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-rwxr-xr-xg.py253
1 files changed, 126 insertions, 127 deletions
diff --git a/g.py b/g.py
index 4233b0b..1bca057 100755
--- a/g.py
+++ b/g.py
@@ -1,127 +1,126 @@
-# g.py - globals
-import pygame,utils,random,imgClick
-
-app='Follow Me'; ver='1.0'
-ver='1.1'
-# new bgd
-# ladder
-ver='1.2'
-# scaled font @ imgf
-# man on ladder
-# green bgd -> new buttons
-ver='1.3'
-# star separate & left @ top
-ver='1.4' #<<<< Release 3
-# added magician pic
-ver='1.5'
-# magician -> object
-# speed slider
-# change green button colour
-ver='1.5'
-# rationalised g.py
-# no Esc on XO
-# simon.py - delay also controlled by slider
-# save level
-ver='2.0'
-# sugar coated
-# got this to work ok BUT cursor flickers
-ver='2.1'
-# added journal switch
-# swapped me & grapes
-# added version display for right click
-ver='2.2'
-# cf Boxes
-ver='2.3'
-# app title
-ver='2.4'
-# yellow glow for player & longer
-# increased glow size
-# random seed
-ver='3.0'
-# redraw implemented
-ver='4.0'
-# new sugar cursor etc
-ver='21'
-# bigger white glow
-# no pointer or rectangle while leading
-ver='22'
-# flush_queue() doesn't use gtk on non-XO
-
-UP=(264,273)
-DOWN=(258,274)
-LEFT=(260,276)
-RIGHT=(262,275)
-CROSS=(259,120)
-CIRCLE=(265,111)
-SQUARE=(263,32)
-TICK=(257,13)
-
-def init(): # called by main()
- random.seed()
- global redraw
- global screen,w,h,font1,font2,clock,click_snd
- global factor,offset,imgf,message,version_display
- global pos,pointer
- redraw=True
- version_display=False
- screen = pygame.display.get_surface()
- pygame.display.set_caption(app)
- screen.fill((70,0,70))
- pygame.display.flip()
- w,h=screen.get_size()
- if float(w)/float(h)>1.5: #widescreen
- offset=(w-4*h/3)/2 # we assume 4:3 - centre on widescreen
- else:
- h=int(.75*w) # allow for toolbar - works to 4:3
- offset=0
- clock=pygame.time.Clock()
- factor=float(h)/24 # measurement scaling factor (32x24 = design units)
- offset=(w-4*h/3)/2 # we assume 4:3 - centre on widescreen
- imgf=float(h)/900 # image scaling factor - all images built for 1200x900
- if pygame.font:
- t=int(54*imgf); font1=pygame.font.Font(None,t)
- t=int(48*imgf); font2=pygame.font.Font(None,t)
- message=''
- pos=pygame.mouse.get_pos()
- pointer=utils.load_image('pointer.png',True)
- pygame.mouse.set_visible(False)
-
- # this activity only
- global imgs,glow,glowy,wrong_img,man,ladder,star,score
- global man_x0,man_y0,man_dx,man_dy,man_sc_dx,man_sc_dy
- global wrong,player_n,best,level
- global max_w,max_h,green
- wrong_img=utils.load_image('wrong.png',True); wrong_ind=0; right_ind=0
- man=utils.load_image('man.png',True)
- man_x0=sx(25.5); man_y0=sy(18.31)
- man_dx=(sx(27.87)-man_x0)/11.0; man_dy=(sy(12.15)-man_y0)/11.0
- man_sc_dx=sx(25.38)-man_x0; man_sc_dy=sy(18.61)-man_y0
- ladder=utils.load_image('ladder.png',True)
- star=utils.load_image('star.png',True)
- cy=sy(3.2); dx=sy(6.4); dy=sy(6.2); i=1
- score=0; best=0; level=1
- imgs=[]; glow=[]; glowy=[]; max_w=0; max_h=0
- for r in range(1,4):
- cx=sx(3.2)
- for c in range(1,6):
- img=utils.load_image(str(i)+'.png',True)
- imgC=imgClick.ImgClick(img,(cx,cy),True)
- if imgC.w>max_w: max_w=imgC.w
- if imgC.h>max_h: max_h=imgC.h
- imgs.append(imgC)
- glow.append(utils.load_image(str(i)+'.png',True,'glow'))
- glowy.append(utils.load_image(str(i)+'.png',True,'glowy'))
- cx+=dx; i+=1
- if i==15: break
- cy+=dy
- player_n=0 # player click counter
- wrong=False
- green=0
- imgs[green].mouse_set()
-
-def sx(f): # scale x function
