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* *** RELEASE 8.4.5 ***Bruno Coudoin2008-05-124-0/+0
| | | | | | | | | Removed non functional writing tutor activity to make room. Removed non functional oscar and friends to make room Compressed all png images with optipng to save space (5MB saved) svn path=/trunk/; revision=3433
* - more fixes for the windows install procedureBruno Coudoin2006-10-231-0/+0
| | | | | - connect4 has been fixed by Miguel to better manage the party end.
* no more usedBruno Coudoin2005-04-191-0/+0
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* Frank reworked the connect4 activity graphism.Bruno Coudoin2005-04-193-0/+0
| | | | | | | | | | | | | | * boards/boardicons/connect4.png: Frank reworked the connect4 activity graphism. * boards/connect4/back.png: * boards/connect4/grid.png: * boards/connect4/tux-teacher.png: * boards/music/COPYRIGHT: * boards/music/intro.ogg: Ludovic Grossard reworked the intro music. It's based on the previous melody but sounds better. * src/boards/python/connect4.py: Fixed to work with new graphism * src/boards/smallnumbers.c: (smallnumbers_create_item): In case of 2 dices, one could be hidden on the right. It's fixed now. * src/gcompris/gcompris.c: Minor string change in the usage.
* Yves added a new board called bargame. The manual is:Bruno Coudoin2005-04-171-0/+0
| | | | | | | | | | | | | | | | Put balls in the holes. You win if the computer play the last one. If you want Tux to begin, just click on him. Bruno Created the background image, Yves did the rest of the game. Serveral changes in the computer menu. Now there is a submenu for the mouse activity. I redid the erase activity icons to be more precse. The mouse comes from openclipart. I redid the tux teacher image as found in bargame and connect4 Some minor fixes for win32 compilation log format is now generic and does not need to be localised.
* missing files for connect4Bruno Coudoin2005-03-301-0/+0
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* Laurent Lacheny has created a new activity in gcompris.Bruno Coudoin2005-03-307-0/+1
It's the classic connect4. You have to connect 4 lines in a row. You play against the computer. The IA code comes from the project 4stattack by Jeroen Vloothuis http://forcedattack.sourceforge.net/ It's the first commit and it's a work in progress. Bruno reviewed all key_press return value like explained here: It doesn't explain us why we get event twice but at least we know what has changed. Anyway, the return value in all key_press function of each plugins are not well set. We should return: TRUE = We handled the key FALSE = We did not handled the key, gtk need to send it to next widget