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authorBruno Coudoin <bcoudoin@src.gnome.org>2005-02-02 23:53:55 (GMT)
committer Bruno Coudoin <bcoudoin@src.gnome.org>2005-02-02 23:53:55 (GMT)
commit9048f9bc7457a118b6cb5876f6be1ff62f69cf39 (patch)
treea91650e2705e4c442a6e36a6c9c5c67507a5c0bd /boards/mazeInvisible.xml.in
parent40aadbd6445c805f60a7c4e0025a3b03994d8a62 (diff)
- added a new maze variant on Yves suggestion. The 2D invisible maze. -
- added a new maze variant on Yves suggestion. The 2D invisible maze. - changed anim to support the draw mode
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diff --git a/boards/mazeInvisible.xml.in b/boards/mazeInvisible.xml.in
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+<?xml version="1.0" encoding="UTF-8"?>
+<GCompris>
+ <Board
+ name="maze"
+ type="maze"
+ section="/fun/."
+ mode="2DI"
+ icon="boardicons/mazeInvisible.png"
+ difficulty="4"
+ author="Bastiaan Verhoef (b.f.verhoef@student.utwente.nl)"
+ boarddir="maze">
+ <_title>Maze</_title>
+ <_description>Find your way out of the invisible maze</_description>
+ <_prerequisite>Can use the keyboard arrow to move an object.</_prerequisite>
+ <_goal>Help Tux get out of this maze.</_goal>
+ <_manual>Use the keyboard arrows to move Tux up to the door.
+Use the spacebar to switch between invisible and visible modes. Visible mode gives you
+just an indication of your position like a map. You cannot move tux in
+visible mode.</_manual>
+ </Board>
+</GCompris>