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# -*- coding: UTF-8 -*-
#
# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano
# Fábio Cassarotti Parronchi Navarro
# Gabriel Geraldo França Marcondes
# Luiz Carlos Irber Júnior
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
import pygame
class Thing(pygame.sprite.Sprite):
img = None
initialPosition = None
mobility = None
editable = None
speed = None
gravity = None
snd = None
elasticity = None # * 1%, from 0 up to 100
def __init__(self, image, editable, initialPosition=None,
elasticity = 100, mobility = False, gravity = 10 ):
pygame.sprite.Sprite.__init__(self) #call Sprite intializer
self.image = image
self.rect = image.get_rect()
if initialPosition:
self.initialPosition = initialPosition
self.rect.topleft = initialPosition[0], initialPosition[1]
self.elasticity = elasticity
self.editable = editable
self.speed = [0,0]
self.mobility = mobility
self.gravity = gravity
def draw(self, screen, pos ):
# temos a imagem na variavel <img> e
# o 'zero' (ponto onde deve ser desenhado <pos>
screen.blit(self.image, (pos[0],pos[1]))
def play(self):
snd.play()
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