1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
# -*- coding: UTF-8 -*-
#
# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano
# Fábio Cassarotti Parronchi Navarro
# Gabriel Geraldo França Marcondes
# Luiz Carlos Irber Júnior
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
from os.path import abspath
import pygame
from things import Thing
class Elastica(Thing):
def __init__(self, initialPosition = [0,0], editable=True):
if pygame.mixer.get_init():
snd = pygame.mixer.Sound(abspath("data/snd/cama_elastica.wav"))
else:
snd = None
super(Elastica, self).__init__(
pygame.image.load(abspath("data/images/cama_elastica.png")),
editable, snd,
initialPosition, elasticity = 100, mobility = False,
gravity = 10)
def collide(self, obj):
if obj.rect.colliderect(self.rect):
if (obj.rect.bottom >= self.rect.top and obj.speed[1] > 0):
obj.rect.bottom = self.rect.top - 1
elif (obj.rect.top <= self.rect.bottom):
obj.rect.top = self.rect.bottom + 1
obj.speed[1] *= -0.99
return True
return False
|