Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorWalter Bender <walter.bender@gmail.com>2011-11-20 19:36:37 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-11-20 19:36:37 (GMT)
commitf0d860c63542ba99c3bc3db79aff397077ea878e (patch)
treedff86099bf121db384f66937d60ca95e0f655dff
parentb43cf0a287e2fdac6d54a8c86914d70361b439fd (diff)
Cairo migration
-rw-r--r--sprites.py286
1 files changed, 170 insertions, 116 deletions
diff --git a/sprites.py b/sprites.py
index 2364335..baae94f 100644
--- a/sprites.py
+++ b/sprites.py
@@ -1,7 +1,7 @@
# -*- coding: utf-8 -*-
#Copyright (c) 2007-8, Playful Invention Company.
-#Copyright (c) 2008-10 Walter Bender
+#Copyright (c) 2008-11 Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
@@ -21,24 +21,23 @@
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
-"""
+'''
sprites.py is a simple sprites library for managing graphics objects,
-'sprites', on a canvas. It manages multiple sprites with methods such
-as move, hide, set_layer, etc.
+'sprites', on a gtk.DrawingArea. It manages multiple sprites with
+methods such as move, hide, set_layer, etc.
There are two classes:
-class Sprites maintains a collection of sprites.
+class Sprites maintains a collection of sprites
class Sprite manages individual sprites within the collection.
Example usage:
# Import the classes into your program.
from sprites import Sprites Sprite
- # Create a new sprite collection for a gtk Drawing Area.
- my_drawing_area = gtk.DrawingArea()
- self.sprite_list = Sprites(my_drawing_area)
+ # Create a new sprite collection associated with your widget
+ self.sprite_list = Sprites(widget)
# Create a "pixbuf" (in this example, from SVG).
my_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>")
@@ -63,6 +62,10 @@ Example usage:
# Now put my_sprite on top of your_sprite.
my_sprite.set_layer(300)
+ cr = self.window.cairo_create()
+ # In your activity's do_expose_event, put in a call to redraw_sprites
+ self.sprites.redraw_sprites(event.area, cairo_context)
+
# method for converting SVG to a gtk pixbuf
def svg_str_to_pixbuf(svg_string):
pl = gtk.gdk.PixbufLoader('svg')
@@ -70,46 +73,46 @@ def svg_str_to_pixbuf(svg_string):
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf
-"""
+
+'''
import pygtk
pygtk.require('2.0')
import gtk
import pango
-
+import pangocairo
+import cairo
class Sprites:
- """ A class for the list of sprites and everything they share in common """
-
- def __init__(self, canvas, area=None, gc=None):
- """ Initialize an empty array of sprites """
- self.canvas = canvas
- if area == None:
- self.area = self.canvas.window
- self.gc = self.area.new_gc()
- else:
- self.area = area
- self.gc = gc
- self.cm = self.gc.get_colormap()
+ ''' A class for the list of sprites and everything they share in common '''
+
+ def __init__(self, widget):
+ ''' Initialize an empty array of sprites '''
+ self.widget = widget
self.list = []
+ self.cr = None
+
+ def set_cairo_context(self, cr):
+ ''' Cairo context may be set or reset after __init__ '''
+ self.cr = cr
def get_sprite(self, i):
- """ Return a sprint from the array """
- if i < 0 or i > len(self.list)-1:
+ ''' Return a sprint from the array '''
+ if i < 0 or i > len(self.list) - 1:
return(None)
else:
return(self.list[i])
def length_of_list(self):
- """ How many sprites are there? """
+ ''' How many sprites are there? '''
return(len(self.list))
def append_to_list(self, spr):
- """ Append a new sprite to the end of the list. """
+ ''' Append a new sprite to the end of the list. '''
self.list.append(spr)
def insert_in_list(self, spr, i):
- """ Insert a sprite at position i. """
+ ''' Insert a sprite at position i. '''
if i < 0:
self.list.insert(0, spr)
elif i > len(self.list) - 1:
@@ -118,12 +121,12 @@ class Sprites:
self.list.insert(i, spr)
def remove_from_list(self, spr):
- """ Remove a sprite from the list. """
+ ''' Remove a sprite from the list. '''
if spr in self.list:
self.list.remove(spr)
def find_sprite(self, pos):
- """ Search based on (x, y) position. Return the 'top/first' one. """
+ ''' Search based on (x, y) position. Return the 'top/first' one. '''
list = self.list[:]
list.reverse()
for spr in list:
@@ -131,23 +134,32 @@ class Sprites:
return spr
return None
- def redraw_sprites(self, area=None):
- """ Redraw the sprites that intersect area. """
+ def redraw_sprites(self, area=None, cr=None):
