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path: root/tools/shapegame/nice_target_spot.cpp
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+/* gcompris - nice_target_spot.cpp
+ *
+ * Copyright (C) 2006 Olaf Ronneberger
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/**************************************************************************
+** Title: create nice target spot
+**
+** create nice target spots for puzzle pieces in gcpomris shapegame
+** based on distance transform from Pedro F. Felzenszwalb and
+** Daniel P. Huttenlocher.
+**
+**************************************************************************/
+
+#include <cstdio>
+#include <cstdlib>
+#include <cmath>
+#include "dt/pnmfile.h"
+#include "dt/imconv.h"
+#include "dt/dt.h"
+
+int main(int argc, char **argv) {
+ if (argc != 3) {
+ fprintf(stderr, "usage: %s input(pbm) output(ppm)\n", argv[0]);
+ return 1;
+ }
+
+ char *input_name = argv[1];
+ char *output_name = argv[2];
+
+ // load input
+ image<uchar> *input = loadPBM(input_name);
+
+ // compute dt
+ image<float> *out = dt(input);
+
+ // take square roots
+ for (int y = 0; y < out->height(); y++) {
+ for (int x = 0; x < out->width(); x++) {
+ imRef(out, x, y) = sqrt(imRef(out, x, y));
+ }
+ }
+
+ // find maximum
+ int xmax = 0;
+ int ymax = 0;
+ float maxValue = 0;
+ for (int y = 0; y < out->height(); y++) {
+ for (int x = 0; x < out->width(); x++) {
+ if( imRef(out, x, y) > maxValue)
+ {
+ xmax = x;
+ ymax = y;
+ maxValue = imRef(out, x, y);
+ }
+ }
+ }
+
+ // draw circle at max position into new image (not touching the border)
+ image<rgb>* circleimage = new image<rgb>( input->width(),
+ input->height(), false);
+ rgb white;
+ white.r = 255;
+ white.g = 255;
+ white.b = 255;
+
+ circleimage->init(white);
+
+ float circleRadius = 3.5;
+ float borderThickness = 1;
+
+ float innerCircleSqrRadius = square(circleRadius);
+ float outerCircleSqrRadius = square(circleRadius+borderThickness);
+
+ rgb dotColor;
+ dotColor.r = 255;
+ dotColor.g = 0;
+ dotColor.b = 0;
+
+ rgb borderColor;
+ borderColor.r = 0;
+ borderColor.g = 0;
+ borderColor.b = 0;
+
+
+ for (int y = 0; y < out->height(); y++) {
+ for (int x = 0; x < out->width(); x++) {
+ float currentSqrRadius = square(x - xmax) + square(y - ymax);
+
+ if( currentSqrRadius <= outerCircleSqrRadius
+ && imRef(out, x, y) > 1)
+ {
+ if( currentSqrRadius <= innerCircleSqrRadius)
+ {
+ imRef( circleimage, x, y) = dotColor;
+ }
+ else
+ {
+ imRef( circleimage, x, y) = borderColor;
+ }
+ }
+ }
+ }
+
+ // save output
+ savePPM(circleimage, output_name);
+
+ delete input;
+ delete out;
+ delete circleimage;
+
+}