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authorBruno Coudoin <bcoudoin@src.gnome.org>2008-10-14 21:25:29 (GMT)
committer Bruno Coudoin <bcoudoin@src.gnome.org>2008-10-14 21:25:29 (GMT)
commit0dcbb38c43a5b0a68b5cf022321aa97bd0bfcaf1 (patch)
treeb6c45883735172046333bf7925fc7303efef9906 /boards
parentfe346df46da846bf0314f5271e10504c8901fc34 (diff)
Added missing manual entry.
svn path=/trunk/; revision=3571
Diffstat (limited to 'boards')
-rw-r--r--boards/chess_computer.xml.in2
-rw-r--r--boards/chess_movelearn.xml.in2
-rw-r--r--boards/chess_partyend.xml.in2
-rw-r--r--boards/mosaic.xml.in2
4 files changed, 4 insertions, 4 deletions
diff --git a/boards/chess_computer.xml.in b/boards/chess_computer.xml.in
index bfff677..71ed5f3 100644
--- a/boards/chess_computer.xml.in
+++ b/boards/chess_computer.xml.in
@@ -13,7 +13,7 @@
<_description>Play chess against the computer in a learning mode</_description>
<_prerequisite>Mouse-manipulation</_prerequisite>
<_goal></_goal>
- <_manual></_manual>
+ <_manual>At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move.</_manual>
<_credit>The chess engine is from gnuchess.</_credit>
</Board>
</GCompris>
diff --git a/boards/chess_movelearn.xml.in b/boards/chess_movelearn.xml.in
index 511273e..3bb9b78 100644
--- a/boards/chess_movelearn.xml.in
+++ b/boards/chess_movelearn.xml.in
@@ -13,7 +13,7 @@
<_description>Chess training. Catch the computer's pawns.</_description>
<_prerequisite>Mouse-manipulation</_prerequisite>
<_goal></_goal>
- <_manual></_manual>
+ <_manual>At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move.</_manual>
<_credit>The chess engine is from gnuchess.</_credit>
</Board>
</GCompris>
diff --git a/boards/chess_partyend.xml.in b/boards/chess_partyend.xml.in
index da2177b..c755429 100644
--- a/boards/chess_partyend.xml.in
+++ b/boards/chess_partyend.xml.in
@@ -13,7 +13,7 @@
<_description>Play the end of the chess game against the computer</_description>
<_prerequisite>Mouse-manipulation</_prerequisite>
<_goal></_goal>
- <_manual></_manual>
+ <_manual>At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move.</_manual>
<_credit>The chess engine is from gnuchess.</_credit>
</Board>
</GCompris>
diff --git a/boards/mosaic.xml.in b/boards/mosaic.xml.in
index cc9e58c..716f922 100644
--- a/boards/mosaic.xml.in
+++ b/boards/mosaic.xml.in
@@ -12,7 +12,7 @@
<_description >Rebuild the mosaic</_description>
<_prerequisite></_prerequisite>
<_goal></_goal>
- <_manual></_manual>
+ <_manual>Rebuild the left mosaic on the right area. Then, select a color in the bottom area and click on grey boxes to paint them.</_manual>
<_credit></_credit>
</Board>
<Data directory=""/>