to performance, allow +for independent random variation of the (up to) 4 soundfiles. Files of +slightly varied duration (the default soundfiles are excellent +examples), that begin at different random points within the file, +create an ever-changing texture. If the loops are carefully and +continuously made, and striking events avoided, the resultant +soundscapes should be both seamless and modestly interesting. + +1) Number of files: self-explanatory (soundin.1 is file #1). If you +don't need all 4, reduce the number, as it is less work for the +computer. This is not crucial, however, as the volumes of unwanted +files can be reduced to zero. If you do not select one of your own +files, the corresponding default file will play. + +2) Maximum Volume, files 1-4: here is where you set basic mix levels. +The files never get relatively louder than this. + +3) Random Rate: the common random speed at which random changes occur. +A rate of zero is no change in speed at all. The fastest rate is two +changes per second. All changes are gradual and "rounded"; as a result, +the periodic "points" of change are not noticeable. What is heard is a +kind of "average random rate" of change. + +4) Random Volume Change: changes of volume for the four soundfiles are +independent. Particularly important: the AMOUNT of change (up to 100%) +is DOWNWARD from (or below) maximum volume for each file. + +5) Random Pitch Change: random pitch variation up to 10% above AND +BELOW the original pitch. + +6) Random Filter Peak (Resonance): variation in the center frequency +strength of the filter. A higher peak concentrates the sound around the +central filter frequency. Zero represents minimum filtering and a sound +closest to the original. + +7) Random Filter Frequency: variation AROUND the center point of the +filter (both up and down). Works in conjunction with #8. + +8) Filter (center point) Shift: this is NOT a random variation. The +center point of the filter is moved up or down by a fixed amount. Works +in conjunction with #7. + +9) Fade In/Out Duration: duration of initial fadein and final fadeout. +These durations are included in Total Duration (below). Positive +numbers are SECONDS, negative numbers are MINUTES. Range: 0 seconds to +10 minutes. + +1) Total Duration: self-explanatory. All files begin and end at the +same time (though they start at different locations within; see below). +Though the performance will conclude at the time specified, it can +always be halted sooner by hitting STOP (in which case, of course, +there is no final fade). When a performance concludes naturally, the +START button immediately reappears. + +Note: Every file begins from a different random position each time a +performance is started. + +Additional observation: Although the controllers display only integer +values, the buttons may be clicked and decimal - or other alternate +numbers - inserted. (This may be particularly appropriate for Total +Duration.) Upon hitting START, the display returns to the closest +integer, but the chosen value will remain until changed. + + +No Sound - Sample Rate Issues + +On a few systems, e.g. the Intel Classmate PC, the specified sr +(sample rate) of 44100 may not produce audio. Substitute a rate of +48000 (or, if necessary, 32000) toward the beginning of the +FileMixAuto.csd file, using a text editor. + + +Audio Glitching/Breakup + +If you get audio glitching, open Sugar's Control Panel, and turn off +Extreme power management (under Power) or Wireless radio (under +Network). Stereo headphones (an inexpensive set will work fine) or +external amplifier/speaker system are highly recommended. + + +Resizing the Font + +The font display of this activity can be resized in csndsugui.py, +using any text editor. Further instructions are found toward the +beginning of csndsugui.py. (Simply change the value of the "resize" +variable (= 0), plus or minus.) |