diff options
author | Bruno Coudoin <bcoudoin@src.gnome.org> | 2005-11-08 23:03:20 (GMT) |
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committer | Bruno Coudoin <bcoudoin@src.gnome.org> | 2005-11-08 23:03:20 (GMT) |
commit | 257f29be785f1047ca762b1903d853e3bd01f590 (patch) | |
tree | 805b9a0e8a02fe714794184b3c8f92b8a1c18b74 /boards/memory_sound.xml.in | |
parent | 97e1a16dabdec0ff22cfd3ceab6bed32c59df137 (diff) |
Fixed english typos, it's Math not Maths created based on Francks artwork
* boards/algebramenu.xml.in: Fixed english typos, it's Math not Maths
* boards/boardicons/memory_sound.png: created based on Francks artwork
* boards/boardicons/memory_sound_tux.png: -
* boards/colors_group.xml.in: Fixed english typos, it's Color not Colour
* boards/guessnumber.xml.in: Fixed English typos: Tux hide(s) a number
* boards/memory_sound.xml.in: Updated board description, documentation
* boards/memory_sound_tux.xml.in: Updated board description, documentation
* po/POTFILES.in: added memory_sound
* src/boards/memory.c: (update_scores), (create_item): added a text shadow
* src/boards/money.c: (money_next_level): Now the money format is I18N (to Use $£...)
* src/gcompris/gameutil.c: (gcompris_find_absolute_filename): removed debug printout
* src/gcompris/gcompris.c: (init_background), (gcompris_init): Moved the xrandr fullscreen set at
the end of the initialisation to avoid flickering.
Diffstat (limited to 'boards/memory_sound.xml.in')
-rw-r--r-- | boards/memory_sound.xml.in | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/boards/memory_sound.xml.in b/boards/memory_sound.xml.in index f71ddaf..bf36865 100644 --- a/boards/memory_sound.xml.in +++ b/boards/memory_sound.xml.in @@ -6,14 +6,14 @@ section="/boards/memory_group" mode="sound" difficulty="1" - icon="boardicons/memory.png" - author="Bruno Coudoin (bruno.coudoin@free.fr)" + icon="boardicons/memory_sound.png" + author="Yves Combe (yves@ycombe.net)" boarddir=""> - <_title>Memory Game with sounds</_title> - <_description>Flip the cards to find the matching pairs</_description> - <_prerequisite>Mouse-manipulation</_prerequisite> - <_goal>Train your memory and remove all the tux violonists</_goal> - <_manual>Memory, sound based.</_manual> + <_title>Audio memory game</_title> + <_description>Click on Tux the violinist and listen to find the matching sounds</_description> + <_prerequisite>Mouse manipulation, Brain.</_prerequisite> + <_goal>Train your audio memory and remove all the violonists Tux.</_goal> + <_manual>A set of violinist Tux is shown. Each Tux has an associated sound, and each sound has a twin exactly the same. Click on a Tux to see its hidden sound, and try to match the twins. You can only activate two Tux at once, so you need to remember where a sound is, while you listen to its twin. When you turn over the twins, they both disappear.</_manual> </Board> <Data directory=""/> </GCompris> |