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<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Skin>
<!-- Defines the gcompris colors -->
<color id="gcompris/title" rgba="0x606E0000"/>
<color id="gcompris/text button" rgba="0x505E0000"/>
<color id="gcompris/content" rgba="0x404E0000"/>
<color id="gcompris/subtitle" rgba="0x707E0000"/>
<!-- Defines the main gcompris fonts -->
<font id="gcompris/title" name="Sans 20"/>
<font id="gcompris/subtitle" name="Sans 16"/>
<font id="gcompris/content" name="Sans 12"/>
<!-- Defines the gcompris boards fonts -->
<font id="gcompris/board/tiny" name="Sans 10"/>
<font id="gcompris/board/small" name="Sans 12"/>
<font id="gcompris/board/medium" name="Sans 14"/>
<font id="gcompris/board/big" name="Sans 16"/>
<font id="gcompris/board/big bold" name="Sans bold 16"/>
<font id="gcompris/board/fixed" name="Fixed 12"/>
<font id="gcompris/board/title" name="Sans 20"/>
<font id="gcompris/board/title bold" name="Sans bold 20"/>
<font id="gcompris/board/huge" name="Sans 28"/>
<font id="gcompris/board/huge bold" name="Sans bold 28"/>
<!-- Here you may define some other properties that will -->
<!-- affect a particular game. -->
<!-- For example, in futur, the colors of the canal lock game will be -->
<!-- customisable with some lines like: -->
<!-- <color id="canal_lock/canal color" rgba="0x0010FFFF"/>-->
<!-- <color id="canal_lock/lock color" rgba="0x8cc679FF"/>-->
<!-- <color id="canal_lock/lock color h" rgba="0x71A65FFF"/>-->
<!-- <color id="canal_lock/canal lock color" rgba="0xd1cd0cFF"/>-->
<!-- <color id="canal_lock/canal lock color h" rgba="0xf1ed1cFF"/>-->
<!-- <color id="canal_lock/ground color" rgba="0x9b5f5aFF"/>-->
<color id="pythontest/circle in" rgba="0x8080FFFF"/>
<color id="pythontest/circle out" rgba="0xFFFFFFFF"/>
<color id="pythontest/line" rgba="0xFFFF40FF"/>
<color id="erase/rectangle in" rgba="0x507cc9CC"/>
<color id="erase/rectangle out" rgba="0X1ECECEFF"/>
<color id="erase/rectangle in2" rgba="0x8bb0f999"/>
<color id="erase/rectangle out2" rgba="0X0E0E0EFF"/>
<color id="erase/rectangle in3" rgba="0xc1d4f466"/>
<color id="erase/rectangle out3" rgba="0XFFFFFFFF"/>
</Skin>
</GCompris>
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