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authorBruno Coudoin <bcoudoin@src.gnome.org>2005-09-30 23:46:29 (GMT)
committer Bruno Coudoin <bcoudoin@src.gnome.org>2005-09-30 23:46:29 (GMT)
commit583d68a548914bfc921c26a5b8707d28507cb176 (patch)
tree973065669ab747148f2d9fc41f809e2529692e53 /boards/skins
parent0a584a65d46d6a03d984b39fffa39b31986cbc61 (diff)
Cleanup of clockgame.c, make a good usage of it's 2 background images.
Adapter skins to support 2 different file selector Added a function in skin API to accept number in skins: <number id="gcompris/fileselectdiry" value="80"/> Updated our 2 skin.xml removed many warnings.
Diffstat (limited to 'boards/skins')
-rw-r--r--boards/skins/babytoy/clockgame-bg.jpgbin0 -> 35559 bytes
-rw-r--r--boards/skins/babytoy/file_selector_bg.pngbin0 -> 23226 bytes
-rw-r--r--boards/skins/babytoy/skin.xml26
-rw-r--r--boards/skins/gartoon/skin.xml27
4 files changed, 33 insertions, 20 deletions
diff --git a/boards/skins/babytoy/clockgame-bg.jpg b/boards/skins/babytoy/clockgame-bg.jpg
new file mode 100644
index 0000000..bf8dace
--- /dev/null
+++ b/boards/skins/babytoy/clockgame-bg.jpg
Binary files differ
diff --git a/boards/skins/babytoy/file_selector_bg.png b/boards/skins/babytoy/file_selector_bg.png
new file mode 100644
index 0000000..602da49
--- /dev/null
+++ b/boards/skins/babytoy/file_selector_bg.png
Binary files differ
diff --git a/boards/skins/babytoy/skin.xml b/boards/skins/babytoy/skin.xml
index 382af58..f65b1c5 100644
--- a/boards/skins/babytoy/skin.xml
+++ b/boards/skins/babytoy/skin.xml
@@ -3,13 +3,19 @@
<GCompris>
<Skin>
<!-- Defines the gcompris colors -->
- <color id="gcompris/title" rgba="0x0F0FC0FF"/>
- <color id="gcompris/text button" rgba="0xFFFFFFFF"/>
- <color id="gcompris/content" rgba="0x0D0DFAFF"/>
- <color id="gcompris/subtitle" rgba="0xB00400FF"/>
- <color id="gcompris/shadow" rgba="0X000000FF"/>
- <color id="gcompris/fileselectbg" rgba="0xf6f9b1FF"/>
- <color id="gcompris/imageselectbg" rgba="0x6280d9FF"/>
+ <color id="gcompris/title" rgba="0x0F0FC0FF"/>
+ <color id="gcompris/text button" rgba="0xFFFFFFFF"/>
+ <color id="gcompris/content" rgba="0x0D0DFAFF"/>
+ <color id="gcompris/subtitle" rgba="0xB00400FF"/>
+ <color id="gcompris/shadow" rgba="0X000000FF"/>
+
+ <!-- Defines the entry coordinate in your file_selector_bg.png -->
+ <color id="gcompris/fileselectbg" rgba="0xf6f9b1FF"/>
+ <color id="gcompris/fileselectcol" rgba="0X3558f0FF"/>
+ <number id="gcompris/fileselectx" value="55"/>
+ <number id="gcompris/fileselecty" value="30"/>
+ <number id="gcompris/fileselectdiry" value="80"/>
+
<!-- Defines the main gcompris fonts -->
<font id="gcompris/title" name="Sans 20"/>
@@ -29,6 +35,9 @@
<font id="gcompris/board/huge" name="Sans 28"/>
<font id="gcompris/board/huge bold" name="Sans bold 28"/>
+ <color id="menu/text" rgba="0xFFFFFFFF"/>
+ <color id="menu/text_shadow" rgba="0x000000FF"/>
+
<!-- Here you may define some other properties that will -->
<!-- affect a particular game. -->
<!-- For example, in futur, the colors of the canal lock game will be -->
@@ -50,8 +59,7 @@
<color id="erase/rectangle in3" rgba="0xf49a9a66"/>
<color id="erase/rectangle out3" rgba="0XFFFFFFFF"/>
<color id="maze/wall color" rgba="0x0000FFFF"/>
- <color id="menu/text" rgba="0xFFFFFFFF"/>
- <color id="menu/text_shadow" rgba="0x000000FF"/>
+ <color id="clockgame/text" rgba="0xFFFFFFFF"/>
</Skin>
</GCompris>
diff --git a/boards/skins/gartoon/skin.xml b/boards/skins/gartoon/skin.xml
index 5d36e84..a019476 100644
--- a/boards/skins/gartoon/skin.xml
+++ b/boards/skins/gartoon/skin.xml
@@ -3,16 +3,18 @@
<GCompris>
<Skin>
<!-- Defines the gcompris colors -->
- <color id="gcompris/title" rgba="0Xc20200FF"/>
- <color id="gcompris/text button" rgba="0Xc20200FF"/>
- <color id="gcompris/content" rgba="0Xfb891bFF"/>
- <color id="gcompris/subtitle" rgba="0Xf4bb00FF"/>
- <color id="gcompris/shadow" rgba="0XFFFFFFFF"/>
- <color id="gcompris/fileselectbg" rgba="0X1ECECEFF"/>
- <color id="gcompris/imageselectbg" rgba="0X1ECECEFF"/>
- <color id="gcompris/boardselectbg" rgba="0X1ECECEFF"/>
-
-
+ <color id="gcompris/title" rgba="0Xc20200FF"/>
+ <color id="gcompris/text button" rgba="0Xc20200FF"/>
+ <color id="gcompris/content" rgba="0Xfb891bFF"/>
+ <color id="gcompris/subtitle" rgba="0Xf4bb00FF"/>
+ <color id="gcompris/shadow" rgba="0XFFFFFFFF"/>
+ <color id="gcompris/imageselectbg" rgba="0X6280d9FF"/>
+
+ <color id="gcompris/fileselectbg" rgba="0X018404FF"/>
+ <color id="gcompris/fileselectcol" rgba="0X000000FF"/>
+ <number id="gcompris/fileselectx" value="85"/>
+ <number id="gcompris/fileselecty" value="80"/>
+ <number id="gcompris/fileselectdiry" value="180"/>
<!-- Defines the main gcompris fonts -->
<font id="gcompris/title" name="sans 20"/>
@@ -32,6 +34,9 @@
<font id="gcompris/board/huge" name="sans 28"/>
<font id="gcompris/board/huge bold" name="sans 29"/>
+ <color id="menu/text" rgba="0x597ad7FF"/>
+ <color id="menu/text_shadow" rgba="0x000000FF"/>
+
<!-- Here you may define some other properties that will -->
<!-- affect a particular game. -->
<!-- For example, in futur, the colors of the canal lock game will be -->
@@ -58,7 +63,7 @@
<color id="maze/wall color" rgba="0x1a1109ff"/>
- <color id="menu/text" rgba="0x597ad7FF"/>
+ <color id="clockgame/text" rgba="0Xc20200FF"/>
</Skin>
</GCompris>