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-rwxr-xr-xsimon.py126
1 files changed, 61 insertions, 65 deletions
diff --git a/simon.py b/simon.py
index 4633ab4..99d694b 100755
--- a/simon.py
+++ b/simon.py
@@ -1,65 +1,61 @@
-# simon.py
-import g,pygame,random,utils
-
-class Simon: # most methods only used by aim instance
-
- def __init__(self,glow_time):
- self.glow_time=glow_time; self.list1=[]
- self.running=False; self.ind=0; self.started=False
- self.glow_active=False
- self.delay=1000 # between item displays - only used by aim instance
-
- def new1(self):
- self.list1=[]; self.inc(); self.started=False
-
- def do(self):
- if self.glow_active:
- d=pygame.time.get_ticks()-self.glow_ms
- if d<0 or d>=self.glow_time:
- self.glow_active=False; g.redraw=True
- if self.running and not self.glow_active:
- d=pygame.time.get_ticks()-self.ms
- if d<0 or d>=self.delay: # time to display
- g.redraw=True
- self.glow_start(self.list1[self.ind]); self.ind+=1
- self.ms=pygame.time.get_ticks()+self.glow_time
- if self.ind==len(self.list1): self.running=False
-
- def inc(self):
- while True: # don't allow double at the start
- r=random.randint(0,len(g.imgs)-1)
- if self.list1==[]: break
- if len(self.list1)>1: break
- if r<>self.list1[0]: break
- #if len(self.list1)>1: r=self.list1[0]+1 ###
- self.list1.append(r)
- self.play(); self.started=True
-
- def play(self): # delayed start
- self.running=True; self.ind=0
- self.ms=pygame.time.get_ticks()
-
- def start(self): # immediate start
- self.running=True; self.ind=0
- self.ms=pygame.time.get_ticks()-self.delay
-
- def glow(self,y=False):
- if self.glow_active:
- ind=self.glow_ind
- cx=g.imgs[ind].cx; cy=g.imgs[ind].cy
- img=g.glow[ind]
- if y: img=g.glowy[ind]
- utils.centre_blit(g.screen,img,(cx,cy))
-
- def glow_start(self,ind):
- self.glow_ms=pygame.time.get_ticks()
- self.glow_active=True
- self.glow_ind=ind
-
- def glow_off(self):
- self.glow_active=False
-
-
-
-
-
+# simon.py
+import g,pygame,random,utils
+
+class Simon: # most methods only used by aim instance
+
+ def __init__(self,glow_time):
+ self.glow_time=glow_time; self.list1=[]
+ self.running=False; self.ind=0; self.started=False
+ self.glow_active=False
+ self.delay=1000 # between item displays - only used by aim instance
+
+ def new1(self):
+ self.list1=[]; self.inc(); self.started=False
+
+ def do(self):
+ if self.glow_active:
+ d=pygame.time.get_ticks()-self.glow_ms
+ if d<0 or d>=self.glow_time:
+ self.glow_active=False; g.redraw=True
+ if self.running and not self.glow_active:
+ d=pygame.time.get_ticks()-self.ms
+ if d<0 or d>=self.delay: # time to display
+ g.redraw=True
+ self.glow_start(self.list1[self.ind]); self.ind+=1
+ self.ms=pygame.time.get_ticks()+self.glow_time
+ if self.ind==len(self.list1): self.running=False
+
+ def inc(self):
+ while True: # don't allow double at the start
+ r=random.randint(0,len(g.imgs)-1)
+ if self.list1==[]: break
+ if len(self.list1)>1: break
+ if r<>self.list1[0]: break
+ #if len(self.list1)>1: r=self.list1[0]+1 ###
+ self.list1.append(r)
+ self.play(); self.started=True
+
+ def play(self): # delayed start
+ self.running=True; self.ind=0
+ self.ms=pygame.time.get_ticks()
+
+ def start(self): # immediate start
+ self.running=True; self.ind=0
+ self.ms=pygame.time.get_ticks()-self.delay
+
+ def glow(self,y=False):
+ if self.glow_active:
+ ind=self.glow_ind
+ cx=g.imgs[ind].cx; cy=g.imgs[ind].cy
+ img=g.glow[ind]
+ if y: img=g.glowy[ind]
+ utils.centre_blit(g.screen,img,(cx,cy))
+
+ def glow_start(self,ind):
+ self.glow_ms=pygame.time.get_ticks()
+ self.glow_active=True
+ self.glow_ind=ind
+
+ def glow_off(self):
+ self.glow_active=False
+ \ No newline at end of file