diff options
author | Bruno Coudoin <bcoudoin@src.gnome.org> | 2008-10-25 19:15:32 (GMT) |
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committer | Bruno Coudoin <bcoudoin@src.gnome.org> | 2008-10-25 19:15:32 (GMT) |
commit | 06ea8c617d554e19da53fc6ec554f5c04c051640 (patch) | |
tree | 761e212a3bfa29e5e122f2083c7dab7c1a0d600a | |
parent | 1fa5e50ef7c6cb3861209858ec69b6bccebcb904 (diff) |
selected a better text color in clockgame text fixed a major crash case
* boards/skins/babytoy/skin.xml: selected a better text color in
clockgame text
* src/boards/smallnumbers.c: (key_press), (player_win):fixed a major crash case
The crash happend when there are 2 or more dice at the sublevel 9. The first
die complete the game and the next die is processed but already deleted.
svn path=/trunk/; revision=3578
-rw-r--r-- | ChangeLog | 8 | ||||
-rw-r--r-- | boards/skins/babytoy/skin.xml | 6 | ||||
-rw-r--r-- | src/boards/smallnumbers.c | 35 |
3 files changed, 29 insertions, 20 deletions
@@ -1,3 +1,11 @@ +2008-10-25 Bruno coudoin <bruno.coudoin@free.fr> + + * boards/skins/babytoy/skin.xml: selected a better text color in + clockgame text + * src/boards/smallnumbers.c: (key_press), (player_win):fixed a major crash case + The crash happend when there are 2 or more dice at the sublevel 9. The first + die complete the game and the next die is processed but already deleted. + 2008-10-16 Bruno coudoin <bruno.coudoin@free.fr> - Created Ukrainian word list by Slava Dubrovskiy diff --git a/boards/skins/babytoy/skin.xml b/boards/skins/babytoy/skin.xml index 3340efd..6f0e3fd 100644 --- a/boards/skins/babytoy/skin.xml +++ b/boards/skins/babytoy/skin.xml @@ -39,14 +39,14 @@ <font id="gcompris/board/title bold" name="Sans bold 20"/> <font id="gcompris/board/huge" name="Sans 28"/> <font id="gcompris/board/huge bold" name="Sans bold 28"/> - + <color id="menu/text" rgba="0xFFFFFFFF"/> <color id="menu/text_shadow" rgba="0x000000FF"/> <!-- Here you may define some other properties that will --> <!-- affect a particular game. --> <!-- For example, in futur, the colors of the canal lock game will be --> - <!-- customisable with some lines like: --> + <!-- customisable with some lines like: --> <!-- <color id="canal_lock/canal color" rgba="0x0010FFFF"/>--> <!-- <color id="canal_lock/lock color" rgba="0x8cc679FF"/>--> <!-- <color id="canal_lock/lock color h" rgba="0x71A65FFF"/>--> @@ -64,7 +64,7 @@ <color id="erase/rectangle in3" rgba="0xf49a9a66"/> <color id="erase/rectangle out3" rgba="0XFFFFFFFF"/> <color id="maze/wall color" rgba="0x0000FFFF"/> - <color id="clockgame/text" rgba="0xFFFFFFFF"/> + <color id="clockgame/text" rgba="0Xc20200FF"/> </Skin> </GCompris> diff --git a/src/boards/smallnumbers.c b/src/boards/smallnumbers.c index b5bab0c..bafb73b 100644 --- a/src/boards/smallnumbers.c +++ b/src/boards/smallnumbers.c @@ -248,6 +248,24 @@ static gint key_press(guint keyval, gchar *commit_str, gchar *preedit_str) (GFunc) smallnumbers_gotkey_item, GINT_TO_POINTER(keyval)); + if(gcomprisBoard->sublevel>gcomprisBoard->number_of_sublevel) + { + /* Try the next level */ + gcomprisBoard->level++; + if(gcomprisBoard->level>gcomprisBoard->maxlevel) { // the current board is finished : bail out + gc_score_end(); + gc_bonus_end_display(GC_BOARD_FINISHED_RANDOM); + return TRUE; + } + gamewon = TRUE; + smallnumbers_destroy_all_items(); + gc_bonus_display(gamewon, GC_BONUS_SMILEY); + } + else + { + gc_score_set(gcomprisBoard->sublevel); + } + return TRUE; } @@ -481,23 +499,6 @@ static void player_win(GnomeCanvasItem *item) gcomprisBoard->sublevel++; gc_score_set(gcomprisBoard->sublevel); - if(gcomprisBoard->sublevel>gcomprisBoard->number_of_sublevel) - { - /* Try the next level */ - gcomprisBoard->level++; - if(gcomprisBoard->level>gcomprisBoard->maxlevel) { // the current board is finished : bail out - gc_score_end(); - gc_bonus_end_display(GC_BOARD_FINISHED_RANDOM); - return; - } - gamewon = TRUE; - smallnumbers_destroy_all_items(); - gc_bonus_display(gamewon, GC_BONUS_SMILEY); - } - else - { - gc_score_set(gcomprisBoard->sublevel); - } } static void player_loose() |