- return int(f*factor+offset+.5)
-
-def sy(f): # scale y function
- return int(f*factor+.5)
-
+# g.py - globals
+import pygame,utils,random,imgClick
+
+app='Follow Me'; ver='1.0'
+ver='1.1'
+# new bgd
+# ladder
+ver='1.2'
+# scaled font @ imgf
+# man on ladder
+# green bgd -> new buttons
+ver='1.3'
+# star separate & left @ top
+ver='1.4' #<<<< Release 3
+# added magician pic
+ver='1.5'
+# magician -> object
+# speed slider
+# change green button colour
+ver='1.5'
+# rationalised g.py
+# no Esc on XO
+# simon.py - delay also controlled by slider
+# save level
+ver='2.0'
+# sugar coated
+# got this to work ok BUT cursor flickers
+ver='2.1'
+# added journal switch
+# swapped me & grapes
+# added version display for right click
+ver='2.2'
+# cf Boxes
+ver='2.3'
+# app title
+ver='2.4'
+# yellow glow for player & longer
+# increased glow size
+# random seed
+ver='3.0'
+# redraw implemented
+ver='4.0'
+# new sugar cursor etc
+ver='21'
+# bigger white glow
+# no pointer or rectangle while leading
+ver='22'
+# flush_queue() doesn't use gtk on non-XO
+
+UP=(264,273)
+DOWN=(258,274)
+LEFT=(260,276)
+RIGHT=(262,275)
+CROSS=(259,120)
+CIRCLE=(265,111)
+SQUARE=(263,32)
+TICK=(257,13)
+
+def init(): # called by main()
+ random.seed()
+ global redraw
+ global screen,w,h,font1,font2,clock,click_snd
+ global factor,offset,imgf,message,version_display
+ global pos,pointer
+ redraw=True
+ version_display=False
+ screen = pygame.display.get_surface()
+ pygame.display.set_caption(app)
+ screen.fill((70,0,70))
+ pygame.display.flip()
+ w,h=screen.get_size()
+ if float(w)/float(h)>1.5: #widescreen
+ offset=(w-4*h/3)/2 # we assume 4:3 - centre on widescreen
+ else:
+ h=int(.75*w) # allow for toolbar - works to 4:3
+ offset=0
+ clock=pygame.time.Clock()
+ factor=float(h)/24 # measurement scaling factor (32x24 = design units)
+ offset=(w-4*h/3)/2 # we assume 4:3 - centre on widescreen
+ imgf=float(h)/900 # image scaling factor - all images built for 1200x900
+ if pygame.font:
+ t=int(54*imgf); font1=pygame.font.Font(None,t)
+ t=int(48*imgf); font2=pygame.font.Font(None,t)
+ message=''
+ pos=pygame.mouse.get_pos()
+ pointer=utils.load_image('pointer.png',True)
+ pygame.mouse.set_visible(False)
+
+ # this activity only
+ global imgs,glow,glowy,wrong_img,man,ladder,star,score
+ global man_x0,man_y0,man_dx,man_dy,man_sc_dx,man_sc_dy
+ global wrong,player_n,best,level
+ global max_w,max_h,green
+ wrong_img=utils.load_image('wrong.png',True); wrong_ind=0; right_ind=0
+ man=utils.load_image('man.png',True)
+ man_x0=sx(25.5); man_y0=sy(18.31)
+ man_dx=(sx(27.87)-man_x0)/11.0; man_dy=(sy(12.15)-man_y0)/11.0
+ man_sc_dx=sx(25.38)-man_x0; man_sc_dy=sy(18.61)-man_y0
+ ladder=utils.load_image('ladder.png',True)
+ star=utils.load_image('star.png',True)
+ cy=sy(3.2); dx=sy(6.4); dy=sy(6.2); i=1
+ score=0; best=0; level=1
+ imgs=[]; glow=[]; glowy=[]; max_w=0; max_h=0
+ for r in range(1,4):
+ cx=sx(3.2)
+ for c in range(1,6):
+ img=utils.load_image(str(i)+'.png',True)
+ imgC=imgClick.ImgClick(img,(cx,cy),True)
+ if imgC.w>max_w: max_w=imgC.w
+ if imgC.h>max_h: max_h=imgC.h
+ imgs.append(imgC)
+ glow.append(utils.load_image(str(i)+'.png',True,'glow'))
+ glowy.append(utils.load_image(str(i)+'.png',True,'glowy'))
+ cx+=dx; i+=1
+ if i==15: break
+ cy+=dy
+ player_n=0 # player click counter
+ wrong=False
+ green=0
+ imgs[green].mouse_set()
+
+def sx(f): # scale x function
+ return int(f*factor+offset+.5)
+
+def sy(f): # scale y function
+ return int(f*factor+.5)