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diff --git a/tools/shapegame/dt/imconv.h b/tools/shapegame/dt/imconv.h
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+/* dt - imconv.h
+ *
+ * Copyright (C) 2006 Pedro Felzenszwalb
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+/* image conversion */
+
+#ifndef CONV_H
+#define CONV_H
+
+#include <climits>
+#include "image.h"
+#include "imutil.h"
+#include "misc.h"
+
+#define RED_WEIGHT 0.299
+#define GREEN_WEIGHT 0.587
+#define BLUE_WEIGHT 0.114
+
+static image<uchar> *imageRGBtoGRAY(image<rgb> *input) {
+ int width = input->width();
+ int height = input->height();
+ image<uchar> *output = new image<uchar>(width, height, false);
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ imRef(output, x, y) = (uchar)
+ (imRef(input, x, y).r * RED_WEIGHT +
+ imRef(input, x, y).g * GREEN_WEIGHT +
+ imRef(input, x, y).b * BLUE_WEIGHT);
+ }
+ }
+ return output;
+}
+
+static image<rgb> *imageGRAYtoRGB(image<uchar> *input) {
+ int width = input->width();
+ int height = input->height();
+ image<rgb> *output = new image<rgb>(width, height, false);
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ imRef(output, x, y).r = imRef(input, x, y);
+ imRef(output, x, y).g = imRef(input, x, y);
+ imRef(output, x, y).b = imRef(input, x, y);
+ }
+ }
+ return output;
+}
+
+static image<float> *imageUCHARtoFLOAT(image<uchar> *input) {
+ int width = input->width();
+ int height = input->height();
+ image<float> *output = new image<float>(width, height, false);
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ imRef(output, x, y) = imRef(input, x, y);
+ }
+ }
+ return output;
+}
+
+static image<float> *imageINTtoFLOAT(image<int> *input) {
+ int width = input->width();
+ int height = input->height();
+ image<float> *output = new image<float>(width, height, false);
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ imRef(output, x, y) = imRef(input, x, y);
+ }
+ }
+ return output;
+}
+
+static image<uchar> *imageFLOATtoUCHAR(image<float> *input,
+ float min, float max) {
+ int width = input->width();
+ int height = input->height();
+ image<uchar> *output = new image<uchar>(width, height, false);
+
+ if (max == min)
+ return output;
+
+ float scale = UCHAR_MAX / (max - min);
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ uchar val = (uchar)((imRef(input, x, y) - min) * scale);
+ imRef(output, x, y) = bound(val, (uchar)0, (uchar)UCHAR_MAX);
+ }
+ }
+ return output;
+}
+
+static image<uchar> *imageFLOATtoUCHAR(image<float> *input) {
+ float min, max;
+ min_max(input, &min, &max);
+ return imageFLOATtoUCHAR(input, min, max);
+}
+
+static image<long> *imageUCHARtoLONG(image<uchar> *input) {
+ int width = input->width();
+ int height = input->height();
+ image<long> *output = new image<long>(width, height, false);
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ imRef(output, x, y) = imRef(input, x, y);
+ }
+ }
+ return output;
+}
+
+static image<uchar> *imageLONGtoUCHAR(image<long> *input, long min, long max) {
+ int width = input->width();
+ int height = input->height();
+ image<uchar> *output = new image<uchar>(width, height, false);
+
+ if (max == min)
+ return output;
+
+ float scale = UCHAR_MAX / (float)(max - min);
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ uchar val = (uchar)((imRef(input, x, y) - min) * scale);
+ imRef(output, x, y) = bound(val, (uchar)0, (uchar)UCHAR_MAX);
+ }
+ }
+ return output;
+}
+
+static image<uchar> *imageLONGtoUCHAR(image<long> *input) {
+ long min, max;
+ min_max(input, &min, &max);
+ return imageLONGtoUCHAR(input, min, max);
+}
+
+static image<uchar> *imageSHORTtoUCHAR(image<short> *input,
+ short min, short max) {
+ int width = input->width();
+ int height = input->height();
+ image<uchar> *output = new image<uchar>(width, height, false);
+
+ if (max == min)
+ return output;
+
+ float scale = UCHAR_MAX / (float)(max - min);
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ uchar val = (uchar)((imRef(input, x, y) - min) * scale);
+ imRef(output, x, y) = bound(val, (uchar)0, (uchar)UCHAR_MAX);
+ }
+ }
+ return output;
+}
+
+static image<uchar> *imageSHORTtoUCHAR(image<short> *input) {
+ short min, max;
+ min_max(input, &min, &max);
+ return imageSHORTtoUCHAR(input, min, max);
+}
+
+#endif