Commit message (Collapse) | Author | Age | Files | Lines | |
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* | added some options to init scriptHEADmaster | Luiz Irber | 2008-08-09 | 1 | -3/+17 |
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* | used os.path.join() on artwork paths | Luiz Irber | 2008-04-19 | 8 | -24/+53 |
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* | Removed the remaining abspath() calls and wildcard import of pygame locals | Luiz Irber | 2008-04-19 | 3 | -33/+28 |
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* | Renamed variables and inserted whitespaces, to increase readability. | Luiz Irber | 2008-04-19 | 7 | -90/+88 |
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* | Removed abspath() calls and renamed some params in objects | Luiz Irber | 2008-04-19 | 8 | -78/+62 |
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* | Removed relative import from some modules | Luiz Irber | 2008-04-19 | 3 | -12/+13 |
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* | moved libdir insertion into sys.path to gambiarra.py | Luiz Irber | 2008-04-19 | 2 | -8/+10 |
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* | Updated README | Luiz Irber | 2008-04-19 | 1 | -3/+15 |
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* | Added new files from olpcgames to MANIFEST | Luiz Irber | 2008-04-19 | 1 | -0/+8 |
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* | Fixed activity code, now works fine in XO again | Luiz Irber | 2008-04-19 | 4 | -8/+20 |
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* | Updated olpcgames module to 1.6 | Luiz Irber | 2008-04-19 | 19 | -463/+2467 |
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* | modified MANIFEST, some files were not there yet | Luiz Irber | 2008-04-16 | 1 | -21/+30 |
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* | I forgot to return None when no name is available | Luiz Irber | 2008-04-13 | 1 | -0/+1 |
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* | Moved object update code from Game to Thing | Luiz Irber | 2008-04-13 | 2 | -10/+12 |
| | | | | | | | - Now we can move objects in an standard way and, when needed, override the method. - Cleaned import on gambiarra.py, we no longer need to import Penguin. | ||||
* | now level loading can prevent buggy level files from crashing the program | Luiz Irber | 2008-04-13 | 1 | -16/+49 |
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* | Changed position parameters on the levels files | Luiz Irber | 2008-04-12 | 7 | -39/+39 |
| | | | | - load_levels reflect this too, we don't need to convert to int | ||||
* | Removed the is_static in levels.py and used the mobility attr from objects. | Luiz Irber | 2008-04-12 | 1 | -13/+6 |
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* | fixed permissions on images | Luiz Irber | 2008-04-12 | 23 | -0/+0 |
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* | substituted the wall images for surfaces | Luiz Irber | 2008-04-12 | 5 | -9/+12 |
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* | Small refactor in load_levels, hopefully now it's more intuitive | Luiz Irber | 2008-04-11 | 1 | -9/+9 |
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* | fixed imports in gambiarra.py | Luiz Irber | 2008-04-11 | 1 | -7/+1 |
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* | Object module namespace cleaned | Luiz Carlos Irber Junior | 2008-04-11 | 2 | -6/+17 |
| | | | | | | - This way we can add more objects later without having to edit the levels.py file, but we still need to import and clean by hand in objects/__init__.py . Later we can do this automatically too. | ||||
* | oops, I forgot to add the levels files =D | Luiz Irber | 2008-04-10 | 6 | -0/+225 |
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* | Dynamic loading of levels implemented | Luiz Irber | 2008-04-10 | 7 | -89/+32 |
| | | | | | | | - Added a new function in levels.py, load_levels(). It reads the data/levels dir, looking for level files, and loads them at runtime. Now we don't need to specify levels directly on the source code, hooray! - Moved the help images for the levels from data/images to data/levels. | ||||
* | Path cleanup and access | Luiz Irber | 2008-04-10 | 12 | -40/+100 |
| | | | | | | - Added the libs subdir to path, we can start to use them - Created a gambiarra.py file on project root to start the game outside XO - Every access to the data dir don't have a '..' prefix anymore... | ||||
* | New level specification file and created a libs dir | Luiz Carlos Irber Junior | 2008-04-09 | 17 | -0/+1248 |
| | | | | | - Testing the use of JSON files as level descriptors - Created a libs dir, nowadays only contains olpcgames and simplejson | ||||
* | Refactoring of check_collision done | Luiz Irber | 2008-04-09 | 6 | -101/+99 |
| | | | | | | - Now the Thing class has a new method, collide(self, obj), and the collision treatment is done there. - Penguin still need to have this method overrided! | ||||
* | Removed whitespaces | Luiz Irber | 2008-04-08 | 6 | -27/+27 |
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* | Fixes on sound and levels. | Luiz Irber | 2008-04-06 | 9 | -72/+119 |
| | | | | | | | | - Now the game can be started without a sound device on the computer. But it still needs more testing. - Multiple targets can be set on a level, and any object can be a target. But there isn't any level that uses this feature yet. - Minor cleanup on code, and some comments added. | ||||
* | adicionado um README | Luiz Irber | 2008-02-28 | 1 | -0/+4 |
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* | Versao final do GameJam | Luiz Irber | 2007-11-11 | 4 | -9/+9 |
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* | Versao fnal. Agora resta apresentar para as criancas | Luiz Irber | 2007-11-11 | 4 | -0/+3 |
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* | V11, 14 horas | Luiz Irber | 2007-11-11 | 14 | -54/+132 |
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* | V10, 12 horas | Luiz Irber | 2007-11-11 | 13 | -36/+142 |
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* | V9, 8 horas | Luiz Irber | 2007-11-11 | 15 | -131/+440 |
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* | esqueci a cama elastica... | Luiz Irber | 2007-11-11 | 1 | -0/+15 |
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* | V8, 6 horas | Luiz Irber | 2007-11-11 | 7 | -116/+131 |
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* | V7, 4 horas | Luiz Irber | 2007-11-11 | 15 | -74/+182 |
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* | V6, 2 horas | Luiz Irber | 2007-11-11 | 34 | -98/+208 |
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* | Esqueci a esteira | Luiz Irber | 2007-11-11 | 1 | -0/+0 |
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* | V5, aa meia-noite buscarei sua ALMA! (versao sem crase, e nem til) | Luiz Irber | 2007-11-11 | 13 | -45/+138 |
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* | V4, 10 horas | Luiz Irber | 2007-11-11 | 13 | -88/+110 |
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* | V3, 20 horas | Luiz Irber | 2007-11-10 | 8 | -116/+168 |
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* | V3, 18 horas | Luiz Irber | 2007-11-10 | 21 | -94/+142 |
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* | V2, 16 horas | Luiz Irber | 2007-11-10 | 7 | -0/+167 |
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* | Esqueleto do jogo | Luiz Irber | 2007-11-10 | 24 | -0/+1754 |