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authorBruno Coudoin <bcoudoin@src.gnome.org>2005-08-25 22:12:22 (GMT)
committer Bruno Coudoin <bcoudoin@src.gnome.org>2005-08-25 22:12:22 (GMT)
commit0a0e4f57e86817b5ed43489a7c227ec1593d0921 (patch)
treed21257b1aeef051ffd278b050c2baf59741a987e /boards/sudoku.xml.in
parent3f01604ce6a9af0b8498f9f6d460075b680a7129 (diff)
typos (thanks to Gabor Kelemen) After gcompris team review, fixed several
* boards/sudoku.xml.in: typos (thanks to Gabor Kelemen) * src/boards/python/sudoku.py: After gcompris team review, fixed several bugs, added support for drop over previous symbol added current sublevel number display
Diffstat (limited to 'boards/sudoku.xml.in')
-rw-r--r--boards/sudoku.xml.in6
1 files changed, 3 insertions, 3 deletions
diff --git a/boards/sudoku.xml.in b/boards/sudoku.xml.in
index 86e0740..ce150bb 100644
--- a/boards/sudoku.xml.in
+++ b/boards/sudoku.xml.in
@@ -8,9 +8,9 @@
difficulty="4"
author="Bruno Coudoin (bruno.coudoin@free.fr)"
boarddir="">
- <_title>Sudoku, place unique numbers in a square.</_title>
- <_description>Each number must be unique in a raw,
-in a column and, if defined in each region.</_description>
+ <_title>Sudoku, place unique symbols in a square.</_title>
+ <_description>Symbols must be unique in a row,
+ column, and if defined in each region.</_description>
<_prerequisite>Completing the puzzle requires patience and logical ability</_prerequisite>
<_goal>The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in each cell of a grid, most frequently a 9x9 grid made up of 3x3 subgrids (called 'regions'), starting with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source http://en.wikipedia.org/wiki/Sudoku).</_goal>
<_manual>For the first level with colored symbols, drag symbols on the left to their target position.