1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
|
# utils.py
import g,pygame,sys,os,random,copy,load_save
#constants
RED,BLUE,GREEN,BLACK,WHITE=(255,0,0),(0,0,255),(0,255,0),(0,0,0),(255,255,255)
CYAN,ORANGE,CREAM,YELLOW=(0,255,255),(255,165,0),(255,255,192),(255,255,0)
def exit():
save()
pygame.display.quit()
pygame.quit()
sys.exit()
def save():
dir=''
dir=os.environ.get('SUGAR_ACTIVITY_ROOT')
if dir==None: dir=''
fname=os.path.join(dir,'data','follow.dat')
f=open(fname, 'w')
load_save.save(f)
f.close
def load():
dir=''
dir=os.environ.get('SUGAR_ACTIVITY_ROOT')
if dir==None: dir=''
fname=os.path.join(dir,'data','follow.dat')
try:
f=open(fname, 'r')
except:
return None #****
try:
load_save.load(f)
except:
pass
f.close
def version_display():
g.message=g.app+' '+g.ver
g.message+=' '+str(g.screen.get_width())+' x '+str(g.screen.get_height())
message(g.screen,g.font1,g.message)
# loads an image (eg pic.png) from the data subdirectory
# converts it for optimum display
# resizes it using the image scaling factor, g.imgf
# so it is the right size for the current screen resolution
# all images are designed for 1200x900
def load_image(file1,alpha=False,subdir=''): # eg subdir='glow'
data='data'
if subdir!='': data=os.path.join('data',subdir)
fname=os.path.join(data,file1)
try:
img=pygame.image.load(fname)
except:
print "Peter says: Can't find "+fname; exit()
if alpha:
img=img.convert_alpha()
else:
img=img.convert()
if abs(g.imgf-1.0)>.1: # only scale if factor <> 1
w=img.get_width(); h=img.get_height()
try:
img=pygame.transform.smoothscale(img,(int(g.imgf*w),int(g.imgf*h)))
except:
img=pygame.transform.scale(img,(int(g.imgf*w),int(g.imgf*h)))
return img
# eg new_list=copy_list(old_list)
def copy_list(l):
new_list=[];new_list.extend(l)
return new_list
def shuffle(lst):
l1=lst; lt=[]
for i in range(len(lst)):
ln=len(l1); r=random.randint(0,ln-1);
lt.append(lst[r]); l1.remove(lst[r])
return lt
def centre_blit(screen,img,(cx,cy),angle=0): # rotation is clockwise
img1=img
if angle!=0: img1=pygame.transform.rotate(img,-angle)
rect=img1.get_rect()
screen.blit(img1,(cx-rect.width/2,cy-rect.height/2))
def text_blit(screen,s,font,(cx,cy),(r,g,b)):
text=font.render(s,True,(0,0,0))
rect=text.get_rect(); rect.centerx=cx+2; rect.centery=cy+2
screen.blit(text,rect)
text=font.render(s,True,(r,g,b))
rect=text.get_rect(); rect.centerx=cx; rect.centery=cy
screen.blit(text,rect)
return rect
def text_blit1(screen,s,font,(x,y),(r,g,b)):
text=font.render(s,True,(r,g,b))
rect=text.get_rect(); rect.x=x; rect.y=y
screen.blit(text,rect)
# m is the message
# d is the # of pixels in the border around the text
# (cx,cy) = co-ords centre - (0,0) means use screen centre
def message(screen,font,m,(cx,cy)=(0,0),d=20):
if m!='':
if pygame.font:
text=font.render(m,True,(255,255,255))
shadow=font.render(m,True,(0,0,0))
rect=text.get_rect()
if cx==0: cx=screen.get_width()/2
if cy==0: cy=screen.get_height()/2
rect.centerx=cx;rect.centery=cy
bgd=pygame.Surface((rect.width+2*d,rect.height+2*d))
bgd.fill((0,255,255))
bgd.set_alpha(128)
screen.blit(bgd,(rect.left-d,rect.top-d))
screen.blit(shadow,(rect.x+2,rect.y+2,rect.width,rect.height))
screen.blit(text,rect)
def mouse_on_img(img,(x,y)): # x,y=top left
w=img.get_width()
h=img.get_height()
mx,my=g.pos
if mx<x: return False
if mx>(x+w): return False
if my<y: return False
if my>(y+h): return False
try: # in case out of range
col=img.get_at((int(mx-x),int(my-y)))
except:
return False
if col[3]<10: return False
return True
def mouse_on_img1(img,(cx,cy)):
xy=centre_to_top_left(img,(cx,cy))
return mouse_on_img(img,xy)
def mouse_on_img_rect(img,(cx,cy)):
w2=img.get_width()/2; h2=img.get_height()/2
x1=cx-w2; y1=cy-h2; x2=cx+w2; y2=cy+h2
return mouse_in(x1,y1,x2,y2)
def mouse_in(x1,y1,x2,y2):
mx,my=g.pos
if x1>mx: return False
if x2<mx: return False
if y1>my: return False
if y2<my: return False
return True
def mouse_in_rect(rect): # x,y,w,h
return mouse_in(rect[0],rect[1],rect[0]+rect[2],rect[1]+rect[3])
def display_score():
if pygame.font:
text=g.font2.render(str(g.score),True,ORANGE,BLUE)
w=text.get_width(); h=text.get_height()
x=g.sx(5.7); y=g.sy(18.8); d=g.sy(.3)
pygame.draw.rect(g.screen,BLUE,(x-d-g.sy(.05),y-d,w+2*d,h+2*d))
g.screen.blit(text,(x,y))
centre_blit(g.screen,g.sparkle,(x-d+g.sy(.05),y+h/2-g.sy(.2)))
def display_number(n,(cx,cy),font,colour=BLACK,bgd=None,outline_font=None):
if pygame.font:
if bgd==None:
text=font.render(str(n),True,colour)
else:
text=font.render(str(n),True,colour,bgd)
if outline_font<>None:
outline=outline_font.render(str(n),True,BLACK)
centre_blit(g.screen,outline,(cx,cy))
centre_blit(g.screen,text,(cx,cy))
def display_number1(n,(x,cy),font,colour=BLACK):
if pygame.font:
text=font.render(str(n),True,colour)
y=cy-text.get_height()/2
g.screen.blit(text,(x,y))
def top_left_to_centre(img,(x,y)):
cx=x+img.get_width()/2; cy=y+img.get_height()/2
return (cx,cy)
def centre_to_top_left(img,(cx,cy)):
x=cx-img.get_width()/2; y=cy-img.get_height()/2
return (x,y)
|