+ ''' Redraw the sprites that intersect area. '''
+ # I think I need to do this to save Cairo some work
+ if cr is None:
+ cr = self.cr
+ else:
+ self.cr = cr
+ if cr is None:
+ print 'sprites.redraw_sprites: no Cairo context'
+ return
for spr in self.list:
if area == None:
- spr.draw()
+ spr.draw(cr=cr)
else:
intersection = spr.rect.intersect(area)
if intersection.width > 0 or intersection.height > 0:
- spr.draw()
+ spr.draw(cr=cr)
class Sprite:
- """ A class for the individual sprites """
+ ''' A class for the individual sprites '''
def __init__(self, sprites, x, y, image):
- """ Initialize an individual sprite """
+ ''' Initialize an individual sprite '''
self._sprites = sprites
+ self.save_xy = (x, y) # remember initial (x, y) position
self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0)
self._scale = [12]
self._rescale = [True]
@@ -160,26 +172,26 @@ class Sprite:
self._margins = [0, 0, 0, 0]
self.layer = 100
self.labels = []
- self.images = []
+ self.cached_surfaces = []
self._dx = [] # image offsets
self._dy = []
+ self.type = None
self.set_image(image)
self._sprites.append_to_list(self)
def set_image(self, image, i=0, dx=0, dy=0):
- """ Add an image to the sprite. """
- while len(self.images) < i + 1:
- self.images.append(None)
+ ''' Add an image to the sprite. '''
+ while len(self.cached_surfaces) < i + 1:
+ self.cached_surfaces.append(None)
self._dx.append(0)
self._dy.append(0)
- self.images[i] = image
self._dx[i] = dx
self._dy[i] = dy
- if isinstance(self.images[i], gtk.gdk.Pixbuf):
- w = self.images[i].get_width()
- h = self.images[i].get_height()
+ if isinstance(image, gtk.gdk.Pixbuf):
+ w = image.get_width()
+ h = image.get_height()
else:
- w, h = self.images[i].get_size()
+ w, h = image.get_size()
if i == 0: # Always reset width and height when base image changes.
self.rect.width = w + dx
self.rect.height = h + dy
@@ -188,42 +200,51 @@ class Sprite:
self.rect.width = w + dx
if h + dy > self.rect.height:
self.rect.height = h + dy
+ surface = cairo.ImageSurface(
+ cairo.FORMAT_ARGB32, self.rect.width, self.rect.height)
+ context = cairo.Context(surface)
+ context = gtk.gdk.CairoContext(context)
+ context.set_source_pixbuf(image, 0, 0)
+ context.rectangle(0, 0, self.rect.width, self.rect.height)
+ context.fill()
+ self.cached_surfaces[i] = surface
def move(self, pos):
- """ Move to new (x, y) position """
+ ''' Move to new (x, y) position '''
self.inval()
self.rect.x, self.rect.y = int(pos[0]), int(pos[1])
self.inval()
def move_relative(self, pos):
- """ Move to new (x+dx, y+dy) position """
+ ''' Move to new (x+dx, y+dy) position '''
self.inval()
self.rect.x += int(pos[0])
self.rect.y += int(pos[1])
self.inval()
def get_xy(self):
- """ Return current (x, y) position """
+ ''' Return current (x, y) position '''
return (self.rect.x, self.rect.y)
def get_dimensions(self):
- """ Return current size """
+ ''' Return current size '''
return (self.rect.width, self.rect.height)
def get_layer(self):
- """ Return current layer """
+ ''' Return current layer '''
return self.layer
def set_shape(self, image, i=0):
- """ Set the current image associated with the sprite """
+ ''' Set the current image associated with the sprite '''
self.inval()
self.set_image(image, i)
self.inval()
- def set_layer(self, layer):
- """ Set the layer for a sprite """
+ def set_layer(self, layer=None):
+ ''' Set the layer for a sprite '''
self._sprites.remove_from_list(self)
- self.layer = layer
+ if layer is not None:
+ self.layer = layer
for i in range(self._sprites.length_of_list()):
if layer < self._sprites.get_sprite(i).layer:
self._sprites.insert_in_list(self, i)
@@ -233,7 +254,7 @@ class Sprite:
self.inval()
def set_label(self, new_label, i=0):
- """ Set the label drawn on the sprite """
+ ''' Set the label drawn on the sprite '''
self._extend_labels_array(i)
if type(new_label) is str or type(new_label) is unicode:
# pango doesn't like nulls
@@ -243,15 +264,15 @@ class Sprite:
self.inval()
def set_margins(self, l=0, t=0, r=0, b=0):
- """ Set the margins for drawing the label """
+ ''' Set the margins for drawing the label '''
self._margins = [l, t, r, b]
def _extend_labels_array(self, i):
- """ Append to the labels attribute list """
+ ''' Append to the labels attribute list '''
if self._fd is None:
self.set_font('Sans')
if self._color is None:
- self._color = self._sprites.cm.alloc_color('black')
+ self._color = (0., 0., 0.)
