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# -*- coding: UTF-8 -*-
#
# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano
# Fábio Cassarotti Parronchi Navarro
# Gabriel Geraldo França Marcondes
# Luiz Carlos Irber Júnior
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
from os.path import abspath
import pygame
from things import Thing
class Esteira(Thing):
sentido = None
def __init__(self, initialPosition = [0,0], editable=True):
super(Esteira, self).__init__(
pygame.image.load(abspath("data/images/esteira_dir.png")),
editable, None,
initialPosition, elasticity = 100, mobility = False,
gravity = 10)
self.sentido = 1
self.image_dir = pygame.image.load(
abspath("data/images/esteira_dir.png"))
self.image_esq = pygame.image.load(
abspath("data/images/esteira_esq.png"))
def draw(self, screen, pos):
# temos a imagem na variavel <img> e
# o 'zero' (ponto onde deve ser desenhado <pos>
if self.sentido == 1:
screen.blit(self.image_dir, (pos[0],pos[1]))
elif self.sentido == -1:
screen.blit(self.image_esq, (pos[0],pos[1]))
def collide(self, obj):
if obj.rect.colliderect(self.rect):
if (obj.rect.bottom >= self.rect.top and obj.speed[1] > 0):
obj.rect.bottom = self.rect.top - 5
obj.speed[0] = self.sentido*15
obj.speed[1] *= -0.75*obj.elasticity/100
return True
return False
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