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authorBruno Coudoin <bcoudoin@src.gnome.org>2005-11-08 23:03:20 (GMT)
committer Bruno Coudoin <bcoudoin@src.gnome.org>2005-11-08 23:03:20 (GMT)
commit257f29be785f1047ca762b1903d853e3bd01f590 (patch)
tree805b9a0e8a02fe714794184b3c8f92b8a1c18b74 /boards/memory_sound.xml.in
parent97e1a16dabdec0ff22cfd3ceab6bed32c59df137 (diff)
Fixed english typos, it's Math not Maths created based on Francks artwork
* boards/algebramenu.xml.in: Fixed english typos, it's Math not Maths * boards/boardicons/memory_sound.png: created based on Francks artwork * boards/boardicons/memory_sound_tux.png: - * boards/colors_group.xml.in: Fixed english typos, it's Color not Colour * boards/guessnumber.xml.in: Fixed English typos: Tux hide(s) a number * boards/memory_sound.xml.in: Updated board description, documentation * boards/memory_sound_tux.xml.in: Updated board description, documentation * po/POTFILES.in: added memory_sound * src/boards/memory.c: (update_scores), (create_item): added a text shadow * src/boards/money.c: (money_next_level): Now the money format is I18N (to Use $£...) * src/gcompris/gameutil.c: (gcompris_find_absolute_filename): removed debug printout * src/gcompris/gcompris.c: (init_background), (gcompris_init): Moved the xrandr fullscreen set at the end of the initialisation to avoid flickering.
Diffstat (limited to 'boards/memory_sound.xml.in')
-rw-r--r--boards/memory_sound.xml.in14
1 files changed, 7 insertions, 7 deletions
diff --git a/boards/memory_sound.xml.in b/boards/memory_sound.xml.in
index f71ddaf..bf36865 100644
--- a/boards/memory_sound.xml.in
+++ b/boards/memory_sound.xml.in
@@ -6,14 +6,14 @@
section="/boards/memory_group"
mode="sound"
difficulty="1"
- icon="boardicons/memory.png"
- author="Bruno Coudoin (bruno.coudoin@free.fr)"
+ icon="boardicons/memory_sound.png"
+ author="Yves Combe (yves@ycombe.net)"
boarddir="">
- <_title>Memory Game with sounds</_title>
- <_description>Flip the cards to find the matching pairs</_description>
- <_prerequisite>Mouse-manipulation</_prerequisite>
- <_goal>Train your memory and remove all the tux violonists</_goal>
- <_manual>Memory, sound based.</_manual>
+ <_title>Audio memory game</_title>
+ <_description>Click on Tux the violinist and listen to find the matching sounds</_description>
+ <_prerequisite>Mouse manipulation, Brain.</_prerequisite>
+ <_goal>Train your audio memory and remove all the violonists Tux.</_goal>
+ <_manual>A set of violinist Tux is shown. Each Tux has an associated sound, and each sound has a twin exactly the same. Click on a Tux to see its hidden sound, and try to match the twins. You can only activate two Tux at once, so you need to remember where a sound is, while you listen to its twin. When you turn over the twins, they both disappear.</_manual>
</Board>
<Data directory=""/>
</GCompris>