while len(self.labels) < i + 1:
self.labels.append(" ")
self._scale.append(self._scale[0])
@@ -260,16 +281,27 @@ class Sprite:
self._vert_align.append(self._vert_align[0])
def set_font(self, font):
- """ Set the font for a label """
+ ''' Set the font for a label '''
self._fd = pango.FontDescription(font)
def set_label_color(self, rgb):
- """ Set the font color for a label """
- self._color = self._sprites.cm.alloc_color(rgb)
+ ''' Set the font color for a label '''
+ COLORTABLE = {'black': '#000000', 'white': '#FFFFFF',
+ 'red': '#FF0000', 'yellow': '#FFFF00',
+ 'green': '#00FF00', 'cyan': '#00FFFF',
+ 'blue': '#0000FF', 'purple': '#FF00FF',
+ 'gray': '#808080'}
+ if rgb.lower() in COLORTABLE:
+ rgb = COLORTABLE[rgb.lower()]
+ # Convert from '#RRGGBB' to floats
+ self._color = (int('0x' + rgb[1:3], 16) / 256.,
+ int('0x' + rgb[3:5], 16) / 256.,
+ int('0x' + rgb[5:7], 16) / 256.)
+ return
def set_label_attributes(self, scale, rescale=True, horiz_align="center",
vert_align="middle", i=0):
- """ Set the various label attributes """
+ ''' Set the various label attributes '''
self._extend_labels_array(i)
self._scale[i] = scale
self._rescale[i] = rescale
@@ -277,31 +309,40 @@ class Sprite:
self._vert_align[i] = vert_align
def hide(self):
- """ Hide a sprite """
+ ''' Hide a sprite '''
self.inval()
self._sprites.remove_from_list(self)
+ def restore(self):
+ ''' Restore a hidden sprite '''
+ self.set_layer()
+
def inval(self):
- """ Force a region redraw by gtk """
- self._sprites.area.invalidate_rect(self.rect, False)
-
- def draw(self):
- """ Draw the sprite (and label) """
- for i, img in enumerate(self.images):
- if isinstance(img, gtk.gdk.Pixbuf):
- self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i])
- elif img is not None:
- self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i],
- -1, -1)
+ ''' Invalidate a region for gtk '''
+ self._sprites.widget.queue_draw_area(self.rect.x,
+ self.rect.y,
+ self.rect.width,
+ self.rect.height)
+
+ def draw(self, cr=None):
+ ''' Draw the sprite (and label) '''
+ if cr is None:
+ print 'sprite.draw: no Cairo context.'
