1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
# -*- coding: UTF-8 -*-
#
# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano
# Fábio Cassarotti Parronchi Navarro
# Gabriel Geraldo França Marcondes
# Luiz Carlos Irber Júnior
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
from os.path import abspath
import pygame
from things import Thing
class BowlingBall(Thing):
def __init__(self, initialPosition=None, editable=True):
if pygame.mixer.get_init():
snd = pygame.mixer.Sound(abspath("data/snd/BowlingBall.wav"))
else:
snd = None
super(BowlingBall, self).__init__(
pygame.image.load(abspath("data/images/bolaBoliche.png")),
editable, snd,
initialPosition, elasticity = 60, mobility = True, gravity = 5)
class BeachBall(Thing):
def __init__(self, initialPosition=None, editable=True):
if pygame.mixer.get_init():
snd = pygame.mixer.Sound(abspath("data/snd/BowlingBall.wav"))
else:
snd = None
super(BeachBall, self).__init__(
pygame.image.load(abspath("data/images/bola.png")),
editable, snd,
initialPosition, elasticity = 90, mobility = True, gravity = 5)
class SoccerBall(Thing):
def __init__(self, initialPosition=None, editable=True):
if pygame.mixer.get_init():
snd = pygame.mixer.Sound(abspath("data/snd/BowlingBall.wav"))
else:
snd = None
super(SoccerBall, self).__init__(
pygame.image.load(abspath("data/images/futebol.png")),
editable, snd,
initialPosition, elasticity = 70, mobility = True,
gravity = 5)
|