diff options
author | Bruno Coudoin <bcoudoin@src.gnome.org> | 2005-09-30 23:46:29 (GMT) |
---|---|---|
committer | Bruno Coudoin <bcoudoin@src.gnome.org> | 2005-09-30 23:46:29 (GMT) |
commit | 583d68a548914bfc921c26a5b8707d28507cb176 (patch) | |
tree | 973065669ab747148f2d9fc41f809e2529692e53 /boards/skins | |
parent | 0a584a65d46d6a03d984b39fffa39b31986cbc61 (diff) |
Cleanup of clockgame.c, make a good usage of it's 2 background images.
Adapter skins to support 2 different file selector
Added a function in skin API to accept number in skins:
<number id="gcompris/fileselectdiry" value="80"/>
Updated our 2 skin.xml
removed many warnings.
Diffstat (limited to 'boards/skins')
-rw-r--r-- | boards/skins/babytoy/clockgame-bg.jpg | bin | 0 -> 35559 bytes | |||
-rw-r--r-- | boards/skins/babytoy/file_selector_bg.png | bin | 0 -> 23226 bytes | |||
-rw-r--r-- | boards/skins/babytoy/skin.xml | 26 | ||||
-rw-r--r-- | boards/skins/gartoon/skin.xml | 27 |
4 files changed, 33 insertions, 20 deletions
diff --git a/boards/skins/babytoy/clockgame-bg.jpg b/boards/skins/babytoy/clockgame-bg.jpg Binary files differnew file mode 100644 index 0000000..bf8dace --- /dev/null +++ b/boards/skins/babytoy/clockgame-bg.jpg diff --git a/boards/skins/babytoy/file_selector_bg.png b/boards/skins/babytoy/file_selector_bg.png Binary files differnew file mode 100644 index 0000000..602da49 --- /dev/null +++ b/boards/skins/babytoy/file_selector_bg.png diff --git a/boards/skins/babytoy/skin.xml b/boards/skins/babytoy/skin.xml index 382af58..f65b1c5 100644 --- a/boards/skins/babytoy/skin.xml +++ b/boards/skins/babytoy/skin.xml @@ -3,13 +3,19 @@ <GCompris> <Skin> <!-- Defines the gcompris colors --> - <color id="gcompris/title" rgba="0x0F0FC0FF"/> - <color id="gcompris/text button" rgba="0xFFFFFFFF"/> - <color id="gcompris/content" rgba="0x0D0DFAFF"/> - <color id="gcompris/subtitle" rgba="0xB00400FF"/> - <color id="gcompris/shadow" rgba="0X000000FF"/> - <color id="gcompris/fileselectbg" rgba="0xf6f9b1FF"/> - <color id="gcompris/imageselectbg" rgba="0x6280d9FF"/> + <color id="gcompris/title" rgba="0x0F0FC0FF"/> + <color id="gcompris/text button" rgba="0xFFFFFFFF"/> + <color id="gcompris/content" rgba="0x0D0DFAFF"/> + <color id="gcompris/subtitle" rgba="0xB00400FF"/> + <color id="gcompris/shadow" rgba="0X000000FF"/> + + <!-- Defines the entry coordinate in your file_selector_bg.png --> + <color id="gcompris/fileselectbg" rgba="0xf6f9b1FF"/> + <color id="gcompris/fileselectcol" rgba="0X3558f0FF"/> + <number id="gcompris/fileselectx" value="55"/> + <number id="gcompris/fileselecty" value="30"/> + <number id="gcompris/fileselectdiry" value="80"/> + <!-- Defines the main gcompris fonts --> <font id="gcompris/title" name="Sans 20"/> @@ -29,6 +35,9 @@ <font id="gcompris/board/huge" name="Sans 28"/> <font id="gcompris/board/huge bold" name="Sans bold 28"/> + <color id="menu/text" rgba="0xFFFFFFFF"/> + <color id="menu/text_shadow" rgba="0x000000FF"/> + <!-- Here you may define some other properties that will --> <!-- affect a particular game. --> <!-- For example, in futur, the colors of the canal lock game will be --> @@ -50,8 +59,7 @@ <color id="erase/rectangle in3" rgba="0xf49a9a66"/> <color id="erase/rectangle out3" rgba="0XFFFFFFFF"/> <color id="maze/wall color" rgba="0x0000FFFF"/> - <color id="menu/text" rgba="0xFFFFFFFF"/> - <color id="menu/text_shadow" rgba="0x000000FF"/> + <color id="clockgame/text" rgba="0xFFFFFFFF"/> </Skin> </GCompris> diff --git a/boards/skins/gartoon/skin.xml b/boards/skins/gartoon/skin.xml index 5d36e84..a019476 100644 --- a/boards/skins/gartoon/skin.xml +++ b/boards/skins/gartoon/skin.xml @@ -3,16 +3,18 @@ <GCompris> <Skin> <!-- Defines the gcompris colors --> - <color id="gcompris/title" rgba="0Xc20200FF"/> - <color id="gcompris/text button" rgba="0Xc20200FF"/> - <color id="gcompris/content" rgba="0Xfb891bFF"/> - <color id="gcompris/subtitle" rgba="0Xf4bb00FF"/> - <color id="gcompris/shadow" rgba="0XFFFFFFFF"/> - <color id="gcompris/fileselectbg" rgba="0X1ECECEFF"/> - <color id="gcompris/imageselectbg" rgba="0X1ECECEFF"/> - <color id="gcompris/boardselectbg" rgba="0X1ECECEFF"/> - - + <color id="gcompris/title" rgba="0Xc20200FF"/> + <color id="gcompris/text button" rgba="0Xc20200FF"/> + <color id="gcompris/content" rgba="0Xfb891bFF"/> + <color id="gcompris/subtitle" rgba="0Xf4bb00FF"/> + <color id="gcompris/shadow" rgba="0XFFFFFFFF"/> + <color id="gcompris/imageselectbg" rgba="0X6280d9FF"/> + + <color id="gcompris/fileselectbg" rgba="0X018404FF"/> + <color id="gcompris/fileselectcol" rgba="0X000000FF"/> + <number id="gcompris/fileselectx" value="85"/> + <number id="gcompris/fileselecty" value="80"/> + <number id="gcompris/fileselectdiry" value="180"/> <!-- Defines the main gcompris fonts --> <font id="gcompris/title" name="sans 20"/> @@ -32,6 +34,9 @@ <font id="gcompris/board/huge" name="sans 28"/> <font id="gcompris/board/huge bold" name="sans 29"/> + <color id="menu/text" rgba="0x597ad7FF"/> + <color id="menu/text_shadow" rgba="0x000000FF"/> + <!-- Here you may define some other properties that will --> <!-- affect a particular game. --> <!-- For example, in futur, the colors of the canal lock game will be --> @@ -58,7 +63,7 @@ <color id="maze/wall color" rgba="0x1a1109ff"/> - <color id="menu/text" rgba="0x597ad7FF"/> + <color id="clockgame/text" rgba="0Xc20200FF"/> </Skin> </GCompris> |