| Commit message (Collapse) | Author | Age | Files | Lines |
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Now all voices are in a separated svn module.
The voices must now be put under boards/voices/<locale> instead of
boards/sounds/<locale>
To get the voices installed in the proper place, simply run:
make update-voices
svn path=/trunk/; revision=2944
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These Images are an original creation of Mathieu Ignacio. Released under GPL.
Starting now, we switch to the svg format.
* po/POTFILES.skip: Updated
* src/boards/Makefile.am: cleanup, removed draw.c
* src/boards/Makefile.mingw: -
* src/boards/draw.c: -
* src/boards/python/anim.py: removed focus highlight to keep the ON buttons.
* src/boards/python/redraw.py: removed image boards/draw directory, use them from skins now.
* src/boards/wordprocessor.c: (wordprocessor_create): use draw skin image now
* src/gcompris/gameutil.c: (gc_pixmap_load): Now return a blank inline pixmap instead of
NULL if the file is not found.
* src/libgnomecanvas/gnome-canvas-rich-text.c: removed translatable string
svn path=/trunk/; revision=2694
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* boards/clickgame.xml.in: minor, removed resource definition
* boards/menu.xml.in:
* src/gcompris/gcompris.c:
* boards/Makefile.am: splitted geography and geography_country
* boards/geography.xml.in:
* boards/geography/Makefile.am:
* boards/geography/board10_0.xml.in:
* boards/geography/board5_0.xml.in:
* boards/geography/board6_0.xml.in:
* boards/geography/board7_0.xml.in:
* boards/geography/board8_0.xml.in:
* boards/geography/board9_0.xml.in:
* boards/geography/board9_1.xml.in:
* boards/geography/board9_2.xml.in:
* boards/geography_country/Makefile.am:
* configure.in:
* po/POTFILES.in:
* boards/scalesboard.xml.in: fixed documentation
* src/boards/scale.c: (scale_anim_plateau): fixed fuzzy plate by Miguel.
* src/boards/shapegame.c: (item_event): fixed freeze in dragging in the
tooltip by Miguel.
svn path=/trunk/; revision=2513
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* Makefile.am: Moved po/TRANSLATORS.README in README.translators
* README.translators:
* README.windows:
* boards/geography.xml.in: added a resource (test)
* po/TRANSLATORS.README: moved up
* src/boards/py-gcompris-board.c: (pyGcomprisBoardType_getattr): replace a printf by a g_warning
* src/boards/python/admin/module_boards.py: now exit gcompris when closed. It avoids a crash when
quiting the admin mode. What happens is that since admin is the only activity, it is restarted
by the menu and it creates an sqlite assertion.
* src/gcompris/gameutil.c: (gcompris_add_xml_to_data): added support for the --display-resource
option
* src/gcompris/gcompris.c: (gcompris_init): -
* src/gcompris/gcompris_db.c: (gcompris_is_activity_in_profile): added function to support
--display-resource
* src/gcompris/gcompris_db.h: -
* src/gcompris/skin.c: (gcompris_skin_xml_load): fixed warnings
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MERGE gcompris_7-4
UNTESTED
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reorganise menus
suppress -d filter option in menu.c
add --experimental
probably some boards will disappears (if typo in xml.in
section).
pass version to 7.29 to force reread xml
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This commit is the intergration of her work.
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for the ofset gnuedu project. It maybe usefull also for the gcompris
website and our administratif activity filter.
The keywords are incomplete yet.
Fixed some warnings.
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http://bugzilla.gnome.org/show_bug.cgi?id=315177
Thanks to Clytie Siddall for this complete fixup of our
bad english.
It's very important for an educational software like GCompris to be
as correct as possible in the text messages.
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Registering boards in sqlite at load almost working (--enable-profils).
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* boards/click_on_letter.xml.in: fixed bad assetml reference that was making the
audio being seen as broken on the menu icon
* boards/geography.xml.in: same
* boards/searace1player.xml.in: fixed typo
* src/gcompris/gameutil.c: (gcompris_get_asset_file): better debug string
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* Makefile.am: remove .asset.in copy in install-data-local
* boards/click_on_letter.xml.in: added assetml dataset
* boards/geography.xml.in: added assetml dataset
* boards/money.xml.in: removed empty credits
* boards/money_cents.xml.in: removed empty credits
* boards/skins/default/button_style2.png: added here for maintenance
* boards/skins/default/repeat.png: changed to a mouth
* boards/sounds/de/colors/gcompris_colors_de.assetml.in: updated description field
* boards/sounds/en/colors/gcompris_colors_en.assetml.in: updated description field
* boards/sounds/fr/colors/gcompris_colors_fr.assetml.in: fixed yellow
* gcompris.spec.in: fixed python requirement
* src/boards/colors.c: (start_board): now the repeat icon is not display if sound is
available
* src/boards/menu.c: (menu_create_item): manage assetml dataset in mandatory_sound_*
* src/gcompris/bonus.c: (gcompris_display_bonus): fixed "good job" sounds to use assetml
* src/gcompris/gameutil.c: (gcompris_add_xml_to_data): added mandatory_sound_dataset
* src/gcompris/gcompris-board.h: added mandatory_sound_dataset
* src/gcompris/oggplayer.c: (erase_credits), (item_event_ogginfo): check rootitem before
destroy in case
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