| Commit message (Collapse) | Author | Age | Files | Lines |
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Removed non functional writing tutor activity to make room.
Removed non functional oscar and friends to make room
Compressed all png images with optipng to save space (5MB saved)
svn path=/trunk/; revision=3433
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- connect4 has been fixed by Miguel to better manage the
party end.
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* boards/boardicons/connect4.png: Frank reworked the connect4 activity graphism.
* boards/connect4/back.png:
* boards/connect4/grid.png:
* boards/connect4/tux-teacher.png:
* boards/music/COPYRIGHT:
* boards/music/intro.ogg: Ludovic Grossard reworked the intro music.
It's based on the previous melody but sounds better.
* src/boards/python/connect4.py: Fixed to work with new graphism
* src/boards/smallnumbers.c: (smallnumbers_create_item): In case of 2 dices, one could be hidden
on the right. It's fixed now.
* src/gcompris/gcompris.c: Minor string change in the usage.
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Put balls in the holes. You win if the computer play the last one.
If you want Tux to begin, just click on him.
Bruno Created the background image, Yves did the rest of the game.
Serveral changes in the computer menu. Now there is a submenu for the
mouse activity. I redid the erase activity icons to be more precse.
The mouse comes from openclipart.
I redid the tux teacher image as found in bargame and connect4
Some minor fixes for win32 compilation
log format is now generic and does not need to be localised.
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It's the classic connect4. You have to connect 4 lines in a row.
You play against the computer.
The IA code comes from the project 4stattack by Jeroen Vloothuis
http://forcedattack.sourceforge.net/
It's the first commit and it's a work in progress.
Bruno reviewed all key_press return value like explained here:
It doesn't explain us why we get event twice but at least we know what
has changed. Anyway, the return value in all key_press function of each
plugins are not well set. We should return:
TRUE = We handled the key
FALSE = We did not handled the key, gtk need to send it to next widget
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