+ return
+ for i, surface in enumerate(self.cached_surfaces):
+ cr.set_source_surface(surface,
+ self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i])
+ cr.rectangle(self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i],
+ self.rect.width,
+ self.rect.height)
+ cr.fill()
if len(self.labels) > 0:
- self.draw_label()
+ self.draw_label(cr)
def hit(self, pos):
- """ Is (x, y) on top of the sprite? """
+ ''' Is (x, y) on top of the sprite? '''
x, y = pos
if x < self.rect.x:
return False
@@ -313,14 +354,17 @@ class Sprite:
return False
return True
- def draw_label(self):
- """ Draw the label based on its attributes """
+ def draw_label(self, cr):
+ ''' Draw the label based on its attributes '''
+ # Create a pangocairo context
+ cr = pangocairo.CairoContext(cr)
my_width = self.rect.width - self._margins[0] - self._margins[2]
if my_width < 0:
my_width = 0
my_height = self.rect.height - self._margins[1] - self._margins[3]
for i in range(len(self.labels)):
- pl = self._sprites.canvas.create_pango_layout(str(self.labels[i]))
+ pl = cr.create_layout()
+ pl.set_text(str(self.labels[i]))
self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
@@ -333,8 +377,8 @@ class Sprite:
else:
j = len(self.labels[i]) - 1
while(w > my_width and j > 0):
- pl = self._sprites.canvas.create_pango_layout(
- "…" + self.labels[i][len(self.labels[i]) - j:])
+ pl.set_text(
+ "…" + self.labels[i][len(self.labels[i]) - j:])
self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
@@ -352,49 +396,59 @@ class Sprite:
y = int(self.rect.y + self._margins[1])
else: # bottom
y = int(self.rect.y + self.rect.height - h - self._margins[3])
- self._sprites.gc.set_foreground(self._color)
- self._sprites.area.draw_layout(self._sprites.gc, x, y, pl)
+ cr.save()
+ cr.translate(x, y)
+ cr.set_source_rgb(self._color[0], self._color[1], self._color[2])
+ cr.update_layout(pl)
+ cr.show_layout(pl)
+ cr.restore()
def label_width(self):
- """ Calculate the width of a label """
- max = 0
- for i in range(len(self.labels)):
- pl = self._sprites.canvas.create_pango_layout(self.labels[i])
- self._fd.set_size(int(self._scale[i] * pango.SCALE))
- pl.set_font_description(self._fd)
- w = pl.get_size()[0] / pango.SCALE
- if w > max:
- max = w
- return max
+ ''' Calculate the width of a label '''
+ cr = pangocairo.CairoContext(self._sprites.cr)
+ if cr is not None:
+ max = 0
+ for i in range(len(self.labels)):
+ pl = cr.create_layout()
+ pl.set_text(self.labels[i])
+ self._fd.set_size(int(self._scale[i] * pango.SCALE))
+ pl.set_font_description(self._fd)
+ w = pl.get_size()[0] / pango.SCALE
+ if w > max:
+ max = w
+ return max
+ else:
+ return self.rect.width
def label_safe_width(self):
- """ Return maximum width for a label """
+ ''' Return maximum width for a label '''
return self.rect.width - self._margins[0] - self._margins[2]
def label_safe_height(self):
- """ Return maximum height for a label """
+ ''' Return maximum height for a label '''
return self.rect.height - self._margins[1] - self._margins[3]
def label_left_top(self):
- """ Return the upper-left corner of the label safe zone """
+ ''' Return the upper-left corner of the label safe zone '''
return(self._margins[0], self._margins[1])
def get_pixel(self, pos, i=0):
- """ Return the pixl at (x, y) """
- x, y = pos
- x = x - self.rect.x
- y = y - self.rect.y
- if y > self.images[i].get_height() - 1:
- return(-1, -1, -1, -1)
- try:
- array = self.images[i].get_pixels()
- if array is not None:
- offset = (y * self.images[i].get_width() + x) * 4
- r, g, b, a = ord(array[offset]), ord(array[offset + 1]),\
- ord(array[offset + 2]), ord(array[offset + 3])
- return(r, g, b, a)
- else:
- return(-1, -1, -1, -1)
- except IndexError:
- print "Index Error: %d %d" % (len(array), offset)
+ ''' Return the pixel at (x, y) '''
+ x = int(pos[0] - self.rect.x)
+ y = int(pos[1] - self.rect.y)
+ if x < 0 or x > (self.rect.width - 1) or \
+ y < 0 or y > (self.rect.height - 1):
return(-1, -1, -1, -1)
+
+ # create a new 1x1 cairo surface
+ cs = cairo.ImageSurface(cairo.FORMAT_RGB24, 1, 1);
+ cr = cairo.Context(cs)
+ cr.set_source_surface(self.cached_surfaces[i], -x, -y)
+ cr.rectangle(0,0,1,1)
+ cr.set_operator(cairo.OPERATOR_SOURCE)
+ cr.fill()
+ cs.flush() # ensure all writing is done
+ # Read the pixel
+ pixels = cs.get_data()
+ return (ord(pixels[2]), ord(pixels[1]), ord(pixels[0]), 0)
+